Brandon Van Der Heide
Biographic Data
| ID | 153641 |
|---|---|
| NAME | Brandon Van Der Heide |
| GIVEN NAMES | Brandon |
| FAMILY NAME | Van Der Heide |
| SIGNATURE | VAN DER HEIDE B |
| AFFILIATIONS | Michigan State University |
| ORCID | 0000-0003-0068-4919 |
| VERIFIED | Yes |
| TOTAL WORKS | 19 |
| TOTAL CITATIONS | 252 |
| WORKS AS AUTHOR | 19 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2008 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 6 |
The Effects of Metacognition on Senders’ Feedback Effect in Computer-Mediated Communication
This work explores the role of metacognition (Schwarz, 2011) and may be used to explain some of the effects predicted by Walther’s Hyperpersonal Model of computer-mediated communication (CMC; 1996). In an original experiment, participants (N = 290) were randomly selected to either favorably or unfavorably evaluate a target or not evaluate the target at all. Further, participants were assigned to a distractor task vs. no distractor task condition …
How observing interactions online affects attitudes and behavioral intention toward online social support
Vicarious interactions refer to active online users serving as surrogates, allowing passive users to observe and experience online interactions without directly participating. A 2 × 2 experiment examined how vicarious interactions within online support communities affect observers’ attitudes toward online social support and influence their behavioral intentions to support others. The result shows that only when observers see the support providers…
Evaluating Artificial Intelligence Use and Its Psychological Correlates via Months of Web-Browsing Data
Despite widespread discussions about artificial intelligence (AI) and its impact on society, little work has objectively measured how often people use this technology in the wild. The present article collected up to 90 days of web-browsing data from students (Study 1: N = 499) and those in the general public (Study 2: N = 455), quantifying how often people used AI and evaluating the psychological correlates of such use. Upon coding 4.1 million we…
Testing the Effect of Sending an Evaluative Message on Perceiving Others in Computer-Mediated Communication
Interpersonal mediated communication research has demonstrated that exchanging cues during online interactions can change message receivers’ perception of the senders in socially desirable ways. Building from previous self-transformative work, this work explores how perceptions of others are also shaped by the messages we write evaluating others. More specifically, the research examines the effects of sending different types of evaluative message…
The social factors and functions of media use
A heuristic model aims to organize and synthesize the substantial body of work examining the social influences that shape media selection, experiences, and effects. The Social Influences and Media Use (SIMU) model describes three broad social forces (users’ internal social needs, their social environment, and the social affordances of media) and their recursive association with media use. This article (a) brings together diverse subdisciplines in…
Gamer Girl vs. Girl Gamer
The effects of self-viewing in video chat during interpersonal work conversations
With the growing use of video chat in daily life, it is critical to understand how visual communication channels affect interpersonal relationships. A potentially important feature that distinguishes video chats from face-to-face interactions is the communicators’ ability to see themselves during the interaction. Our purpose was to determine the effects of self-viewing on the process and outcome of a workplace confrontation. A dyadic experiment w…
Time-Dependent Effects of Relational Composition on the Success of Online Wellness Challenge Groups
This study aims to examine time-dependent effects of group-level relational composition, including the number and cohesion of prior online relationships and multiple-group membership (MGM), on the success of online wellness challenge groups (OWCGs) in promoting positive health behavior among group members. Bridging literature on online groups and social networks for health, this study collected data on 1,252 OWCGs and conducted analyses on how re…
How Modifying Third-Party Information Affects Interpersonal Impressions and the Evaluation of Collaborative Online Media
Previous research has drawn upon warranting theory to help explain how viewers evaluate people and entities online. Extending previous research, this study assesses how the ability of a target to modify third-party information affects perceptions of warranting value, and in turn, interpersonal impressions and the perceived legitimacy of online media that host evaluations. Additionally, this work explores how the perceived objectivity of a third-p…
Evaluating the Wisdom of Strangers
This study examined the effects of review valence, the reviewer profile, and the receiver's familiarity with the platform (user/nonuser) on the perceived credibility of a review on Yelp.com and on the receiver's attitude toward the reviewed object. The results demonstrated a difference in cue-taking between users and nonusers. For users, there was an interaction effect of 2 profile cues (number of friends and number of reviews) on competence. Use…
Shark bytes
Websites designed to promote risky activities provide a novel context for studying the role of emotional appeals and message sensation value (MSV) in risk messages in order to ultimately understand the type of messages that motivate people to engage in risk behaviors. Framed in theories of message design and emotion, this study investigates representations of threat, efficacy, and the extent to which risk messages appeal to a range of positive an…
Social Media as Information Source
Social media are increasingly being used as an information source, including information related to risks and crises. The current study examines how pieces of information available in social media impact perceptions of source credibility. Specifically, participants in the study were asked to view 1 of 3 mock Twitter.com pages that varied the recency with which tweets were posted and then to report on their perceived source credibility of the page…
The Effects of Verbal Versus Photographic Self-Presentation on Impression Formation in Facebook
Scholars of computer-mediated communication have long been interested in the way in which interpersonal impressions form among computer users. Early Internet research explored how people used text-based social information to form impressions of others. However, sociotechnological systems now allow users to present themselves in a variety of forms. The first study found that when textual and photographic cues were presented alone, the principle of…
A social network as information
Effects of Interpersonal Goals on Inadvertent Intrapersonal Influence in Computer-Mediated Communication
This research explores a sequence of effects pertaining to the influence of relational goals on online information seeking, the use of information and arguments as relational management strategies in computer-mediated chat, and the intrapersonal attitude change resulting from these processes. Affinity versus disaffinity goals affected participants' information seeking for communicatory utility (Atkin, 1972), their conversational behaviors, and th…
Self-Generated Versus Other-Generated Statements and Impressions in Computer-Mediated Communication
The warranting principle pertains to impression formation in Internet communication. It posits that perceivers' judgments about a target rely more heavily on information which the targets themselves cannot manipulate than on self-descriptions. Two experiments employed mock-up profiles resembling the Internet site, Facebook, to display self-generated clues and to display other-generated clues about a Facebook user. The first experiment ( N = 115) …
How do people really seek information about others
The present research describes the manner in which individuals use various media in the interpersonal information seeking process. Stephens’ (2007) information and communication technology (ICT) succession theory was applied to an interpersonal information seeking context, and hypotheses and research questions about the channels people use to seek information about others of various relationship to the seeker were offered. Two hundred and twenty-…
Too Much of a Good Thing? The Relationship Between Number of Friends and Interpersonal Impressions on Facebook
A central feature of the online social networking system, Facebook, is the connection to and links among friends. The sum of the number of one's friends is a feature displayed on users' profiles as a vestige of the friend connections a user has accrued. In contrast to offline social networks, individuals in online network systems frequently accrue friends numbering several hundred. The uncertain meaning of friend status in these systems raises qu…
The Role of Friends' Appearance and Behavior on Evaluations of Individuals on Facebook
This research explores how cues deposited by social partners onto one's online networking profile affect observers' impressions of the profile owner. An experiment tested the relationships between both (a) what one's associates say about a person on a social network site via "wall postings," where friends leave public messages, and (b) the physical attractiveness of one's associates reflected in the photos that accompany their wall postings on th…
The Role of Friends' Appearance and Behavior on Evaluations of Individuals on Facebook
This research explores how cues deposited by social partners onto one's online networking profile affect observers' impressions of the profile owner. An experiment tested the relationships between both (a) what one's associates say about a person on a social network site via "wall postings," where friends leave public messages, and (b) the physical attractiveness of one's associates reflected in the photos that accompany their wall postings on th…
Too Much of a Good Thing? The Relationship Between Number of Friends and Interpersonal Impressions on Facebook
A central feature of the online social networking system, Facebook, is the connection to and links among friends. The sum of the number of one's friends is a feature displayed on users' profiles as a vestige of the friend connections a user has accrued. In contrast to offline social networks, individuals in online network systems frequently accrue friends numbering several hundred. The uncertain meaning of friend status in these systems raises qu…
Social Media as Information Source
Social media are increasingly being used as an information source, including information related to risks and crises. The current study examines how pieces of information available in social media impact perceptions of source credibility. Specifically, participants in the study were asked to view 1 of 3 mock Twitter.com pages that varied the recency with which tweets were posted and then to report on their perceived source credibility of the page…
A social network as information
How do people really seek information about others
The present research describes the manner in which individuals use various media in the interpersonal information seeking process. Stephens’ (2007) information and communication technology (ICT) succession theory was applied to an interpersonal information seeking context, and hypotheses and research questions about the channels people use to seek information about others of various relationship to the seeker were offered. Two hundred and twenty-…
Effects of Interpersonal Goals on Inadvertent Intrapersonal Influence in Computer-Mediated Communication
This research explores a sequence of effects pertaining to the influence of relational goals on online information seeking, the use of information and arguments as relational management strategies in computer-mediated chat, and the intrapersonal attitude change resulting from these processes. Affinity versus disaffinity goals affected participants' information seeking for communicatory utility (Atkin, 1972), their conversational behaviors, and th…
Evaluating the Wisdom of Strangers
This study examined the effects of review valence, the reviewer profile, and the receiver's familiarity with the platform (user/nonuser) on the perceived credibility of a review on Yelp.com and on the receiver's attitude toward the reviewed object. The results demonstrated a difference in cue-taking between users and nonusers. For users, there was an interaction effect of 2 profile cues (number of friends and number of reviews) on competence. Use…
Shark bytes
Websites designed to promote risky activities provide a novel context for studying the role of emotional appeals and message sensation value (MSV) in risk messages in order to ultimately understand the type of messages that motivate people to engage in risk behaviors. Framed in theories of message design and emotion, this study investigates representations of threat, efficacy, and the extent to which risk messages appeal to a range of positive an…
How do people really seek information about others
The present research describes the manner in which individuals use various media in the interpersonal information seeking process. Stephens’ (2007) information and communication technology (ICT) succession theory was applied to an interpersonal information seeking context, and hypotheses and research questions about the channels people use to seek information about others of various relationship to the seeker were offered. Two hundred and twenty-…
Too Much of a Good Thing? The Relationship Between Number of Friends and Interpersonal Impressions on Facebook
A central feature of the online social networking system, Facebook, is the connection to and links among friends. The sum of the number of one's friends is a feature displayed on users' profiles as a vestige of the friend connections a user has accrued. In contrast to offline social networks, individuals in online network systems frequently accrue friends numbering several hundred. The uncertain meaning of friend status in these systems raises qu…
The Role of Friends' Appearance and Behavior on Evaluations of Individuals on Facebook
This research explores how cues deposited by social partners onto one's online networking profile affect observers' impressions of the profile owner. An experiment tested the relationships between both (a) what one's associates say about a person on a social network site via "wall postings," where friends leave public messages, and (b) the physical attractiveness of one's associates reflected in the photos that accompany their wall postings on th…
Self-Generated Versus Other-Generated Statements and Impressions in Computer-Mediated Communication
The warranting principle pertains to impression formation in Internet communication. It posits that perceivers' judgments about a target rely more heavily on information which the targets themselves cannot manipulate than on self-descriptions. Two experiments employed mock-up profiles resembling the Internet site, Facebook, to display self-generated clues and to display other-generated clues about a Facebook user. The first experiment ( N = 115) …
Effects of Interpersonal Goals on Inadvertent Intrapersonal Influence in Computer-Mediated Communication
This research explores a sequence of effects pertaining to the influence of relational goals on online information seeking, the use of information and arguments as relational management strategies in computer-mediated chat, and the intrapersonal attitude change resulting from these processes. Affinity versus disaffinity goals affected participants' information seeking for communicatory utility (Atkin, 1972), their conversational behaviors, and th…
A social network as information
The Effects of Verbal Versus Photographic Self-Presentation on Impression Formation in Facebook
Scholars of computer-mediated communication have long been interested in the way in which interpersonal impressions form among computer users. Early Internet research explored how people used text-based social information to form impressions of others. However, sociotechnological systems now allow users to present themselves in a variety of forms. The first study found that when textual and photographic cues were presented alone, the principle of…
Shark bytes
Websites designed to promote risky activities provide a novel context for studying the role of emotional appeals and message sensation value (MSV) in risk messages in order to ultimately understand the type of messages that motivate people to engage in risk behaviors. Framed in theories of message design and emotion, this study investigates representations of threat, efficacy, and the extent to which risk messages appeal to a range of positive an…
Social Media as Information Source
Social media are increasingly being used as an information source, including information related to risks and crises. The current study examines how pieces of information available in social media impact perceptions of source credibility. Specifically, participants in the study were asked to view 1 of 3 mock Twitter.com pages that varied the recency with which tweets were posted and then to report on their perceived source credibility of the page…
Evaluating the Wisdom of Strangers
This study examined the effects of review valence, the reviewer profile, and the receiver's familiarity with the platform (user/nonuser) on the perceived credibility of a review on Yelp.com and on the receiver's attitude toward the reviewed object. The results demonstrated a difference in cue-taking between users and nonusers. For users, there was an interaction effect of 2 profile cues (number of friends and number of reviews) on competence. Use…
How Modifying Third-Party Information Affects Interpersonal Impressions and the Evaluation of Collaborative Online Media
Previous research has drawn upon warranting theory to help explain how viewers evaluate people and entities online. Extending previous research, this study assesses how the ability of a target to modify third-party information affects perceptions of warranting value, and in turn, interpersonal impressions and the perceived legitimacy of online media that host evaluations. Additionally, this work explores how the perceived objectivity of a third-p…
Time-Dependent Effects of Relational Composition on the Success of Online Wellness Challenge Groups
This study aims to examine time-dependent effects of group-level relational composition, including the number and cohesion of prior online relationships and multiple-group membership (MGM), on the success of online wellness challenge groups (OWCGs) in promoting positive health behavior among group members. Bridging literature on online groups and social networks for health, this study collected data on 1,252 OWCGs and conducted analyses on how re…
The social factors and functions of media use
A heuristic model aims to organize and synthesize the substantial body of work examining the social influences that shape media selection, experiences, and effects. The Social Influences and Media Use (SIMU) model describes three broad social forces (users’ internal social needs, their social environment, and the social affordances of media) and their recursive association with media use. This article (a) brings together diverse subdisciplines in…
Gamer Girl vs. Girl Gamer
The effects of self-viewing in video chat during interpersonal work conversations
With the growing use of video chat in daily life, it is critical to understand how visual communication channels affect interpersonal relationships. A potentially important feature that distinguishes video chats from face-to-face interactions is the communicators’ ability to see themselves during the interaction. Our purpose was to determine the effects of self-viewing on the process and outcome of a workplace confrontation. A dyadic experiment w…
Evaluating Artificial Intelligence Use and Its Psychological Correlates via Months of Web-Browsing Data
Despite widespread discussions about artificial intelligence (AI) and its impact on society, little work has objectively measured how often people use this technology in the wild. The present article collected up to 90 days of web-browsing data from students (Study 1: N = 499) and those in the general public (Study 2: N = 455), quantifying how often people used AI and evaluating the psychological correlates of such use. Upon coding 4.1 million we…
Testing the Effect of Sending an Evaluative Message on Perceiving Others in Computer-Mediated Communication
Interpersonal mediated communication research has demonstrated that exchanging cues during online interactions can change message receivers’ perception of the senders in socially desirable ways. Building from previous self-transformative work, this work explores how perceptions of others are also shaped by the messages we write evaluating others. More specifically, the research examines the effects of sending different types of evaluative message…
The Effects of Metacognition on Senders’ Feedback Effect in Computer-Mediated Communication
This work explores the role of metacognition (Schwarz, 2011) and may be used to explain some of the effects predicted by Walther’s Hyperpersonal Model of computer-mediated communication (CMC; 1996). In an original experiment, participants (N = 290) were randomly selected to either favorably or unfavorably evaluate a target or not evaluate the target at all. Further, participants were assigned to a distractor task vs. no distractor task condition …
How observing interactions online affects attitudes and behavioral intention toward online social support
Vicarious interactions refer to active online users serving as surrogates, allowing passive users to observe and experience online interactions without directly participating. A 2 × 2 experiment examined how vicarious interactions within online support communities affect observers’ attitudes toward online social support and influence their behavioral intentions to support others. The result shows that only when observers see the support providers…
Psychology (17 works) · Social Psychology (15 works) · Computer Science (14 works) · World Wide Web (11 works) · Social Psychology (10 works) · Digital Marketing and Social Media (8 works) · Social media (6 works) · Impact of Technology on Adolescents (5 works) · Internet privacy (5 works) · Interpersonal communication (5 works)