Rick L Bunch
Biographic Data
| ID | 1472976 |
|---|---|
| NAME | Rick L Bunch |
| GIVEN NAMES | Rick L |
| FAMILY NAME | Bunch |
| SIGNATURE | BUNCH R L |
| AFFILIATIONS | Department of Geography / University of North Carolina / Greensboro / NC / USA |
| VERIFIED | No |
| TOTAL WORKS | 3 |
| TOTAL CITATIONS | 3 |
| WORKS AS AUTHOR | 3 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2003 |
| LATEST PUBLICATION YEAR | 2012 |
| H-INDEX | 1 |
A Comparative Analysis of Indian Gaming in the United States
A Comparative Analysis of Indian Gaming in the United States William V. Ackerman (bio) and Rick L. Bunch (bio) The United States has witnessed a dramatic increase in legal gaming on Indian reservations since the 1987 landmark decision by the United States Supreme Court in California v. Cabazon Band of Mission Indians.1 Currently there are 240 Indian tribes operating more than 400 casinos and bingo halls in 28 states. Total gaming revenues reached…
Learning Geographic Information from a Map and Text
A map is frequently combined with a text to provide spatial and non-spatial information for learners. How a map and a text are combined and the characteristics of learners are keys for understanding successful learning. This study used a cognitive experiment to investigate spatial learning by explaining performance on a test of acquired knowledge with variables related to the learning environment and to individual differences of learners. Results…
Technology and Map-Learning
This article investigates the cognitive processes used by learners (adults and young adolescents) for tasks that require the integration of geographical information across spaces, hierarchies, and geographic scales. An experiment simulated basic GIS functions and contained four experimental conditions (Chunk, Layer, Scale, and Whole). Reaction time, accuracy, and confidence were recorded as dependent variables related to the success of the integr…
A Comparative Analysis of Indian Gaming in the United States
A Comparative Analysis of Indian Gaming in the United States William V. Ackerman (bio) and Rick L. Bunch (bio) The United States has witnessed a dramatic increase in legal gaming on Indian reservations since the 1987 landmark decision by the United States Supreme Court in California v. Cabazon Band of Mission Indians.1 Currently there are 240 Indian tribes operating more than 400 casinos and bingo halls in 28 states. Total gaming revenues reached…
Technology and Map-Learning
This article investigates the cognitive processes used by learners (adults and young adolescents) for tasks that require the integration of geographical information across spaces, hierarchies, and geographic scales. An experiment simulated basic GIS functions and contained four experimental conditions (Chunk, Layer, Scale, and Whole). Reaction time, accuracy, and confidence were recorded as dependent variables related to the success of the integr…
Learning Geographic Information from a Map and Text
A map is frequently combined with a text to provide spatial and non-spatial information for learners. How a map and a text are combined and the characteristics of learners are keys for understanding successful learning. This study used a cognitive experiment to investigate spatial learning by explaining performance on a test of acquired knowledge with variables related to the learning environment and to individual differences of learners. Results…
A Comparative Analysis of Indian Gaming in the United States
A Comparative Analysis of Indian Gaming in the United States William V. Ackerman (bio) and Rick L. Bunch (bio) The United States has witnessed a dramatic increase in legal gaming on Indian reservations since the 1987 landmark decision by the United States Supreme Court in California v. Cabazon Band of Mission Indians.1 Currently there are 240 Indian tribes operating more than 400 casinos and bingo halls in 28 states. Total gaming revenues reached…
Artificial Intelligence (2 works) · Computer Science (2 works) · Geographic Information Systems Studies (2 works) · Geography Education and Pedagogy (2 works) · Mathematics (2 works) · Spatial Cognition and Navigation (2 works) · Artificial Intelligence (1 work) · Artificial neural network (1 work) · Battle (1 work) · Cartography (1 work)