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Sidney D Craig

Dados Biográficos

ID1646405
NOMESidney D Craig
PRENOMESSidney D
SOBRENOMECraig
ASSINATURACRAIG S D
AFILIAÇÕESArizona State University
ORCID0000-0002-4103-5547
VERIFICADOSim
TOTAL DE OBRAS9
TOTAL DE CITAÇÕES1
TOTAL COMO AUTOR9
TOTAL COMO EDITOR0
PRIMEIRO ANO DE PUBLICAÇÃO2019
ANO MAIS RECENTE DE PUBLICAÇÃO2024
ÍNDICE H1
  • The voice quality of pedagogical agent impacts learning and agent perceptions

    Open Access•Robert F Siegle, Sidney D Craig•ARTICLE•Journal of Computer Assisted…•2024

  • A meta-analysis on learning from 360° video

    Open Access•Noah L Schroeder, Robert F Siegle et al.•ARTICLE•Computers & Education•2023

  • Twenty-five Years of Learning with Pedagogical Agents

    Open Access•Robert F Siegle, Noah L Schroeder et al.•ARTICLE•TechTrends•2023•Citada por: 1•Referências: 3

  • Lessons Learned from Online Learning at Scale

    Open Access•Siyuan Li, Sidney D Craig et al.•ARTICLE•TechTrends•2022•Referências: 2

  • Learning with virtual humans

    Noah L Schroeder, Sidney D Craig•ARTICLE•Journal of Research on Technology…•2021

    Virtual humans are embodied agents with a human-like appearance. In educational contexts, virtual humans are often designed to help people learn. In this special issue, we see six representations of this field from different perspectives, including system analysis and evaluation, value-added studies, and reviews of the literature. This diversity of research exemplifies the exciting field of virtual humans. In this introduction to the special issu…

  • Trust influences perceptions of virtual humans, but not necessarily learning

    Open Access•Noah L Schroeder, Erin K Chiou et al.•ARTICLE•Computers & Education•2021

  • Motivation, engagement, and performance across multiple virtual reality sessions and levels of immersion

    Open Access•Wen Huang, Rod D Roscoe et al.•ARTICLE•Journal of Computer Assisted…•2021

    This study investigated changes in learners' motivation, engagement, performance, and spatial reasoning over time and across different levels of virtual reality (VR) immersion. Undergraduate participants explored a virtual solar system via a moderately immersive or highly immersive VR platform over three sessions. In a third condition, participants initially learned with moderate immersion and transitioned to higher immersion after the second ses…

  • How we trust, perceive, and learn from virtual humans

    Open Access•Erin K Chiou, Noah L Schroeder et al.•ARTICLE•Computers & Education•2020

  • Bridging psychology and engineering to make technology work for people

    Open Access•Rod D Roscoe, D Vaughn Becker et al.•ARTICLE•American Psychologist•2019•Referências: 1

    Engineering grand challenges and big ideas not only demand innovative engineering solutions, but also typically involve and affect human thought, behavior, and quality of life. To solve these types of complex problems, multidisciplinary teams must bring together experts in engineering and psychological science, yet fusing these distinct areas can be difficult. This article describes how Human Systems Engineering (HSE) researchers have confronted …

  • Twenty-five Years of Learning with Pedagogical Agents

    Open Access•Robert F Siegle, Noah L Schroeder et al.•ARTICLE•TechTrends•2023•Citada por: 1•Referências: 3

  • Bridging psychology and engineering to make technology work for people

    Open Access•Rod D Roscoe, D Vaughn Becker et al.•ARTICLE•American Psychologist•2019•Referências: 1

    Engineering grand challenges and big ideas not only demand innovative engineering solutions, but also typically involve and affect human thought, behavior, and quality of life. To solve these types of complex problems, multidisciplinary teams must bring together experts in engineering and psychological science, yet fusing these distinct areas can be difficult. This article describes how Human Systems Engineering (HSE) researchers have confronted …

  • How we trust, perceive, and learn from virtual humans

    Open Access•Erin K Chiou, Noah L Schroeder et al.•ARTICLE•Computers & Education•2020

  • Learning with virtual humans

    Noah L Schroeder, Sidney D Craig•ARTICLE•Journal of Research on Technology…•2021

    Virtual humans are embodied agents with a human-like appearance. In educational contexts, virtual humans are often designed to help people learn. In this special issue, we see six representations of this field from different perspectives, including system analysis and evaluation, value-added studies, and reviews of the literature. This diversity of research exemplifies the exciting field of virtual humans. In this introduction to the special issu…

  • Trust influences perceptions of virtual humans, but not necessarily learning

    Open Access•Noah L Schroeder, Erin K Chiou et al.•ARTICLE•Computers & Education•2021

  • Motivation, engagement, and performance across multiple virtual reality sessions and levels of immersion

    Open Access•Wen Huang, Rod D Roscoe et al.•ARTICLE•Journal of Computer Assisted…•2021

    This study investigated changes in learners' motivation, engagement, performance, and spatial reasoning over time and across different levels of virtual reality (VR) immersion. Undergraduate participants explored a virtual solar system via a moderately immersive or highly immersive VR platform over three sessions. In a third condition, participants initially learned with moderate immersion and transitioned to higher immersion after the second ses…

  • Lessons Learned from Online Learning at Scale

    Open Access•Siyuan Li, Sidney D Craig et al.•ARTICLE•TechTrends•2022•Referências: 2

  • A meta-analysis on learning from 360° video

    Open Access•Noah L Schroeder, Robert F Siegle et al.•ARTICLE•Computers & Education•2023

  • Twenty-five Years of Learning with Pedagogical Agents

    Open Access•Robert F Siegle, Noah L Schroeder et al.•ARTICLE•TechTrends•2023•Citada por: 1•Referências: 3

  • The voice quality of pedagogical agent impacts learning and agent perceptions

    Open Access•Robert F Siegle, Sidney D Craig•ARTICLE•Journal of Computer Assisted…•2024

Computer Science (9 obras) · Psychology (9 obras) · Cognitive psychology (4 obras) · Human–computer interaction (4 obras) · Knowledge management (4 obras) · Sociology (4 obras) · AI in Service Interactions (3 obras) · Artificial Intelligence (3 obras) · Educational technology (3 obras) · Engineering (3 obras)

Ethnos_APP • Projeto Open Source • Licença MIT • Frontend v2.0.0 • Privacidade e Cookies • Documentação da API: api.ethnos.app/docs • Código da API: GitHub • DOI: 10.5281/zenodo.17049435 • Código do Frontend: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae