Fernando García-Castillo
Biographic Data
| ID | 1652480 |
|---|---|
| NAME | Fernando García-Castillo |
| GIVEN NAMES | Fernando |
| FAMILY NAME | García-Castillo |
| SIGNATURE | GARCÍA-CASTILLO F |
| AFFILIATIONS | University of Alicante |
| ORCID | 0000-0003-0787-132X |
| VERIFIED | Yes |
| TOTAL WORKS | 5 |
| TOTAL CITATIONS | 1 |
| WORKS AS AUTHOR | 5 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2020 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 1 |
La inteligencia artificial como recurso de apoyo emocional
Este estudio exploró la percepción de 340 estudiantes universitarios sobre el uso de la inteligencia artificial (IA) como recurso de apoyo emocional, con el objetivo de identificar perfiles en función de sus creencias sobre su utilidad para su bienestar. Se tuvieron en cuenta variables sociodemográficas como el sexo, edad y titulación, así como la percepción de riesgos y confianza en la utilización de esta tecnología para fines psicológicos. Se d…
Estudio preliminar de la utilización de los juegos online entre estudiantes universitarios con y sin discapacidad
Esta investigación forma parte de un proyecto concedido por el Ministerio de Consumo (2023) y está dirigida a conocer el grado de uso, abuso o adicción que tiene la población de estudiantes universitarios de la universidad de Alicante con y sin discapacidad, así como explorar la percepción de sus comportamientos de riesgo en el juego y apuestas online. 370 estudiantes colaboraron cumplimentando un cuestionario. Los resultados indicaron que los es…
Online Games and Cognitive Distortions
Online games have experienced significant growth in recent years, with gaming becoming a popular form of entertainment for people of all ages. However, their impact on cognition, especially among vulnerable groups such as students with disabilities, is a topic that requires deeper exploration. The objectives of this study are twofold: firstly, to understand the typology of risk players (non-risk players, players with problems, and pathological pl…
Frequency of Drug Use in the Adult Population of Therapeutic Communities in Ecuador
Introduction: Drug consumption is a serious and multicausal phenomenon that daily intensifies and modifies the relationship with the reality of the human being because it stimulates the pleasure circuit and makes consumers seek rewards in the increase of the same, which triggers a dependence that affects the individual, family and social level. This reward circuit can be modified to the extent that the consumption of any drug is definitively avoi…
Social networks as tools for the prevention and promotion of health among youth
The emergence of information and communication technologies (ICT) has generated a number of research questions, related to their use and potential risk, but also potentials for prevention or health promotion. Online social networks have become an important source of information for users as well as a tool for social relations. As traditional social networks, they can act as vehicles to improve the health of adolescents and youth, as well as play …
Social networks as tools for the prevention and promotion of health among youth
The emergence of information and communication technologies (ICT) has generated a number of research questions, related to their use and potential risk, but also potentials for prevention or health promotion. Online social networks have become an important source of information for users as well as a tool for social relations. As traditional social networks, they can act as vehicles to improve the health of adolescents and youth, as well as play …
Social networks as tools for the prevention and promotion of health among youth
The emergence of information and communication technologies (ICT) has generated a number of research questions, related to their use and potential risk, but also potentials for prevention or health promotion. Online social networks have become an important source of information for users as well as a tool for social relations. As traditional social networks, they can act as vehicles to improve the health of adolescents and youth, as well as play …
Frequency of Drug Use in the Adult Population of Therapeutic Communities in Ecuador
Introduction: Drug consumption is a serious and multicausal phenomenon that daily intensifies and modifies the relationship with the reality of the human being because it stimulates the pleasure circuit and makes consumers seek rewards in the increase of the same, which triggers a dependence that affects the individual, family and social level. This reward circuit can be modified to the extent that the consumption of any drug is definitively avoi…
Estudio preliminar de la utilización de los juegos online entre estudiantes universitarios con y sin discapacidad
Esta investigación forma parte de un proyecto concedido por el Ministerio de Consumo (2023) y está dirigida a conocer el grado de uso, abuso o adicción que tiene la población de estudiantes universitarios de la universidad de Alicante con y sin discapacidad, así como explorar la percepción de sus comportamientos de riesgo en el juego y apuestas online. 370 estudiantes colaboraron cumplimentando un cuestionario. Los resultados indicaron que los es…
Online Games and Cognitive Distortions
Online games have experienced significant growth in recent years, with gaming becoming a popular form of entertainment for people of all ages. However, their impact on cognition, especially among vulnerable groups such as students with disabilities, is a topic that requires deeper exploration. The objectives of this study are twofold: firstly, to understand the typology of risk players (non-risk players, players with problems, and pathological pl…
La inteligencia artificial como recurso de apoyo emocional
Este estudio exploró la percepción de 340 estudiantes universitarios sobre el uso de la inteligencia artificial (IA) como recurso de apoyo emocional, con el objetivo de identificar perfiles en función de sus creencias sobre su utilidad para su bienestar. Se tuvieron en cuenta variables sociodemográficas como el sexo, edad y titulación, así como la percepción de riesgos y confianza en la utilización de esta tecnología para fines psicológicos. Se d…
Psychology (4 works) · Impact of Technology on Adolescents (3 works) · Medicine (3 works) · Psychiatry (3 works) · Population (2 works) · Addiction (1 work) · Applied Psychology (1 work) · Art (1 work) · Artificial Intelligence in Healthcare and Education (1 work) · Child Development and Digital Technology (1 work)