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André De Oliveira Matumoto

Biographic Data

ID1526035
NAMEAndré De Oliveira Matumoto
GIVEN NAMESAndré De Oliveira
FAMILY NAMEMatumoto
SIGNATUREMATUMOTO A O
AFFILIATIONSUniversidade de São Paulo
ORCID0000-0003-3544-3576
VERIFIEDYes
TOTAL WORKS4
TOTAL CITATIONS0
AUTHOR COUNT4
EDITOR COUNT0
FIRST PUBLICATION YEAR2022
LATEST PUBLICATION YEAR2026
H-INDEX0
  • A multimodal approach for video game analysis

    Open Access•André De Oliveira Matumoto•ARTICLE•Estudos Linguísticos (São Paulo…•2026

    This article proposes the concept of Disposition for multimodal video game analysis, focusing on the Japanese Role-Playing Game (JRPG) genre. We conceptualize games as artifacts that orchestrate multiple semiotic modes while simultaneously depending on player volition to activate their semiotic resources. The study is grounded in Systemic-Functional Linguistics (Halliday; Matthiessen, 2014) and its application in multimodal studies (Bateman; Wild…

  • Multimodalidade em jogo

    Open Access•André De Oliveira Matumoto•ARTICLE•Estudos Linguísticos (São Paulo…•2024

    Nos últimos anos, os estudos tanto em multimodalidade quanto em videogames têm despertado crescente interesse. A despeito disto, a interseção entre ambos foi pouco explorada até o momento (Stamenković; Jaćević, 2019). Com o fito de contribuir para esta interface, neste artigo, objetivamos discutir os videogames em termos multimodais sistêmico-funcionais (Halliday; Matthiessen, 2014). Para tal, elegemos Final Fantasy (Square, 1987) como objeto de …

  • Social-Semiotic Approach to Color Analysis in Digital Media

    Open Access•André De Oliveira Matumoto, Paulo Roberto Gonçalves Segundo•ARTICLE•Revista de Estudos da Linguagem•2024

    This article aims to discuss the study of color from a social-semiotic perspective. The article begins with an overview of Gunther Kress and Theo van Leeuwen’s distinctive feature approach to color in their Grammar of Visual Design (2021) and concludes that the authors base their claims primarily on paintings and print media, which may skew the categories toward analog media. Drawing on color theory, mainly the contributions of Rhyne (2017), this…

  • Towards a social-semiotic approach to visual analysis of two-dimensional games

    Open Access•André De Oliveira Matumoto, Paulo Roberto Gonçalves Segundo•ARTICLE•Texto Livre Linguagem e Tecnologia•2022•References: 17

    Nowadays, video games are one of the most influential media from an economic and sociocultural point of view. Therefore, it is important to have tools to analyze such texts and the meanings and discourses they potentially convey. Based on the social-semiotic approach, this paper proposes a set of analytical categories to study the visual construction of 2D (two-dimensional) games. Although the 2D paradigm is no longer prevalent in video games - 3…

No prominent works on this page.

  • Towards a social-semiotic approach to visual analysis of two-dimensional games

    Open Access•André De Oliveira Matumoto, Paulo Roberto Gonçalves Segundo•ARTICLE•Texto Livre Linguagem e Tecnologia•2022•References: 17

    Nowadays, video games are one of the most influential media from an economic and sociocultural point of view. Therefore, it is important to have tools to analyze such texts and the meanings and discourses they potentially convey. Based on the social-semiotic approach, this paper proposes a set of analytical categories to study the visual construction of 2D (two-dimensional) games. Although the 2D paradigm is no longer prevalent in video games - 3…

  • Multimodalidade em jogo

    Open Access•André De Oliveira Matumoto•ARTICLE•Estudos Linguísticos (São Paulo…•2024

    Nos últimos anos, os estudos tanto em multimodalidade quanto em videogames têm despertado crescente interesse. A despeito disto, a interseção entre ambos foi pouco explorada até o momento (Stamenković; Jaćević, 2019). Com o fito de contribuir para esta interface, neste artigo, objetivamos discutir os videogames em termos multimodais sistêmico-funcionais (Halliday; Matthiessen, 2014). Para tal, elegemos Final Fantasy (Square, 1987) como objeto de …

  • Social-Semiotic Approach to Color Analysis in Digital Media

    Open Access•André De Oliveira Matumoto, Paulo Roberto Gonçalves Segundo•ARTICLE•Revista de Estudos da Linguagem•2024

    This article aims to discuss the study of color from a social-semiotic perspective. The article begins with an overview of Gunther Kress and Theo van Leeuwen’s distinctive feature approach to color in their Grammar of Visual Design (2021) and concludes that the authors base their claims primarily on paintings and print media, which may skew the categories toward analog media. Drawing on color theory, mainly the contributions of Rhyne (2017), this…

  • A multimodal approach for video game analysis

    Open Access•André De Oliveira Matumoto•ARTICLE•Estudos Linguísticos (São Paulo…•2026

    This article proposes the concept of Disposition for multimodal video game analysis, focusing on the Japanese Role-Playing Game (JRPG) genre. We conceptualize games as artifacts that orchestrate multiple semiotic modes while simultaneously depending on player volition to activate their semiotic resources. The study is grounded in Systemic-Functional Linguistics (Halliday; Matthiessen, 2014) and its application in multimodal studies (Bateman; Wild…

Semiotics (3 works) · Computer Science (2 works) · Cultural, Media, and Literary Studies (2 works) · Digital Games and Media (2 works) · Epistemology (2 works) · Multimedia Communication and Technology (2 works) · Multimodality (2 works) · Philosophy (2 works) · Video game (2 works) · Art (1 works)

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