Ron Burnett
Biographic Data
| ID | 138823 |
|---|---|
| NAME | Ron Burnett |
| GIVEN NAMES | Ron |
| FAMILY NAME | Burnett |
| SIGNATURE | BURNETT R |
| AFFILIATIONS | Emily Carr University of Art and Design |
| ORCID | 0000-0002-0146-1322 |
| VERIFIED | Yes |
| TOTAL WORKS | 8 |
| TOTAL CITATIONS | 5 |
| AUTHOR COUNT | 8 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 1990 |
| LATEST PUBLICATION YEAR | 2007 |
| H-INDEX | 2 |
MediaArtHistories
Leading scholars take a wider view of new media, placing it in the context of art history and acknowledging the necessity of an interdisciplinary approach in new media art studies and practice. Digital art has become a major contemporary art form, but it has yet to achieve acceptance from mainstream cultural institutions; it is rarely collected, and seldom included in the study of art history or other academic disciplines. In MediaArtHistories, l…
Cultures in Webs
How Images Think
The transformation of images in the age of new media and the digital revolution.Digital images are an integral part of all media, including television, film, photography, animation, video games, data visualization, and the Internet. In the digital world, spectators become navigators wending their way through a variety of interactive experiences, and images become spaces of visualization with more and more intelligence programmed into the very fab…
A cornucopia of problems
Communities in cyberspace
Cultures of Vision
Camera Lucida
(1993). Camera Lucida: Roland Barthes, Jean‐Paul Sartre and the photographic image. Continuum: Vol. 6, No. 2, pp. 5-24
The eyes don't have it
Communities in cyberspace
Camera Lucida
(1993). Camera Lucida: Roland Barthes, Jean‐Paul Sartre and the photographic image. Continuum: Vol. 6, No. 2, pp. 5-24
The eyes don't have it
The eyes don't have it
Camera Lucida
(1993). Camera Lucida: Roland Barthes, Jean‐Paul Sartre and the photographic image. Continuum: Vol. 6, No. 2, pp. 5-24
Cultures of Vision
Communities in cyberspace
How Images Think
The transformation of images in the age of new media and the digital revolution.Digital images are an integral part of all media, including television, film, photography, animation, video games, data visualization, and the Internet. In the digital world, spectators become navigators wending their way through a variety of interactive experiences, and images become spaces of visualization with more and more intelligence programmed into the very fab…
A cornucopia of problems
MediaArtHistories
Leading scholars take a wider view of new media, placing it in the context of art history and acknowledging the necessity of an interdisciplinary approach in new media art studies and practice. Digital art has become a major contemporary art form, but it has yet to achieve acceptance from mainstream cultural institutions; it is rarely collected, and seldom included in the study of art history or other academic disciplines. In MediaArtHistories, l…
Cultures in Webs
Computer Science (5 works) · Psychology (5 works) · Art (4 works) · Psychoanalysis (3 works) · Sociology (3 works) · Art (2 works) · Artificial Intelligence (2 works) · Computer vision (2 works) · Digital Games and Media (2 works) · Geography (2 works)