Anna Flavia Di Natale
Biographic Data
| ID | 1608648 |
|---|---|
| NAME | Anna Flavia Di Natale |
| GIVEN NAMES | Anna Flavia |
| FAMILY NAME | Di Natale |
| SIGNATURE | DI NATALE A F |
| AFFILIATIONS | Università Cattolica del Sacro Cuore |
| ORCID | 0000-0003-2225-3159 |
| VERIFIED | Yes |
| TOTAL WORKS | 7 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 7 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2020 |
| LATEST PUBLICATION YEAR | 2025 |
| H-INDEX | 0 |
Compassionate Body Talk VR
Religiously Grounded Character and Its Association with Subjective Well-Being in Emerging Adults
Subjective Well-Being (SWB) is a central indicator of mental health and overall quality of life in emerging adulthood; religiosity can contribute to this outcome. Emerging research suggests that religious identity and virtues not only can contribute independently to SWB but may work together in shaping it. Given this interplay, the present study adopts a person-centered approach, using Latent Profile Analysis (LPA), to investigate profiles of eme…
Learning in the Metaverse
Immersive virtual reality (IVR) technology provides several educational affordances that make it a valuable tool for learning, especially from a constructivist learning perspective. Combined with the increasing availability of Metaverse social platforms, such as ENGAGE and AltSpace VR, where students and teachers can meet and work together, IVR may transform how students learn and interact with educational content. However, little is known about …
Desktop‐based virtual reality social platforms versus video conferencing platforms for online synchronous learning in higher education
Arcadia VR
The use of immersive 360° videos for foreign language learning
The large-scale diffusion of tablets and smartphones in the last decades offered new opportunities to broaden educational strategies. In particular, the Mobile-Assisted Language Learning (MALL) emerged as a promising approach leveraging the widespread availability of portable devices. In this study we investigated the feasibility and efficacy of a self-administered MALL homework training based on immersive 360° videos, compared to a training base…
Immersive virtual reality in K‐12 and higher education
Immersive Virtual Reality (IVR) systems offer several learning affordances, that is, characteristics that can elicit learning behaviors promoting learning outcomes in educational contexts. In particular, the immersive and interactive properties of these systems represent a strong opportunity to support the effective learning experiences. The present review aims at mapping IVR systems’ use in K‐12 and higher educational contexts and investigating …
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Immersive virtual reality in K‐12 and higher education
Immersive Virtual Reality (IVR) systems offer several learning affordances, that is, characteristics that can elicit learning behaviors promoting learning outcomes in educational contexts. In particular, the immersive and interactive properties of these systems represent a strong opportunity to support the effective learning experiences. The present review aims at mapping IVR systems’ use in K‐12 and higher educational contexts and investigating …
Arcadia VR
The use of immersive 360° videos for foreign language learning
The large-scale diffusion of tablets and smartphones in the last decades offered new opportunities to broaden educational strategies. In particular, the Mobile-Assisted Language Learning (MALL) emerged as a promising approach leveraging the widespread availability of portable devices. In this study we investigated the feasibility and efficacy of a self-administered MALL homework training based on immersive 360° videos, compared to a training base…
Learning in the Metaverse
Immersive virtual reality (IVR) technology provides several educational affordances that make it a valuable tool for learning, especially from a constructivist learning perspective. Combined with the increasing availability of Metaverse social platforms, such as ENGAGE and AltSpace VR, where students and teachers can meet and work together, IVR may transform how students learn and interact with educational content. However, little is known about …
Desktop‐based virtual reality social platforms versus video conferencing platforms for online synchronous learning in higher education
Compassionate Body Talk VR
Religiously Grounded Character and Its Association with Subjective Well-Being in Emerging Adults
Subjective Well-Being (SWB) is a central indicator of mental health and overall quality of life in emerging adulthood; religiosity can contribute to this outcome. Emerging research suggests that religious identity and virtues not only can contribute independently to SWB but may work together in shaping it. Given this interplay, the present study adopts a person-centered approach, using Latent Profile Analysis (LPA), to investigate profiles of eme…
Computer Science (6 works) · Psychology (6 works) · Virtual Reality Applications and Impacts (6 works) · Mathematics education (4 works) · Educational technology (3 works) · Human–computer interaction (3 works) · Social Psychology (3 works) · Virtual reality (3 works) · Affordance (2 works) · Cognitive psychology (2 works)