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E Cabell Hankinson Gathman

Biographic Data

ID161375
NAMEE Cabell Hankinson Gathman
GIVEN NAMESE Cabell Hankinson
FAMILY NAMEGathman
SIGNATUREGATHMAN E C H
AFFILIATIONSUniversity of Wisconsin–Madison
VERIFIEDNo
TOTAL WORKS3
TOTAL CITATIONS8
WORKS AS AUTHOR3
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2006
LATEST PUBLICATION YEAR2009
H-INDEX1
  • From 3D Space to Third Place

    Robert J Moore, Robert Moore et al.•ARTICLE•Human Organization•2009

    Massively multiplayer online (MMO) environments are an emerging computer technology that makes possible new kinds of distributed communities and online sociability. What distinguishes MMOs from other Internet media is that they take face-to-face conversation as their primary metaphor for user interaction, rather than, say, the page or the bulletin board. Because they simulate 3D spaces and contain thousands of people who do not know each other, M…

  • The Respondents Are All Above Average

    E Cabell Hankinson Gathman, D W Maynard et al.•ARTICLE•Research on Language and Social…•2008•Cited by: 8•References: 13

    This article is an investigation of compliments that follow respondents' performances on cognitive tasks in the Wisconsin Longitudinal Study's 2004 wave of survey interviews. During training, interviewers learn that they are to give positive feedback to respondents but are not told exactly how they are to do this or how they are to handle the contingencies of respondents' varying performances. Our study shows that interviewers engage in the socia…

  • Philip Glenn , Laughter in interaction

    Open Access•E Cabell Hankinson Gathman•ARTICLE•Language in Society•2006•References: 3

    Philip Glenn , Laughter in interaction . Cambridge: Cambridge University Press, 2003. Pp. xi, 190, Hb $75.00. Drawing on extant research in conversation analysis (CA) and other fields, Glenn's entry in the “Studies in Interactional Sociolinguistics” series is both an excellent introduction to CA for those outside the field and an interesting exploration of the social phenomenon of laughter. The first chapter gives a general survey of the research…

  • The Respondents Are All Above Average

    E Cabell Hankinson Gathman, D W Maynard et al.•ARTICLE•Research on Language and Social…•2008•Cited by: 8•References: 13

    This article is an investigation of compliments that follow respondents' performances on cognitive tasks in the Wisconsin Longitudinal Study's 2004 wave of survey interviews. During training, interviewers learn that they are to give positive feedback to respondents but are not told exactly how they are to do this or how they are to handle the contingencies of respondents' varying performances. Our study shows that interviewers engage in the socia…

  • Philip Glenn , Laughter in interaction

    Open Access•E Cabell Hankinson Gathman•ARTICLE•Language in Society•2006•References: 3

    Philip Glenn , Laughter in interaction . Cambridge: Cambridge University Press, 2003. Pp. xi, 190, Hb $75.00. Drawing on extant research in conversation analysis (CA) and other fields, Glenn's entry in the “Studies in Interactional Sociolinguistics” series is both an excellent introduction to CA for those outside the field and an interesting exploration of the social phenomenon of laughter. The first chapter gives a general survey of the research…

  • The Respondents Are All Above Average

    E Cabell Hankinson Gathman, D W Maynard et al.•ARTICLE•Research on Language and Social…•2008•Cited by: 8•References: 13

    This article is an investigation of compliments that follow respondents' performances on cognitive tasks in the Wisconsin Longitudinal Study's 2004 wave of survey interviews. During training, interviewers learn that they are to give positive feedback to respondents but are not told exactly how they are to do this or how they are to handle the contingencies of respondents' varying performances. Our study shows that interviewers engage in the socia…

  • From 3D Space to Third Place

    Robert J Moore, Robert Moore et al.•ARTICLE•Human Organization•2009

    Massively multiplayer online (MMO) environments are an emerging computer technology that makes possible new kinds of distributed communities and online sociability. What distinguishes MMOs from other Internet media is that they take face-to-face conversation as their primary metaphor for user interaction, rather than, say, the page or the bulletin board. Because they simulate 3D spaces and contain thousands of people who do not know each other, M…

Communication (3 works) · Sociology (3 works) · Conversation (2 works) · Discourse Analysis in Language Studies (2 works) · Language, Discourse, Communication Strategies (2 works) · Laughter (2 works) · Linguistics (2 works) · Media studies (2 works) · Psychology (2 works) · Social Psychology (2 works)

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