Sidney D Craig
Dados Biográficos
| ID | 1646405 |
|---|---|
| NOME | Sidney D Craig |
| PRENOMES | Sidney D |
| SOBRENOME | Craig |
| ASSINATURA | CRAIG S D |
| AFILIAÇÕES | Arizona State University |
| ORCID | 0000-0002-4103-5547 |
| VERIFICADO | Sim |
| TOTAL DE OBRAS | 9 |
| TOTAL DE CITAÇÕES | 1 |
| TOTAL COMO AUTOR | 9 |
| TOTAL COMO EDITOR | 0 |
| PRIMEIRO ANO DE PUBLICAÇÃO | 2019 |
| ANO MAIS RECENTE DE PUBLICAÇÃO | 2024 |
| ÍNDICE H | 1 |
The voice quality of pedagogical agent impacts learning and agent perceptions
A meta-analysis on learning from 360° video
Twenty-five Years of Learning with Pedagogical Agents
Lessons Learned from Online Learning at Scale
Learning with virtual humans
Virtual humans are embodied agents with a human-like appearance. In educational contexts, virtual humans are often designed to help people learn. In this special issue, we see six representations of this field from different perspectives, including system analysis and evaluation, value-added studies, and reviews of the literature. This diversity of research exemplifies the exciting field of virtual humans. In this introduction to the special issu…
Trust influences perceptions of virtual humans, but not necessarily learning
Motivation, engagement, and performance across multiple virtual reality sessions and levels of immersion
This study investigated changes in learners' motivation, engagement, performance, and spatial reasoning over time and across different levels of virtual reality (VR) immersion. Undergraduate participants explored a virtual solar system via a moderately immersive or highly immersive VR platform over three sessions. In a third condition, participants initially learned with moderate immersion and transitioned to higher immersion after the second ses…
How we trust, perceive, and learn from virtual humans
Bridging psychology and engineering to make technology work for people
Engineering grand challenges and big ideas not only demand innovative engineering solutions, but also typically involve and affect human thought, behavior, and quality of life. To solve these types of complex problems, multidisciplinary teams must bring together experts in engineering and psychological science, yet fusing these distinct areas can be difficult. This article describes how Human Systems Engineering (HSE) researchers have confronted …
Bridging psychology and engineering to make technology work for people
Engineering grand challenges and big ideas not only demand innovative engineering solutions, but also typically involve and affect human thought, behavior, and quality of life. To solve these types of complex problems, multidisciplinary teams must bring together experts in engineering and psychological science, yet fusing these distinct areas can be difficult. This article describes how Human Systems Engineering (HSE) researchers have confronted …
How we trust, perceive, and learn from virtual humans
Learning with virtual humans
Virtual humans are embodied agents with a human-like appearance. In educational contexts, virtual humans are often designed to help people learn. In this special issue, we see six representations of this field from different perspectives, including system analysis and evaluation, value-added studies, and reviews of the literature. This diversity of research exemplifies the exciting field of virtual humans. In this introduction to the special issu…
Trust influences perceptions of virtual humans, but not necessarily learning
Motivation, engagement, and performance across multiple virtual reality sessions and levels of immersion
This study investigated changes in learners' motivation, engagement, performance, and spatial reasoning over time and across different levels of virtual reality (VR) immersion. Undergraduate participants explored a virtual solar system via a moderately immersive or highly immersive VR platform over three sessions. In a third condition, participants initially learned with moderate immersion and transitioned to higher immersion after the second ses…
Lessons Learned from Online Learning at Scale
A meta-analysis on learning from 360° video
Twenty-five Years of Learning with Pedagogical Agents
The voice quality of pedagogical agent impacts learning and agent perceptions
Computer Science (9 obras) · Psychology (9 obras) · Cognitive psychology (4 obras) · Human–computer interaction (4 obras) · Knowledge management (4 obras) · Sociology (4 obras) · AI in Service Interactions (3 obras) · Artificial Intelligence (3 obras) · Educational technology (3 obras) · Engineering (3 obras)