Ding Hooi Ting
Biographic Data
| ID | 1500290 |
|---|---|
| NAME | Ding Hooi Ting |
| GIVEN NAMES | Ding Hooi |
| FAMILY NAME | Ting |
| SIGNATURE | TING D H |
| AFFILIATIONS | Universiti Teknologi Petronas |
| ORCID | 0000-0002-5957-8056 |
| VERIFIED | Yes |
| TOTAL WORKS | 10 |
| TOTAL CITATIONS | 0 |
| AUTHOR COUNT | 10 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2012 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 0 |
Young consumers' sustainable food choices
Purpose This study aims to examine how environmental concern, autonomous motivation and socio-cognitive factors jointly shape young consumers' sustainable food consumption behaviour, with a specific focus on indigenous chicken. Drawing on self-determination theory (SDT), the theory of planned behaviour (TPB) and the value-belief-norm (VBN) theory, the study develops and tests an integrated framework to explain the formation of intentions and buyi…
Customer journey research in tourism and hospitality
Rethinking Environmental Consciousness
Our study aims to (1) understand the impact of student-led knowledge dissemination and (2) examine the effects of multimodal interventions — comprising (i) a video on environmental catastrophes, (ii) pictorial reading materials on environmental issues (iii) lab-based simulated eco-tourism trips. This study involved students enrolled in a subject offered at Universiti Teknologi PETRONAS, Malaysia, attended by undergraduates from three different de…
Why premium in freemium
Purpose Hedonic shopping is a growing phenomenon designed to enhance gamers’ virtual content shopping experience with increasing economic significance, yet limited attention has been dedicated to this area. Our study explores key hedonic motivations of virtual content shopping and how hedonic shopping value builds trust (trust in virtual content and trust in virtual retailers) that enhances the intention to pay for premium. Design/methodology/app…
Tourism promotion through vlog advertising and customer engagement behaviours of generation Z
This study investigates the effectiveness of Vlogs as an advertising tool to promote the tourism sector in Pakistan using Ducoffe’s Advertising Value Model and stimulus-organism-response (S-O-R) framework, and its subsequent effect on customer engagement behaviours (CEBs). Data were collected from generation Z through both the online and offline medium, 230 students were approached; 206 questionnaires were usable for analysis. Partial least squar…
Engagement in educational games and quality of life in early and middle childhood
Gamers’ subjective Well-Being
Esports as playful consumption experiences
Personality differences between videogame vs. non-videogame consumers using the Hexaco model
Understanding students’ choice of electives and its implications
The aim of this study is to examine the attributes which influence students' selection of electives as part of their university degree programme. Marketing students at a public university in Malaysia participated in the research. Conjoint analysis was used to understand the trade-offs between three attributes when selecting elective subjects. These are perceived difficulty, perceived interest and future career skills. The results suggest that stu…
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Understanding students’ choice of electives and its implications
The aim of this study is to examine the attributes which influence students' selection of electives as part of their university degree programme. Marketing students at a public university in Malaysia participated in the research. Conjoint analysis was used to understand the trade-offs between three attributes when selecting elective subjects. These are perceived difficulty, perceived interest and future career skills. The results suggest that stu…
Personality differences between videogame vs. non-videogame consumers using the Hexaco model
Tourism promotion through vlog advertising and customer engagement behaviours of generation Z
This study investigates the effectiveness of Vlogs as an advertising tool to promote the tourism sector in Pakistan using Ducoffe’s Advertising Value Model and stimulus-organism-response (S-O-R) framework, and its subsequent effect on customer engagement behaviours (CEBs). Data were collected from generation Z through both the online and offline medium, 230 students were approached; 206 questionnaires were usable for analysis. Partial least squar…
Engagement in educational games and quality of life in early and middle childhood
Gamers’ subjective Well-Being
Esports as playful consumption experiences
Rethinking Environmental Consciousness
Our study aims to (1) understand the impact of student-led knowledge dissemination and (2) examine the effects of multimodal interventions — comprising (i) a video on environmental catastrophes, (ii) pictorial reading materials on environmental issues (iii) lab-based simulated eco-tourism trips. This study involved students enrolled in a subject offered at Universiti Teknologi PETRONAS, Malaysia, attended by undergraduates from three different de…
Why premium in freemium
Purpose Hedonic shopping is a growing phenomenon designed to enhance gamers’ virtual content shopping experience with increasing economic significance, yet limited attention has been dedicated to this area. Our study explores key hedonic motivations of virtual content shopping and how hedonic shopping value builds trust (trust in virtual content and trust in virtual retailers) that enhances the intention to pay for premium. Design/methodology/app…
Young consumers' sustainable food choices
Purpose This study aims to examine how environmental concern, autonomous motivation and socio-cognitive factors jointly shape young consumers' sustainable food consumption behaviour, with a specific focus on indigenous chicken. Drawing on self-determination theory (SDT), the theory of planned behaviour (TPB) and the value-belief-norm (VBN) theory, the study develops and tests an integrated framework to explain the formation of intentions and buyi…
Customer journey research in tourism and hospitality
Psychology (6 works) · Social Psychology (5 works) · Business (4 works) · Digital Marketing and Social Media (4 works) · Impact of Technology on Adolescents (4 works) · Advertising (3 works) · Computer Science (3 works) · Marketing (3 works) · Political science (3 works) · Structural equation modeling (3 works)