John G Hedberg
Biographic Data
| ID | 1584420 |
|---|---|
| NAME | John G Hedberg |
| GIVEN NAMES | John G |
| FAMILY NAME | Hedberg |
| SIGNATURE | HEDBERG J G |
| VERIFIED | No |
| TOTAL WORKS | 11 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 11 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 1985 |
| LATEST PUBLICATION YEAR | 2008 |
| H-INDEX | 0 |
Supporting Dialogic Literacy Through Mashing and Modding of Places and Spaces
Technology-dependent teaching strategies can exploit the currently underused capacities of mediarich Web 2.0 technology to enable student engagement and support higher order thinking. In particular, Web 2.0 technologies support learners' opportunities to coconstruct ideas/knowledge and ways in which they can add their own interpretations in to Web 2.0 tolls that enable modding of existing products and collations of multimodal information from mul…
Constructivist approaches to authoring
This paper discusses the thinking behind MediaPlant, an authoring tool which has been designed to embody several constructivist ideas in its development. It begins with some comparisons with some commonly employed tools and suggests that how the tools are designed to be used poses limitations upon the learning tasks which are designed. The chapter concludes with some examples of how the tools have been used and the types of products that have res…
Multimedia reporting in science problem solving
The increasing availability of CD ROM based interactive multimedia packages to support learning in science classrooms offers science teachers new pedagogical opportunities for student-centred and cooperative learning. However, many of the current products do not make full use of the existing technology in schools and even when they do they tend to constrain the student to a very limited view of information and how it can be used as part of studen…
Reducing cognitive load in multimedia navigation
The emergence of integrated technologies is facilitating the configuration of vision and sound in ways previously impossible with discrete technologies. The attributes of infinite storage, continually increasing speed of access and phenomenal manipulation of images and sound are moving rapidly towards the notion of virtual reality in technology based information and presentation systems. What are the implications for instructional design? This pa…
Simulating algal bloom in a lake
Many of the software packages presently marketed as simulations are in fact little more than 'pre-set', limited models of the 'real world' systems they are designed to emulate. There is little scope for the user to interact with the model as they would in a 'real world' experience, and this must compromise the intended educational outcomes. The exact nature of what constitutes a 'good simulation' is not agreed upon among researchers or designers …
Rethinking the selection of learning technologies
In this paper, the criteria for selecting modern learning technologies are discussed and it is suggested that four teaching/learning activities might form the basis for selection combined with a number of types of conceptual representations. The most important aspects for a designer are the match between learning task and its ability to be presented or manipulated by the learner using a decreasing range of information technologies
Evaluating Logo
This article highlights the problem for researchers and classroom teachers who use LOGO and who wish to maintain a free exploratory classroom atmosphere, yet evaluate student responses in a disciplined and systematic manner. The Solo Taxonomy is put forward as a useful and effective way to overcome this problem. The various levels of the Solo Taxonomy are discussed and examples of LOGO procedures from students' work are provided to illustrate eac…
Twenty five years of educational radio
.
Human-computer interaction and CAI
.
Designing interactive videodisc learning materials
This paper chronicles a design project which developed interactive videodisc learning materials. Examples are taken from a project which was funded to examine the particular problems of designing for this medium. Some suggestions are made for design consideration in using this technology in education and training
Learning Clinical Practice by Simulation in Law and Social Work
This paper discusses the development and evaluation of a package that was designed to simulate the Family Court of Australia. The origins of the simulation derive from the problems associated with access to the Family Court as it is a closed court, and the need to examine the relationship between two professions that work in the Family Court. The point of the simulation was to examine the unexpected effects which may not be obvious from simple di…
No prominent works on this page.
Human-computer interaction and CAI
.
Designing interactive videodisc learning materials
This paper chronicles a design project which developed interactive videodisc learning materials. Examples are taken from a project which was funded to examine the particular problems of designing for this medium. Some suggestions are made for design consideration in using this technology in education and training
Learning Clinical Practice by Simulation in Law and Social Work
This paper discusses the development and evaluation of a package that was designed to simulate the Family Court of Australia. The origins of the simulation derive from the problems associated with access to the Family Court as it is a closed court, and the need to examine the relationship between two professions that work in the Family Court. The point of the simulation was to examine the unexpected effects which may not be obvious from simple di…
Evaluating Logo
This article highlights the problem for researchers and classroom teachers who use LOGO and who wish to maintain a free exploratory classroom atmosphere, yet evaluate student responses in a disciplined and systematic manner. The Solo Taxonomy is put forward as a useful and effective way to overcome this problem. The various levels of the Solo Taxonomy are discussed and examples of LOGO procedures from students' work are provided to illustrate eac…
Twenty five years of educational radio
.
Rethinking the selection of learning technologies
In this paper, the criteria for selecting modern learning technologies are discussed and it is suggested that four teaching/learning activities might form the basis for selection combined with a number of types of conceptual representations. The most important aspects for a designer are the match between learning task and its ability to be presented or manipulated by the learner using a decreasing range of information technologies
Reducing cognitive load in multimedia navigation
The emergence of integrated technologies is facilitating the configuration of vision and sound in ways previously impossible with discrete technologies. The attributes of infinite storage, continually increasing speed of access and phenomenal manipulation of images and sound are moving rapidly towards the notion of virtual reality in technology based information and presentation systems. What are the implications for instructional design? This pa…
Simulating algal bloom in a lake
Many of the software packages presently marketed as simulations are in fact little more than 'pre-set', limited models of the 'real world' systems they are designed to emulate. There is little scope for the user to interact with the model as they would in a 'real world' experience, and this must compromise the intended educational outcomes. The exact nature of what constitutes a 'good simulation' is not agreed upon among researchers or designers …
Multimedia reporting in science problem solving
The increasing availability of CD ROM based interactive multimedia packages to support learning in science classrooms offers science teachers new pedagogical opportunities for student-centred and cooperative learning. However, many of the current products do not make full use of the existing technology in schools and even when they do they tend to constrain the student to a very limited view of information and how it can be used as part of studen…
Constructivist approaches to authoring
This paper discusses the thinking behind MediaPlant, an authoring tool which has been designed to embody several constructivist ideas in its development. It begins with some comparisons with some commonly employed tools and suggests that how the tools are designed to be used poses limitations upon the learning tasks which are designed. The chapter concludes with some examples of how the tools have been used and the types of products that have res…
Supporting Dialogic Literacy Through Mashing and Modding of Places and Spaces
Technology-dependent teaching strategies can exploit the currently underused capacities of mediarich Web 2.0 technology to enable student engagement and support higher order thinking. In particular, Web 2.0 technologies support learners' opportunities to coconstruct ideas/knowledge and ways in which they can add their own interpretations in to Web 2.0 tolls that enable modding of existing products and collations of multimodal information from mul…
Computer Science (10 works) · Psychology (10 works) · Mathematics education (8 works) · Multimedia (7 works) · Human–computer interaction (4 works) · Innovative Teaching and Learning Methods (4 works) · Instructional design (4 works) · Educational technology (3 works) · Open Education and E-Learning (3 works) · Sociology (3 works)