Andrew D Pressey
Biographic Data
| ID | 1655083 |
|---|---|
| NAME | Andrew D Pressey |
| GIVEN NAMES | Andrew D |
| FAMILY NAME | Pressey |
| SIGNATURE | PRESSEY A D |
| AFFILIATIONS | University of Birmingham |
| ORCID | 0000-0003-1738-6352 |
| VERIFIED | Yes |
| TOTAL WORKS | 7 |
| TOTAL CITATIONS | 42 |
| AUTHOR COUNT | 7 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2011 |
| LATEST PUBLICATION YEAR | 2024 |
| H-INDEX | 4 |
The problematic use of smartphones in public: The development and validation of a measure of smartphone “zombie” behaviour
Purpose We have witnessed an evolution in the use of smartphones in recent years. We have been aware for some time of the potentially deleterious impact of smartphones on users' lives and their propensity for user addiction, as reflected in the large and growing body of work on this topic. One modern phenomenon – the distracted mobile phone user in public, or “smartphone zombie” – has received limited research attention. The purpose of the presen…
A palimpsestic analysis of atmospheres at dark tourism
The myth of business tourist idiosyncrasy
Dirty work or working dirty? Deceiving cruise tourists
Who needs social networking? An empirical enquiry into the capability of Facebook to meet human needs and satisfaction with life
Presence’ and ‘absence’ in themed heritage
Who needs cyberspace? Examining drivers of needs in Second Life
Purpose Human needs and motivation are a central tenet of marketing discourse. In this exploratory study we attempt to understand the factors that drive individuals' higher‐order human needs in a relatively new electronic marketing context, that of virtual worlds. Design/methodology/approach The study employs the higher‐order needs from Abraham Maslow's hierarchy (i.e. belonging, esteem and self‐actualization) and a series of drivers related to t…
Presence’ and ‘absence’ in themed heritage
A palimpsestic analysis of atmospheres at dark tourism
Dirty work or working dirty? Deceiving cruise tourists
The myth of business tourist idiosyncrasy
Who needs cyberspace? Examining drivers of needs in Second Life
Purpose Human needs and motivation are a central tenet of marketing discourse. In this exploratory study we attempt to understand the factors that drive individuals' higher‐order human needs in a relatively new electronic marketing context, that of virtual worlds. Design/methodology/approach The study employs the higher‐order needs from Abraham Maslow's hierarchy (i.e. belonging, esteem and self‐actualization) and a series of drivers related to t…
Who needs cyberspace? Examining drivers of needs in Second Life
Purpose Human needs and motivation are a central tenet of marketing discourse. In this exploratory study we attempt to understand the factors that drive individuals' higher‐order human needs in a relatively new electronic marketing context, that of virtual worlds. Design/methodology/approach The study employs the higher‐order needs from Abraham Maslow's hierarchy (i.e. belonging, esteem and self‐actualization) and a series of drivers related to t…
Presence’ and ‘absence’ in themed heritage
Who needs social networking? An empirical enquiry into the capability of Facebook to meet human needs and satisfaction with life
The myth of business tourist idiosyncrasy
Dirty work or working dirty? Deceiving cruise tourists
A palimpsestic analysis of atmospheres at dark tourism
The problematic use of smartphones in public: The development and validation of a measure of smartphone “zombie” behaviour
Purpose We have witnessed an evolution in the use of smartphones in recent years. We have been aware for some time of the potentially deleterious impact of smartphones on users' lives and their propensity for user addiction, as reflected in the large and growing body of work on this topic. One modern phenomenon – the distracted mobile phone user in public, or “smartphone zombie” – has received limited research attention. The purpose of the presen…
Political science (4 works) · Psychology (4 works) · Social Psychology (4 works) · Computer Science (3 works) · History (3 works) · History (3 works) · Business (2 works) · Child Development and Digital Technology (2 works) · Diverse Aspects of Tourism Research (2 works) · Impact of Technology on Adolescents (2 works)