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Christophe Duret

Biographic Data

ID1376876
NAMEChristophe Duret
GIVEN NAMESChristophe
FAMILY NAMEDuret
SIGNATUREDURET C
AFFILIATIONSUniversité de Sherbrooke
ORCID0000-0002-2570-6849
VERIFIEDYes
TOTAL WORKS7
TOTAL CITATIONS0
WORKS AS AUTHOR6
WORKS AS EDITOR1
FIRST PUBLICATION YEAR2014
LATEST PUBLICATION YEAR2020
H-INDEX0
  • L’habiter posthumain entre inversion et éversion dans la franchise vidéoludique “Watch_Dogs”

    Open Access•Christophe Duret•ARTICLE•Revista 2i | Estudos de…•2020

    Cet article porte sur l’habiter posthumain représenté dans les jeux vidéo cyberpunk de la franchise WATCH_DOGS. Après une redéfinition du posthumain en termes ontogéographiques, les spécificités de l’habiter posthumain seront décrites en tant que transversion, phénomène entendu comme le fruit d’un mouvement dynamique allant de l’inversion (introjection du milieu humain dans les limites physiques du corps par le biais de la technique) à l’éversion…

  • Contemporary Research on Intertextuality in Video Games

    Christophe Duret, Christian-Marie Pons•EDITOR•BOOK•Contemporary Research on…•2016

  • Figures disruptives et cadres de l’expérience vidéoludique dans les JRPEV goréens

    Open Access•Christophe Duret•ARTICLE•Sciences du jeu•2015•References: 1

    This article focuses on disruptive figures present in Gorean role-playing games organized in Second Life. They are seen as forms of intrusion and contamination of the gaming experience of the players, causing oscillation between different frames and levels of meaning that are constitutive of this experience. If the disruptive figures are of obvious experiential dimension, we will see that they also have a critical impact when they carry with them…

  • Five more steps and you will be a new person

    Open Access•Christophe Duret•ARTICLE•Comunicação e Sociedade•2015

    This paper will provide an analysis of the editorial game Every Day the Same Dream (EDSD). EDSD assumes the specific characteristics of a thesis novel (a "thesis game", in this specific case) which Suleiman (1983: 1) defined as a type of novel which explicitly puts forth "recognized body of doctrine or system of ideas" and which has an "unambiguous dualistic system of values [...] rules of action addressed to the reader [and a] doctrinal intertex…

  • Mais cinco passos e irá transformar-se numa nova pessoa

    Open Access•Christophe Duret•ARTICLE•Comunicação e Sociedade•2015

    Este artigo apresenta uma análise do jogo editorial Every Day the Same Dream (EDSD). O EDSD assume as características específicas de um romance de tese (um "jogo de tese", neste caso específico), que Suleiman (1983: 1) definiu como sendo um tipo de romance que avança explicitamente "um corpo doutrinário ou sistema de ideias reconhecidos", e que apresenta um "inequívoco sistema de valores dualista, [...] regras de ação orientadas para o leitor [e …

  • Connexions

    Christophe Duret•ARTICLE•Canadian Journal of Communication•2014

  • Technocorps

    Christophe Duret•ARTICLE•Canadian Journal of Communication•2014

    Technocorps a pour origine quatre ateliers organiss par la Chaire de recherche Modlisation des imaginaires, innovation et cration (MODIM), fonde en 2010 par Pierre Musso et associant l'cole Tlcom ParisTech, l'Universit Rennes 2 et quatre partenaires industriels, Dassault Systmes, Ubisoft, PSA Peugeot Citron et Orange. Ces ateliers ont eu lieu en France entre octobre 2011 et janvier 2013. Les sept articles qui constituent cet ouvrage mobilisent de…

No prominent works on this page.

  • Connexions

    Christophe Duret•ARTICLE•Canadian Journal of Communication•2014

  • Technocorps

    Christophe Duret•ARTICLE•Canadian Journal of Communication•2014

    Technocorps a pour origine quatre ateliers organiss par la Chaire de recherche Modlisation des imaginaires, innovation et cration (MODIM), fonde en 2010 par Pierre Musso et associant l'cole Tlcom ParisTech, l'Universit Rennes 2 et quatre partenaires industriels, Dassault Systmes, Ubisoft, PSA Peugeot Citron et Orange. Ces ateliers ont eu lieu en France entre octobre 2011 et janvier 2013. Les sept articles qui constituent cet ouvrage mobilisent de…

  • Figures disruptives et cadres de l’expérience vidéoludique dans les JRPEV goréens

    Open Access•Christophe Duret•ARTICLE•Sciences du jeu•2015•References: 1

    This article focuses on disruptive figures present in Gorean role-playing games organized in Second Life. They are seen as forms of intrusion and contamination of the gaming experience of the players, causing oscillation between different frames and levels of meaning that are constitutive of this experience. If the disruptive figures are of obvious experiential dimension, we will see that they also have a critical impact when they carry with them…

  • Five more steps and you will be a new person

    Open Access•Christophe Duret•ARTICLE•Comunicação e Sociedade•2015

    This paper will provide an analysis of the editorial game Every Day the Same Dream (EDSD). EDSD assumes the specific characteristics of a thesis novel (a "thesis game", in this specific case) which Suleiman (1983: 1) defined as a type of novel which explicitly puts forth "recognized body of doctrine or system of ideas" and which has an "unambiguous dualistic system of values [...] rules of action addressed to the reader [and a] doctrinal intertex…

  • Mais cinco passos e irá transformar-se numa nova pessoa

    Open Access•Christophe Duret•ARTICLE•Comunicação e Sociedade•2015

    Este artigo apresenta uma análise do jogo editorial Every Day the Same Dream (EDSD). O EDSD assume as características específicas de um romance de tese (um "jogo de tese", neste caso específico), que Suleiman (1983: 1) definiu como sendo um tipo de romance que avança explicitamente "um corpo doutrinário ou sistema de ideias reconhecidos", e que apresenta um "inequívoco sistema de valores dualista, [...] regras de ação orientadas para o leitor [e …

  • Contemporary Research on Intertextuality in Video Games

    Christophe Duret, Christian-Marie Pons•EDITOR•BOOK•Contemporary Research on…•2016

  • L’habiter posthumain entre inversion et éversion dans la franchise vidéoludique “Watch_Dogs”

    Open Access•Christophe Duret•ARTICLE•Revista 2i | Estudos de…•2020

    Cet article porte sur l’habiter posthumain représenté dans les jeux vidéo cyberpunk de la franchise WATCH_DOGS. Après une redéfinition du posthumain en termes ontogéographiques, les spécificités de l’habiter posthumain seront décrites en tant que transversion, phénomène entendu comme le fruit d’un mouvement dynamique allant de l’inversion (introjection du milieu humain dans les limites physiques du corps par le biais de la technique) à l’éversion…

Cultural Insights and Digital Impacts (3 works) · Humanities (3 works) · Philosophy (3 works) · Philosophy (3 works) · Political science (3 works) · Art (2 works) · Digital Games and Media (2 works) · Dream (2 works) · French Urban and Social Studies (2 works) · Psychology (2 works)

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