E Cabell Hankinson Gathman
Biographic Data
| ID | 161375 |
|---|---|
| NAME | E Cabell Hankinson Gathman |
| GIVEN NAMES | E Cabell Hankinson |
| FAMILY NAME | Gathman |
| SIGNATURE | GATHMAN E C H |
| AFFILIATIONS | University of Wisconsin–Madison |
| VERIFIED | No |
| TOTAL WORKS | 3 |
| TOTAL CITATIONS | 8 |
| WORKS AS AUTHOR | 3 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2006 |
| LATEST PUBLICATION YEAR | 2009 |
| H-INDEX | 1 |
From 3D Space to Third Place
Massively multiplayer online (MMO) environments are an emerging computer technology that makes possible new kinds of distributed communities and online sociability. What distinguishes MMOs from other Internet media is that they take face-to-face conversation as their primary metaphor for user interaction, rather than, say, the page or the bulletin board. Because they simulate 3D spaces and contain thousands of people who do not know each other, M…
The Respondents Are All Above Average
This article is an investigation of compliments that follow respondents' performances on cognitive tasks in the Wisconsin Longitudinal Study's 2004 wave of survey interviews. During training, interviewers learn that they are to give positive feedback to respondents but are not told exactly how they are to do this or how they are to handle the contingencies of respondents' varying performances. Our study shows that interviewers engage in the socia…
Philip Glenn , Laughter in interaction
Philip Glenn , Laughter in interaction . Cambridge: Cambridge University Press, 2003. Pp. xi, 190, Hb $75.00. Drawing on extant research in conversation analysis (CA) and other fields, Glenn's entry in the “Studies in Interactional Sociolinguistics” series is both an excellent introduction to CA for those outside the field and an interesting exploration of the social phenomenon of laughter. The first chapter gives a general survey of the research…
The Respondents Are All Above Average
This article is an investigation of compliments that follow respondents' performances on cognitive tasks in the Wisconsin Longitudinal Study's 2004 wave of survey interviews. During training, interviewers learn that they are to give positive feedback to respondents but are not told exactly how they are to do this or how they are to handle the contingencies of respondents' varying performances. Our study shows that interviewers engage in the socia…
Philip Glenn , Laughter in interaction
Philip Glenn , Laughter in interaction . Cambridge: Cambridge University Press, 2003. Pp. xi, 190, Hb $75.00. Drawing on extant research in conversation analysis (CA) and other fields, Glenn's entry in the “Studies in Interactional Sociolinguistics” series is both an excellent introduction to CA for those outside the field and an interesting exploration of the social phenomenon of laughter. The first chapter gives a general survey of the research…
The Respondents Are All Above Average
This article is an investigation of compliments that follow respondents' performances on cognitive tasks in the Wisconsin Longitudinal Study's 2004 wave of survey interviews. During training, interviewers learn that they are to give positive feedback to respondents but are not told exactly how they are to do this or how they are to handle the contingencies of respondents' varying performances. Our study shows that interviewers engage in the socia…
From 3D Space to Third Place
Massively multiplayer online (MMO) environments are an emerging computer technology that makes possible new kinds of distributed communities and online sociability. What distinguishes MMOs from other Internet media is that they take face-to-face conversation as their primary metaphor for user interaction, rather than, say, the page or the bulletin board. Because they simulate 3D spaces and contain thousands of people who do not know each other, M…
Communication (3 works) · Sociology (3 works) · Conversation (2 works) · Discourse Analysis in Language Studies (2 works) · Language, Discourse, Communication Strategies (2 works) · Laughter (2 works) · Linguistics (2 works) · Media studies (2 works) · Psychology (2 works) · Social Psychology (2 works)