Chris Goto-Jones
Biographic Data
| ID | 147903 |
|---|---|
| NAME | Chris Goto-Jones |
| GIVEN NAMES | Chris |
| FAMILY NAME | Goto-Jones |
| SIGNATURE | GOTO-JONES C |
| AFFILIATIONS | Leiden University |
| ORCID | 0000-0001-5245-4897 |
| VERIFIED | Yes |
| TOTAL WORKS | 10 |
| TOTAL CITATIONS | 8 |
| WORKS AS AUTHOR | 10 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2009 |
| LATEST PUBLICATION YEAR | 2019 |
| H-INDEX | 2 |
From the Dragon to the Beast
Navigating between society’s moral panics about the influence of violent videogames and philosophical texts about selfcultivation in the martial arts, this extract from the monograph, The Virtual Ninja Manifesto: Fighting Games, Martial Arts, and Gamic Orientalism, asks whether the figure of the ‘virtual ninja’ can emerge as an aspirational figure in the twenty-first century, modeled on the 'event' of Bruce Lee. The work seeks to illustrate the a…
Illusions
Residing in that magically persuasive space between advertising, theatre, and art, Illusions beautifully captures the charm and visual power of the so-called Golden Age of Magic (c.1880s–1930s). It
Conjuring Asia
The promise of magic has always commanded the human imagination, but the story of industrial modernity is usually seen as a process of disenchantment. Drawing on the writings and performances of the so-called 'Golden Age Magicians' from the turn of the twentieth century, Chris Goto-Jones unveils the ways in which European and North American encounters with (and representations of) Asia - the fabled Mystic East - worked to re-enchant experiences o…
Playing with Being in Digital Asia
Seeking to address the general question, ‘Where is Digital Asia?’, this paper explores the various ways in which the digital and virtual realm interacts with the problematic and contested category of Asia. Beginning with a discussion of the relationship between Asia and Digital Asia, as both cartographic and ideological sites, it moves on to connect Digital Asia with the discourse of techno-Orientalism. Using the example of the videogame as an in…
Where is Digital Asia
Travels into Several Remote Nations of the World
This paper experiments with the idea that travel writing could be a valid and useful mode through which to study certain videogames. By embracing the notions that space is a social construction and that the virtual worlds of some videogames constitute architectural spaces in a manner that is more than analogous to an urban space, it maintains that these constructed worlds are real places to visit, and hence that exploration within them is also re…
Revisiting the Emancipatory Potential of Digital Media in Asia – Introduction to the Inaugural Issue of Asiascape
This introduction to the inaugural issue of Asiascape: Digital Asia reviews the debates about the impact that digital media have on culture, society, economics, and politics. The ubiquity of digital technology in various parts of the world has prompted questions about whether the ability to connect on a near-global scale with potentially billions of users has an emancipatory or even democratizing effect. In other words: are personal computers, sm…
Zombie Apocalypse as Mindfulness Manifesto (after Žižek)
An icon of horror, the zombie blunders with apparent mindlessness, bringing only contagion and chaos. It has lost its ego, its individuality, its reasoning self. It is a repellent vision of posthumanity. Mindfulness is a therapeutic practice rooted in the meditative traditions of Buddhism. Liberated from the stresses and anxieties of capitalist society, practitioners escape the demands of an ego driven to exhaustion by instrumental rationality. T…
A Cosmos beyond Space and Area Studies
While there appears to be a gathering consensus about the need to be less ethnocentric and exclusive in the composition of academic fields in the contemporary university, there remains significant anxiety about how previously excluded voices might be included (and even whether their inclusion might really be of substantive interest rather than only of ethical merit). Hence, as a response to accusations that mainstream political theory remains sta…
The Kyoto School, the Cambridge School, and the History of Political Philosophy in Wartime Japan
As a discipline, the history of political thought itself has a history of competing methods: on the one hand, there are political theorists whose principle interest is in the use to which the ideas they find can be put—they seek to put the discoveries to work on instances of perennial problems in the present. On the other hand, there are those whose real interest is in trying to understand what the ideas meant at the time they were written—they s…
A Cosmos beyond Space and Area Studies
While there appears to be a gathering consensus about the need to be less ethnocentric and exclusive in the composition of academic fields in the contemporary university, there remains significant anxiety about how previously excluded voices might be included (and even whether their inclusion might really be of substantive interest rather than only of ethical merit). Hence, as a response to accusations that mainstream political theory remains sta…
The Kyoto School, the Cambridge School, and the History of Political Philosophy in Wartime Japan
As a discipline, the history of political thought itself has a history of competing methods: on the one hand, there are political theorists whose principle interest is in the use to which the ideas they find can be put—they seek to put the discoveries to work on instances of perennial problems in the present. On the other hand, there are those whose real interest is in trying to understand what the ideas meant at the time they were written—they s…
The Kyoto School, the Cambridge School, and the History of Political Philosophy in Wartime Japan
As a discipline, the history of political thought itself has a history of competing methods: on the one hand, there are political theorists whose principle interest is in the use to which the ideas they find can be put—they seek to put the discoveries to work on instances of perennial problems in the present. On the other hand, there are those whose real interest is in trying to understand what the ideas meant at the time they were written—they s…
A Cosmos beyond Space and Area Studies
While there appears to be a gathering consensus about the need to be less ethnocentric and exclusive in the composition of academic fields in the contemporary university, there remains significant anxiety about how previously excluded voices might be included (and even whether their inclusion might really be of substantive interest rather than only of ethical merit). Hence, as a response to accusations that mainstream political theory remains sta…
Zombie Apocalypse as Mindfulness Manifesto (after Žižek)
An icon of horror, the zombie blunders with apparent mindlessness, bringing only contagion and chaos. It has lost its ego, its individuality, its reasoning self. It is a repellent vision of posthumanity. Mindfulness is a therapeutic practice rooted in the meditative traditions of Buddhism. Liberated from the stresses and anxieties of capitalist society, practitioners escape the demands of an ego driven to exhaustion by instrumental rationality. T…
Travels into Several Remote Nations of the World
This paper experiments with the idea that travel writing could be a valid and useful mode through which to study certain videogames. By embracing the notions that space is a social construction and that the virtual worlds of some videogames constitute architectural spaces in a manner that is more than analogous to an urban space, it maintains that these constructed worlds are real places to visit, and hence that exploration within them is also re…
Revisiting the Emancipatory Potential of Digital Media in Asia – Introduction to the Inaugural Issue of Asiascape
This introduction to the inaugural issue of Asiascape: Digital Asia reviews the debates about the impact that digital media have on culture, society, economics, and politics. The ubiquity of digital technology in various parts of the world has prompted questions about whether the ability to connect on a near-global scale with potentially billions of users has an emancipatory or even democratizing effect. In other words: are personal computers, sm…
Playing with Being in Digital Asia
Seeking to address the general question, ‘Where is Digital Asia?’, this paper explores the various ways in which the digital and virtual realm interacts with the problematic and contested category of Asia. Beginning with a discussion of the relationship between Asia and Digital Asia, as both cartographic and ideological sites, it moves on to connect Digital Asia with the discourse of techno-Orientalism. Using the example of the videogame as an in…
Where is Digital Asia
Conjuring Asia
The promise of magic has always commanded the human imagination, but the story of industrial modernity is usually seen as a process of disenchantment. Drawing on the writings and performances of the so-called 'Golden Age Magicians' from the turn of the twentieth century, Chris Goto-Jones unveils the ways in which European and North American encounters with (and representations of) Asia - the fabled Mystic East - worked to re-enchant experiences o…
Illusions
Residing in that magically persuasive space between advertising, theatre, and art, Illusions beautifully captures the charm and visual power of the so-called Golden Age of Magic (c.1880s–1930s). It
From the Dragon to the Beast
Navigating between society’s moral panics about the influence of violent videogames and philosophical texts about selfcultivation in the martial arts, this extract from the monograph, The Virtual Ninja Manifesto: Fighting Games, Martial Arts, and Gamic Orientalism, asks whether the figure of the ‘virtual ninja’ can emerge as an aspirational figure in the twenty-first century, modeled on the 'event' of Bruce Lee. The work seeks to illustrate the a…
Sociology (8 works) · Aesthetics (6 works) · Epistemology (6 works) · Law (6 works) · Political science (6 works) · Art (5 works) · Philosophy (5 works) · Politics (5 works) · Computer Science (4 works) · History (3 works)