Samuel Tobin
Biographic Data
| ID | 140200 |
|---|---|
| NAME | Samuel Tobin |
| GIVEN NAMES | Samuel |
| FAMILY NAME | Tobin |
| SIGNATURE | TOBIN S |
| AFFILIATIONS | Fitchburg State University |
| ORCID | 0000-0002-7170-7607 |
| VERIFIED | Yes |
| TOTAL WORKS | 3 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 3 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2012 |
| LATEST PUBLICATION YEAR | 2022 |
| H-INDEX | 0 |
The Practice of Oldhammer
Games Workshop is a juggernaut in the world of tabletop games and miniatures with a long history and near total market dominance of the wargaming industry. However, over the last decade Oldhammer, a game and hobby community, has sought to contest this hegemony by rejecting Game Workshop’s 21st century games, miniatures, and aesthetics in favor of an attempted return to an earlier vision of the Games Workshop hobby and an accompanying possibility …
Portable Play in Everyday Life
People play mobile games everywhere and at any time. Tobin examines this media practice through the players directly using the lens of the players and practice of the Nintendo DS system. He argues for
Time and Space in Play
The Nintendo DS has been, given its huge popularity, relatively understudied. This article is a small step toward correcting that and, in doing so, contributes to game studies in general. Using Goffman's and Benjamin's theories of play and Innis's analysis of media, this article explores the nature of play on a handheld videogame system as an illuminating case of the tension between time-based storage media and space-based transmission media. Sto…
No prominent works on this page.
Time and Space in Play
The Nintendo DS has been, given its huge popularity, relatively understudied. This article is a small step toward correcting that and, in doing so, contributes to game studies in general. Using Goffman's and Benjamin's theories of play and Innis's analysis of media, this article explores the nature of play on a handheld videogame system as an illuminating case of the tension between time-based storage media and space-based transmission media. Sto…
Portable Play in Everyday Life
People play mobile games everywhere and at any time. Tobin examines this media practice through the players directly using the lens of the players and practice of the Nintendo DS system. He argues for
The Practice of Oldhammer
Games Workshop is a juggernaut in the world of tabletop games and miniatures with a long history and near total market dominance of the wargaming industry. However, over the last decade Oldhammer, a game and hobby community, has sought to contest this hegemony by rejecting Game Workshop’s 21st century games, miniatures, and aesthetics in favor of an attempted return to an earlier vision of the Games Workshop hobby and an accompanying possibility …
Aesthetics (3 works) · Art (3 works) · Sociology (3 works) · Business (2 works) · Computer Science (2 works) · Digital Games and Media (2 works) · Engineering (2 works) · Human–computer interaction (2 works) · Law (2 works) · Multimedia (2 works)