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Marianna Ki

Biographic Data

ID144581
NAMEMarianna Ki
GIVEN NAMESMarianna
FAMILY NAMEKi
SIGNATUREKI M
AFFILIATIONSUniversity of Groningen
ORCID0000-0002-9136-8200
VERIFIEDYes
TOTAL WORKS5
TOTAL CITATIONS0
WORKS AS AUTHOR5
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2018
LATEST PUBLICATION YEAR2026
H-INDEX0
  • Making Sense of Complex Cinema

    Open Access•Cynthia Cabañas, Gaia Yonah et al.•ARTICLE•Projections•2026

    Mainstream complex films like Pulp Fiction and Memento have captivated audiences while challenging classical norms through narrational complexity. David Bordwell's seminal work mapped these formal strategies, emphasizing they are not qualitatively different from classical ones. However, there is growing recognition that these films offer a unique experience, where coherence is built through effortful and variable processes. Building on this, we i…

  • Attention, memory, and narrative interpretation of Michel Gondry’s The Green Hornet

    Open Access•Marianna Ki, David Hayes et al.•ARTICLE•Convergence The International…•2026•References: 30

    Historically 3D effect in film has been used as a relatively superficial aesthetic attraction. Here we consider and test the idea that 3D can be used to guide viewer attention and narrative interpretation in film. The current study used self-report measures in conjunction with eye-tracking technology to record attention, memory and narrative interpretation of 32 participants (25 female). Eye-gaze behaviour was recorded while half of the participa…

  • Autopoiesis through agency in virtual reality nonfiction

    Open Access•Andrew Simon Tucker, Marianna Ki et al.•ARTICLE•Studies in Documentary Film•2023

    Documentary filmmakers are gradually embracing immersive media to create novel Virtual Reality Nonfiction (VRNF) content. Over the past twenty years initial experimentation in this new medium has brought forward numerous linearly structured 360° documentaries that maintain a close link to traditional documentary modes. More recently, we have observed a shift from the relatively passive 360° cinema towards more open-world, non-linear, game-like in…

  • Keeping Track of Time

    Willemsen Willemsen, Marianna Ki et al.•ARTICLE•Style•2020

    What allows an audience to make sense of stories with complex nonlinear time structures that are radically different from everyday experience? To address this question, we distinguish between two types of narrative nonlinearity: nonlinear storytelling (a non-chronological presentation of events in the narration) and nonlinear storyworlds (nonlinearity as a feature of the narrated world, for instance by way of time-travel or temporal loops). With …

  • Stories

    Open Access•Iain Christie, Ian Christie et al.•BOOK•Stories•2018•References: 13

    Stories are perceived as central to modern life. Not only in narrative entertainment media, such as television, cinema, theater, but also in social media. Telling/having "a story" is widely deemed essential, in business as well as in social life. Does this mark an intensification of what has always been part of human cultures; or has the realm of "story" expanded to dominate twenty-first century discourse? Addressing stories is an obvious priorit…

No prominent works on this page.

  • Stories

    Open Access•Iain Christie, Ian Christie et al.•BOOK•Stories•2018•References: 13

    Stories are perceived as central to modern life. Not only in narrative entertainment media, such as television, cinema, theater, but also in social media. Telling/having "a story" is widely deemed essential, in business as well as in social life. Does this mark an intensification of what has always been part of human cultures; or has the realm of "story" expanded to dominate twenty-first century discourse? Addressing stories is an obvious priorit…

  • Keeping Track of Time

    Willemsen Willemsen, Marianna Ki et al.•ARTICLE•Style•2020

    What allows an audience to make sense of stories with complex nonlinear time structures that are radically different from everyday experience? To address this question, we distinguish between two types of narrative nonlinearity: nonlinear storytelling (a non-chronological presentation of events in the narration) and nonlinear storyworlds (nonlinearity as a feature of the narrated world, for instance by way of time-travel or temporal loops). With …

  • Autopoiesis through agency in virtual reality nonfiction

    Open Access•Andrew Simon Tucker, Marianna Ki et al.•ARTICLE•Studies in Documentary Film•2023

    Documentary filmmakers are gradually embracing immersive media to create novel Virtual Reality Nonfiction (VRNF) content. Over the past twenty years initial experimentation in this new medium has brought forward numerous linearly structured 360° documentaries that maintain a close link to traditional documentary modes. More recently, we have observed a shift from the relatively passive 360° cinema towards more open-world, non-linear, game-like in…

  • Making Sense of Complex Cinema

    Open Access•Cynthia Cabañas, Gaia Yonah et al.•ARTICLE•Projections•2026

    Mainstream complex films like Pulp Fiction and Memento have captivated audiences while challenging classical norms through narrational complexity. David Bordwell's seminal work mapped these formal strategies, emphasizing they are not qualitatively different from classical ones. However, there is growing recognition that these films offer a unique experience, where coherence is built through effortful and variable processes. Building on this, we i…

  • Attention, memory, and narrative interpretation of Michel Gondry’s The Green Hornet

    Open Access•Marianna Ki, David Hayes et al.•ARTICLE•Convergence The International…•2026•References: 30

    Historically 3D effect in film has been used as a relatively superficial aesthetic attraction. Here we consider and test the idea that 3D can be used to guide viewer attention and narrative interpretation in film. The current study used self-report measures in conjunction with eye-tracking technology to record attention, memory and narrative interpretation of 32 participants (25 female). Eye-gaze behaviour was recorded while half of the participa…

Computer Science (3 works) · Narrative (3 works) · Aesthetics (2 works) · Art (2 works) · Artificial Intelligence (2 works) · Cognition (2 works) · Cognitive psychology (2 works) · Digital Games and Media (2 works) · History (2 works) · Linguistics (2 works)

Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae