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Samuel Tobin

Biographic Data

ID140200
NAMESamuel Tobin
GIVEN NAMESSamuel
FAMILY NAMETobin
SIGNATURETOBIN S
AFFILIATIONSFitchburg State University
ORCID0000-0002-7170-7607
VERIFIEDYes
TOTAL WORKS3
TOTAL CITATIONS0
WORKS AS AUTHOR3
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2012
LATEST PUBLICATION YEAR2022
H-INDEX0
  • The Practice of Oldhammer

    Open Access•I Williams, Samuel Tobin•ARTICLE•Games and Culture•2022

    Games Workshop is a juggernaut in the world of tabletop games and miniatures with a long history and near total market dominance of the wargaming industry. However, over the last decade Oldhammer, a game and hobby community, has sought to contest this hegemony by rejecting Game Workshop’s 21st century games, miniatures, and aesthetics in favor of an attempted return to an earlier vision of the Games Workshop hobby and an accompanying possibility …

  • Portable Play in Everyday Life

    Open Access•Samuel Tobin•BOOK•Portable Play in Everyday Life•2013

    People play mobile games everywhere and at any time. Tobin examines this media practice through the players directly using the lens of the players and practice of the Nintendo DS system. He argues for

  • Time and Space in Play

    Open Access•Samuel Tobin•ARTICLE•Games and Culture•2012•References: 3

    The Nintendo DS has been, given its huge popularity, relatively understudied. This article is a small step toward correcting that and, in doing so, contributes to game studies in general. Using Goffman's and Benjamin's theories of play and Innis's analysis of media, this article explores the nature of play on a handheld videogame system as an illuminating case of the tension between time-based storage media and space-based transmission media. Sto…

No prominent works on this page.

  • Time and Space in Play

    Open Access•Samuel Tobin•ARTICLE•Games and Culture•2012•References: 3

    The Nintendo DS has been, given its huge popularity, relatively understudied. This article is a small step toward correcting that and, in doing so, contributes to game studies in general. Using Goffman's and Benjamin's theories of play and Innis's analysis of media, this article explores the nature of play on a handheld videogame system as an illuminating case of the tension between time-based storage media and space-based transmission media. Sto…

  • Portable Play in Everyday Life

    Open Access•Samuel Tobin•BOOK•Portable Play in Everyday Life•2013

    People play mobile games everywhere and at any time. Tobin examines this media practice through the players directly using the lens of the players and practice of the Nintendo DS system. He argues for

  • The Practice of Oldhammer

    Open Access•I Williams, Samuel Tobin•ARTICLE•Games and Culture•2022

    Games Workshop is a juggernaut in the world of tabletop games and miniatures with a long history and near total market dominance of the wargaming industry. However, over the last decade Oldhammer, a game and hobby community, has sought to contest this hegemony by rejecting Game Workshop’s 21st century games, miniatures, and aesthetics in favor of an attempted return to an earlier vision of the Games Workshop hobby and an accompanying possibility …

Aesthetics (3 works) · Art (3 works) · Sociology (3 works) · Business (2 works) · Computer Science (2 works) · Digital Games and Media (2 works) · Engineering (2 works) · Human–computer interaction (2 works) · Law (2 works) · Multimedia (2 works)

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