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Shree Durga

Biographic Data

ID1584843
NAMEShree Durga
GIVEN NAMESShree
FAMILY NAMEDurga
SIGNATUREDURGA S
AFFILIATIONSUniversity of Wisconsin–Madison
VERIFIEDNo
TOTAL WORKS2
TOTAL CITATIONS13
WORKS AS AUTHOR2
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2005
LATEST PUBLICATION YEAR2008
H-INDEX2
  • Designing Centers of Expertise for Academic Learning Through Video Games

    Kurt Squire, Kurt D Squire et al.•ARTICLE•Theory Into Practice•2008•Cited by: 10•References: 6

    Schools appear to be facing a crisis of engaging secondary students in meaningful learning. Many are recognizing that the learning principles embodied in computer and video games reflect the best theories of cognition, yet are underutilized as an educational resource. This article suggests an alternative model for game-based learning outside of schools. Drawing on case studies of youth participating in a year-long program, it describes an approac…

  • From users to designers

    Open Access•Kurt Squire, Levi Giovanetto et al.•ARTICLE•TechTrends•2005•Cited by: 3•References: 8

  • Designing Centers of Expertise for Academic Learning Through Video Games

    Kurt Squire, Kurt D Squire et al.•ARTICLE•Theory Into Practice•2008•Cited by: 10•References: 6

    Schools appear to be facing a crisis of engaging secondary students in meaningful learning. Many are recognizing that the learning principles embodied in computer and video games reflect the best theories of cognition, yet are underutilized as an educational resource. This article suggests an alternative model for game-based learning outside of schools. Drawing on case studies of youth participating in a year-long program, it describes an approac…

  • From users to designers

    Open Access•Kurt Squire, Levi Giovanetto et al.•ARTICLE•TechTrends•2005•Cited by: 3•References: 8

  • From users to designers

    Open Access•Kurt Squire, Levi Giovanetto et al.•ARTICLE•TechTrends•2005•Cited by: 3•References: 8

  • Designing Centers of Expertise for Academic Learning Through Video Games

    Kurt Squire, Kurt D Squire et al.•ARTICLE•Theory Into Practice•2008•Cited by: 10•References: 6

    Schools appear to be facing a crisis of engaging secondary students in meaningful learning. Many are recognizing that the learning principles embodied in computer and video games reflect the best theories of cognition, yet are underutilized as an educational resource. This article suggests an alternative model for game-based learning outside of schools. Drawing on case studies of youth participating in a year-long program, it describes an approac…

Computer Science (2 works) · Educational Games and Gamification (2 works) · Mathematics education (2 works) · Multimedia (2 works) · Psychology (2 works) · Bridging (networking (1 work) · Digital Games and Media (1 work) · Educational technology (1 work) · Embodied cognition (1 work) · Game-Based Learning (1 work)

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