Mirjam Palosaari Eladhari
Biographic Data
| ID | 1376824 |
|---|---|
| NAME | Mirjam Palosaari Eladhari |
| GIVEN NAMES | Mirjam Palosaari |
| FAMILY NAME | Eladhari |
| SIGNATURE | ELADHARI M P |
| AFFILIATIONS | Stockholm University |
| ORCID | 0000-0002-1444-5997 |
| VERIFIED | Yes |
| TOTAL WORKS | 3 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 3 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2012 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 0 |
Artificial intelligence in an artistic practice
Generative arts have been an active area of research for decades, yet it is the recent developments in machine learning that have made it into an exploding field of opportunities, controversies and tensions challenging our ideas about art, the role of the artist and human creativity in general. These artistic developments and debates, however, are not new and have been predated by centuries of art movements in which the concepts of automatism and…
Eyes can draw
EyeCompass is a novel free-eye drawing system enabling high-fidelity and efficient free-eye drawing through unimodal gaze control, addressing the bottlenecks of gaze-control drawing. EyeCompass helps people to draw using only their eyes, which is of value to people with motor disabilities. Currently, there is no effective gaze-control drawing application due to multiple challenges including involuntary eye movements, conflicts between visuomotor …
Players Imbuing Meaning
This article discusses how components in a game world can carry meaning relevant to individual players. The discussion is grounded in work with a massively multi-player online (MMO) proto- type where players in guided play-tests created their own opponents that they battled in groups of three. The opponents are called Manifestations, and can be compared to the "boss monsters" that in adventure and role-playing games pose the greatest challenges i…
No prominent works on this page.
Players Imbuing Meaning
This article discusses how components in a game world can carry meaning relevant to individual players. The discussion is grounded in work with a massively multi-player online (MMO) proto- type where players in guided play-tests created their own opponents that they battled in groups of three. The opponents are called Manifestations, and can be compared to the "boss monsters" that in adventure and role-playing games pose the greatest challenges i…
Eyes can draw
EyeCompass is a novel free-eye drawing system enabling high-fidelity and efficient free-eye drawing through unimodal gaze control, addressing the bottlenecks of gaze-control drawing. EyeCompass helps people to draw using only their eyes, which is of value to people with motor disabilities. Currently, there is no effective gaze-control drawing application due to multiple challenges including involuntary eye movements, conflicts between visuomotor …
Artificial intelligence in an artistic practice
Generative arts have been an active area of research for decades, yet it is the recent developments in machine learning that have made it into an exploding field of opportunities, controversies and tensions challenging our ideas about art, the role of the artist and human creativity in general. These artistic developments and debates, however, are not new and have been predated by centuries of art movements in which the concepts of automatism and…
Artificial Intelligence (3 works) · Computer Science (3 works) · Psychology (3 works) · Aesthetics (2 works) · Art (2 works) · Human–computer interaction (2 works) · Literature (2 works) · Narrative (2 works) · Adventure (1 work) · Aesthetic Perception and Analysis (1 work)