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Josep Blat

Biographic Data

ID143442
NAMEJosep Blat
GIVEN NAMESJosep
FAMILY NAMEBlat
SIGNATUREBLAT J
AFFILIATIONSUniversitat Pompeu Fabra
ORCID0000-0002-5308-475X
VERIFIEDYes
TOTAL WORKS9
TOTAL CITATIONS7
AUTHOR COUNT9
EDITOR COUNT0
FIRST PUBLICATION YEAR2003
LATEST PUBLICATION YEAR2023
H-INDEX2
  • Auditory and haptic feedback to train basic mathematical skills of children with visual impairments

    Sebastián Marichal, Andrea Rosales et al.•ARTICLE•Behaviour and Information…•2023

    Physical manipulatives, such as rods or tiles, are widely used for mathematics learning, as they support embodied cognition, enable the execution of epistemic actions, and foster conceptual metaphors. Counting them, children explore, rearrange, and reinterpret the environment through the haptic channel. Vision generally complements physical actions, which makes using traditional manipulatives limited for children with visual impairments (VIs). Di…

  • Urban association rules

    Open Access•Yuji Yoshimura, Stanislav Sobolevsky et al.•ARTICLE•Environment and Planning B Urban…•2018

    In this article, we introduce the method of urban association rules and its uses for extracting frequently appearing combinations of stores that are visited together to characterize shoppers’ behaviors. The Apriori algorithm is used to extract the association rules (i.e. if -> result) from customer transaction datasets in a market-basket analysis. An application to our large-scale and anonymized bank card transaction dataset enables us to output …

  • Interaction and Outcomes in Collaborative Storytelling Systems

    Open Access•Joaquim Colás, Alan Tapscott et al.•ARTICLE•Computer Supported Cooperative…•2017

  • Local e-government Benchlearning

    Joan Batlle-Montserrat, Josep Blat et al.•ARTICLE•Information Polity•2016•Cited by: 2•References: 3

    We claim that local e-services benchmarking studies summarized in indexes do little to enhance city managers' and academics' understanding of actual e-government performance, or to improve the e-services offered by cities. We undertook a different benchmarking approach, focused on learning best pra ctices among cities, in late 2008 and early 2009. A benchlearning methodology (BLM) was developed, and a pilot study with 15 European cities was carri…

  • On the Conceptualization, Design, and Evaluation of Appealing, Meaningful, and Playable Digital Games for Older People

    Open Access•Sergio Sayago, Andrea Rosales et al.•ARTICLE•Games and Culture•2015•References: 4

    While older people tend to be regarded as actual, or potential, players of digital games within literature on game studies, human–computer interaction, and gerontechnology, they are also often considered nonavid users of digital technologies. This contradiction prompted us to conduct a literature review, which revealed (a) insufficient involvement of older people within the design of games targeted toward this group and (b) insufficient understan…

  • Exploring the contribution of prosody and gesture to the perception of focus using an animated agent☆

    Open Access•Pilar Prieto, Cecilia Puglesi et al.•ARTICLE•Journal of Phonetics•2015•Cited by: 5•References: 19

  • Benchmarking Del e-Gobierno Local

    Open Access•Joan Batlle-Montserrat, Ernest Abadal et al.•ARTICLE•El Profesional de la Informacion•2011•References: 8

    We present the need to evaluate and compare the development of e-government, and review benchmarking tools and practices. First we discuss the stages of e-government models that are currently in use and discuss the main characteristics and applications. The different e-government benchmarking approaches are analysed, pointing out that e-administration is the more benchmarked e-government area. A more in-depth analysis of the most relevant benchma…

  • Digital Footprinting

    Open Access•Fabien Girardin, Francesco Calabrese et al.•ARTICLE•IEEE Pervasive Computing•2008

    Novel methods and tools are being developed to explore the significance of the new types of user-related spatiotemporal data. This approach helps uncover the presence and movements of tourists from cell phone network data and the georeferenced photos they generate.

  • Indización automática de vídeo

    Open Access•Toni Navarrete, Josep Blat•ARTICLE•El Profesional de la Informacion•2003

    After an initial discussion of the problems presented by image and video indexing as compared to text indexing, the authors describe some of the basic techniques for automatic video indexing. The content-based retrieval paradigm and some automatic methods for segmentation and key-frame identification are further described. Certain low-level parameters for identifying an image are also introduced. The authors discuss the drawbacks of such automati…

  • Exploring the contribution of prosody and gesture to the perception of focus using an animated agent☆

    Open Access•Pilar Prieto, Cecilia Puglesi et al.•ARTICLE•Journal of Phonetics•2015•Cited by: 5•References: 19

  • Local e-government Benchlearning

    Joan Batlle-Montserrat, Josep Blat et al.•ARTICLE•Information Polity•2016•Cited by: 2•References: 3

    We claim that local e-services benchmarking studies summarized in indexes do little to enhance city managers' and academics' understanding of actual e-government performance, or to improve the e-services offered by cities. We undertook a different benchmarking approach, focused on learning best pra ctices among cities, in late 2008 and early 2009. A benchlearning methodology (BLM) was developed, and a pilot study with 15 European cities was carri…

  • Indización automática de vídeo

    Open Access•Toni Navarrete, Josep Blat•ARTICLE•El Profesional de la Informacion•2003

    After an initial discussion of the problems presented by image and video indexing as compared to text indexing, the authors describe some of the basic techniques for automatic video indexing. The content-based retrieval paradigm and some automatic methods for segmentation and key-frame identification are further described. Certain low-level parameters for identifying an image are also introduced. The authors discuss the drawbacks of such automati…

  • Digital Footprinting

    Open Access•Fabien Girardin, Francesco Calabrese et al.•ARTICLE•IEEE Pervasive Computing•2008

    Novel methods and tools are being developed to explore the significance of the new types of user-related spatiotemporal data. This approach helps uncover the presence and movements of tourists from cell phone network data and the georeferenced photos they generate.

  • Benchmarking Del e-Gobierno Local

    Open Access•Joan Batlle-Montserrat, Ernest Abadal et al.•ARTICLE•El Profesional de la Informacion•2011•References: 8

    We present the need to evaluate and compare the development of e-government, and review benchmarking tools and practices. First we discuss the stages of e-government models that are currently in use and discuss the main characteristics and applications. The different e-government benchmarking approaches are analysed, pointing out that e-administration is the more benchmarked e-government area. A more in-depth analysis of the most relevant benchma…

  • On the Conceptualization, Design, and Evaluation of Appealing, Meaningful, and Playable Digital Games for Older People

    Open Access•Sergio Sayago, Andrea Rosales et al.•ARTICLE•Games and Culture•2015•References: 4

    While older people tend to be regarded as actual, or potential, players of digital games within literature on game studies, human–computer interaction, and gerontechnology, they are also often considered nonavid users of digital technologies. This contradiction prompted us to conduct a literature review, which revealed (a) insufficient involvement of older people within the design of games targeted toward this group and (b) insufficient understan…

  • Exploring the contribution of prosody and gesture to the perception of focus using an animated agent☆

    Open Access•Pilar Prieto, Cecilia Puglesi et al.•ARTICLE•Journal of Phonetics•2015•Cited by: 5•References: 19

  • Local e-government Benchlearning

    Joan Batlle-Montserrat, Josep Blat et al.•ARTICLE•Information Polity•2016•Cited by: 2•References: 3

    We claim that local e-services benchmarking studies summarized in indexes do little to enhance city managers' and academics' understanding of actual e-government performance, or to improve the e-services offered by cities. We undertook a different benchmarking approach, focused on learning best pra ctices among cities, in late 2008 and early 2009. A benchlearning methodology (BLM) was developed, and a pilot study with 15 European cities was carri…

  • Interaction and Outcomes in Collaborative Storytelling Systems

    Open Access•Joaquim Colás, Alan Tapscott et al.•ARTICLE•Computer Supported Cooperative…•2017

  • Urban association rules

    Open Access•Yuji Yoshimura, Stanislav Sobolevsky et al.•ARTICLE•Environment and Planning B Urban…•2018

    In this article, we introduce the method of urban association rules and its uses for extracting frequently appearing combinations of stores that are visited together to characterize shoppers’ behaviors. The Apriori algorithm is used to extract the association rules (i.e. if -> result) from customer transaction datasets in a market-basket analysis. An application to our large-scale and anonymized bank card transaction dataset enables us to output …

  • Auditory and haptic feedback to train basic mathematical skills of children with visual impairments

    Sebastián Marichal, Andrea Rosales et al.•ARTICLE•Behaviour and Information…•2023

    Physical manipulatives, such as rods or tiles, are widely used for mathematics learning, as they support embodied cognition, enable the execution of epistemic actions, and foster conceptual metaphors. Counting them, children explore, rearrange, and reinterpret the environment through the haptic channel. Vision generally complements physical actions, which makes using traditional manipulatives limited for children with visual impairments (VIs). Di…

Computer Science (9 works) · Psychology (5 works) · Business (4 works) · Geography (3 works) · Marketing (3 works) · Multimedia (3 works) · World Wide Web (3 works) · Advanced Image and Video Retrieval Techniques (2 works) · Artificial Intelligence (2 works) · Artificial Intelligence (2 works)

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