Shree Durga
Biographic Data
| ID | 1584843 |
|---|---|
| NAME | Shree Durga |
| GIVEN NAMES | Shree |
| FAMILY NAME | Durga |
| SIGNATURE | DURGA S |
| AFFILIATIONS | University of Wisconsin–Madison |
| VERIFIED | No |
| TOTAL WORKS | 2 |
| TOTAL CITATIONS | 13 |
| WORKS AS AUTHOR | 2 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2005 |
| LATEST PUBLICATION YEAR | 2008 |
| H-INDEX | 2 |
Designing Centers of Expertise for Academic Learning Through Video Games
Schools appear to be facing a crisis of engaging secondary students in meaningful learning. Many are recognizing that the learning principles embodied in computer and video games reflect the best theories of cognition, yet are underutilized as an educational resource. This article suggests an alternative model for game-based learning outside of schools. Drawing on case studies of youth participating in a year-long program, it describes an approac…
From users to designers
Designing Centers of Expertise for Academic Learning Through Video Games
Schools appear to be facing a crisis of engaging secondary students in meaningful learning. Many are recognizing that the learning principles embodied in computer and video games reflect the best theories of cognition, yet are underutilized as an educational resource. This article suggests an alternative model for game-based learning outside of schools. Drawing on case studies of youth participating in a year-long program, it describes an approac…
From users to designers
From users to designers
Designing Centers of Expertise for Academic Learning Through Video Games
Schools appear to be facing a crisis of engaging secondary students in meaningful learning. Many are recognizing that the learning principles embodied in computer and video games reflect the best theories of cognition, yet are underutilized as an educational resource. This article suggests an alternative model for game-based learning outside of schools. Drawing on case studies of youth participating in a year-long program, it describes an approac…
Computer Science (2 works) · Educational Games and Gamification (2 works) · Mathematics education (2 works) · Multimedia (2 works) · Psychology (2 works) · Bridging (networking (1 work) · Digital Games and Media (1 work) · Educational technology (1 work) · Embodied cognition (1 work) · Game-Based Learning (1 work)