Carlin Wing
Biographic Data
| ID | 154270 |
|---|---|
| NAME | Carlin Wing |
| GIVEN NAMES | Carlin |
| FAMILY NAME | Wing |
| SIGNATURE | WING C |
| AFFILIATIONS | New York University |
| VERIFIED | No |
| TOTAL WORKS | 2 |
| TOTAL CITATIONS | 1 |
| AUTHOR COUNT | 2 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2014 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 1 |
Bounce
A lively and insightful account that follows the bouncing ball through the history of nonelectronic and electronic games. Bounce follows an array of bouncing balls through the histories of nonelectronic and electronic games, across the spectrum of play, game, and sport, and into the domains of physics, material science, animation, and computing. The book’s focus on bounce sidesteps the focus on play found in much of the game studies literature an…
Hitting Walls (v. XXVIII)
This article uses a thick description of a single point played by Ramy Ashour (Egypt) and James Wilstrop (England) during the finals of a professional squash tournament in 2008 to evoke the rhythms of virtuosic play and to describe the vast infrastructures we construct for its capture. I use the limits of the point to describe its preconditions-the body techniques, material technologies, and mediating architectures required for two professional p…
Hitting Walls (v. XXVIII)
This article uses a thick description of a single point played by Ramy Ashour (Egypt) and James Wilstrop (England) during the finals of a professional squash tournament in 2008 to evoke the rhythms of virtuosic play and to describe the vast infrastructures we construct for its capture. I use the limits of the point to describe its preconditions-the body techniques, material technologies, and mediating architectures required for two professional p…
Hitting Walls (v. XXVIII)
This article uses a thick description of a single point played by Ramy Ashour (Egypt) and James Wilstrop (England) during the finals of a professional squash tournament in 2008 to evoke the rhythms of virtuosic play and to describe the vast infrastructures we construct for its capture. I use the limits of the point to describe its preconditions-the body techniques, material technologies, and mediating architectures required for two professional p…
Bounce
A lively and insightful account that follows the bouncing ball through the history of nonelectronic and electronic games. Bounce follows an array of bouncing balls through the histories of nonelectronic and electronic games, across the spectrum of play, game, and sport, and into the domains of physics, material science, animation, and computing. The book’s focus on bounce sidesteps the focus on play found in much of the game studies literature an…
Aesthetics (1 works) · Agile software development (1 works) · Animation (1 works) · Art (1 works) · Art, Technology, and Culture (1 works) · Ball (mathematics) (1 works) · Casual (1 works) · Computer Science (1 works) · Construct (python library (1 works) · Cricket (1 works)