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Mike Wald

Biographic Data

ID1500502
NAMEMike Wald
GIVEN NAMESMike
FAMILY NAMEWald
SIGNATUREWALD M
AFFILIATIONSUniversity of Southampton
VERIFIEDNo
TOTAL WORKS3
TOTAL CITATIONS2
AUTHOR COUNT3
EDITOR COUNT0
FIRST PUBLICATION YEAR2010
LATEST PUBLICATION YEAR2025
H-INDEX1
  • Trust, risk perception, and intention to use autonomous vehicles: An interdisciplinary bibliometric review

    Open Access•Mohammad Naiseh, Jediah Clark et al.•ARTICLE•AI & Society•2025

    Autonomous vehicles (AV) offer promising benefits to society in terms of safety, environmental impact and increased mobility. However, acute challenges persist with any novel technology, inlcuding the perceived risks and trust underlying public acceptance. While research examining the current state of AV public perceptions and future challenges related to both societal and individual barriers to trust and risk perceptions is emerging, it is highl…

  • Goliah: A Gaming Platform for Home-Based Intervention in Autism – Principles and Design

    Open Access•Valentina Bono, Antonio Narzisi et al.•ARTICLE•Frontiers in Psychiatry•2016

    Children with Autism need intensive intervention and this is challenging in terms of manpower, costs, and time. Advances in Information Communication Technology and computer gaming may help in this respect by creating a nomadically deployable closed-loop intervention system involving the child and active participation of parents and therapists. An automated serious gaming platform enabling intensive intervention in nomadic settings has been devel…

  • Digital agility and digital decision-making: Conceptualising Digital Inclusion in the Context of Disabled Learners in Higher Education

    Jane Seale, E A Draffan et al.•ARTICLE•Studies in Higher Education•2010•Cited by: 2•References: 24

    Digital inclusion in higher education has tended to be understood solely in terms of accessibility, which does little to further our understanding of the role technology plays in the learning experiences of disabled students. In this article, the authors propose a conceptual framework for exploring digital inclusion in higher education that attempts to broaden the way in which it is understood. The conceptual framework encompasses two strands: on…

  • Digital agility and digital decision-making: Conceptualising Digital Inclusion in the Context of Disabled Learners in Higher Education

    Jane Seale, E A Draffan et al.•ARTICLE•Studies in Higher Education•2010•Cited by: 2•References: 24

    Digital inclusion in higher education has tended to be understood solely in terms of accessibility, which does little to further our understanding of the role technology plays in the learning experiences of disabled students. In this article, the authors propose a conceptual framework for exploring digital inclusion in higher education that attempts to broaden the way in which it is understood. The conceptual framework encompasses two strands: on…

  • Digital agility and digital decision-making: Conceptualising Digital Inclusion in the Context of Disabled Learners in Higher Education

    Jane Seale, E A Draffan et al.•ARTICLE•Studies in Higher Education•2010•Cited by: 2•References: 24

    Digital inclusion in higher education has tended to be understood solely in terms of accessibility, which does little to further our understanding of the role technology plays in the learning experiences of disabled students. In this article, the authors propose a conceptual framework for exploring digital inclusion in higher education that attempts to broaden the way in which it is understood. The conceptual framework encompasses two strands: on…

  • Goliah: A Gaming Platform for Home-Based Intervention in Autism – Principles and Design

    Open Access•Valentina Bono, Antonio Narzisi et al.•ARTICLE•Frontiers in Psychiatry•2016

    Children with Autism need intensive intervention and this is challenging in terms of manpower, costs, and time. Advances in Information Communication Technology and computer gaming may help in this respect by creating a nomadically deployable closed-loop intervention system involving the child and active participation of parents and therapists. An automated serious gaming platform enabling intensive intervention in nomadic settings has been devel…

  • Trust, risk perception, and intention to use autonomous vehicles: An interdisciplinary bibliometric review

    Open Access•Mohammad Naiseh, Jediah Clark et al.•ARTICLE•AI & Society•2025

    Autonomous vehicles (AV) offer promising benefits to society in terms of safety, environmental impact and increased mobility. However, acute challenges persist with any novel technology, inlcuding the perceived risks and trust underlying public acceptance. While research examining the current state of AV public perceptions and future challenges related to both societal and individual barriers to trust and risk perceptions is emerging, it is highl…

Computer Science (3 works) · Psychology (3 works) · Conceptual framework (2 works) · Political science (2 works) · Social Psychology (2 works) · Sociology (2 works) · Applied Psychology (1 works) · Applied Psychology (1 works) · Autism (1 works) · Autism spectrum disorder (1 works)

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