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Christopher R Engelhardt

Biographic Data

ID1660680
NAMEChristopher R Engelhardt
GIVEN NAMESChristopher R
FAMILY NAMEEngelhardt
SIGNATUREENGELHARDT C R
AFFILIATIONSUniversity of Missouri
ORCID0000-0002-0673-7447
VERIFIEDYes
TOTAL WORKS4
TOTAL CITATIONS44
AUTHOR COUNT4
EDITOR COUNT0
FIRST PUBLICATION YEAR2011
LATEST PUBLICATION YEAR2017
H-INDEX3
  • Overstated evidence for short-term effects of violent games on affect and behavior: A reanalysis of Anderson et al. (2010)

    Open Access•Joseph Hilgard, Christopher R Engelhardt et al.•ARTICLE•Psychological Bulletin•2017•Cited by: 14•References: 1

    Violent video games are theorized to be a significant cause of aggressive thoughts, feelings, and behaviors. Important evidence for this claim comes from a large meta-analysis by Anderson and colleagues (2010), who found effects of violent games in experimental, cross-sectional, and longitudinal research. In that meta-analysis, the authors argued that there is little publication or analytic bias in the literature, an argument supported by their u…

  • How much evidence is p > .05? Stimulus pre-testing and null primary outcomes in violent video games research

    Open Access•Joseph Hilgard, Christopher R Engelhardt et al.•ARTICLE•Psychology of Popular Media Culture•2015•References: 8

  • Violent and nonviolent video games differentially affect physical aggression for individuals high vs. low in dispositional anger

    Open Access•Christopher R Engelhardt, Bruce Bartholow et al.•ARTICLE•Aggressive Behavior•2011•Cited by: 3•References: 35

    Although numerous experiments have shown that exposure to violent video games (VVG) causes increases in aggression, relatively few studies have investigated the extent to which this effect differs as a function of theoretically relevant individual difference factors. This study investigated whether video game content differentially influences aggression as a function of individual differences in trait anger. Participants were randomly assigned to…

  • This is your brain on violent video games: Neural desensitization to violence predicts increased aggression following violent video game exposure

    Open Access•Christopher R Engelhardt, Bruce Bartholow et al.•ARTICLE•Journal of Experimental Social…•2011•Cited by: 27•References: 22

  • This is your brain on violent video games: Neural desensitization to violence predicts increased aggression following violent video game exposure

    Open Access•Christopher R Engelhardt, Bruce Bartholow et al.•ARTICLE•Journal of Experimental Social…•2011•Cited by: 27•References: 22

  • Overstated evidence for short-term effects of violent games on affect and behavior: A reanalysis of Anderson et al. (2010)

    Open Access•Joseph Hilgard, Christopher R Engelhardt et al.•ARTICLE•Psychological Bulletin•2017•Cited by: 14•References: 1

    Violent video games are theorized to be a significant cause of aggressive thoughts, feelings, and behaviors. Important evidence for this claim comes from a large meta-analysis by Anderson and colleagues (2010), who found effects of violent games in experimental, cross-sectional, and longitudinal research. In that meta-analysis, the authors argued that there is little publication or analytic bias in the literature, an argument supported by their u…

  • Violent and nonviolent video games differentially affect physical aggression for individuals high vs. low in dispositional anger

    Open Access•Christopher R Engelhardt, Bruce Bartholow et al.•ARTICLE•Aggressive Behavior•2011•Cited by: 3•References: 35

    Although numerous experiments have shown that exposure to violent video games (VVG) causes increases in aggression, relatively few studies have investigated the extent to which this effect differs as a function of theoretically relevant individual difference factors. This study investigated whether video game content differentially influences aggression as a function of individual differences in trait anger. Participants were randomly assigned to…

  • Violent and nonviolent video games differentially affect physical aggression for individuals high vs. low in dispositional anger

    Open Access•Christopher R Engelhardt, Bruce Bartholow et al.•ARTICLE•Aggressive Behavior•2011•Cited by: 3•References: 35

    Although numerous experiments have shown that exposure to violent video games (VVG) causes increases in aggression, relatively few studies have investigated the extent to which this effect differs as a function of theoretically relevant individual difference factors. This study investigated whether video game content differentially influences aggression as a function of individual differences in trait anger. Participants were randomly assigned to…

  • This is your brain on violent video games: Neural desensitization to violence predicts increased aggression following violent video game exposure

    Open Access•Christopher R Engelhardt, Bruce Bartholow et al.•ARTICLE•Journal of Experimental Social…•2011•Cited by: 27•References: 22

  • How much evidence is p > .05? Stimulus pre-testing and null primary outcomes in violent video games research

    Open Access•Joseph Hilgard, Christopher R Engelhardt et al.•ARTICLE•Psychology of Popular Media Culture•2015•References: 8

  • Overstated evidence for short-term effects of violent games on affect and behavior: A reanalysis of Anderson et al. (2010)

    Open Access•Joseph Hilgard, Christopher R Engelhardt et al.•ARTICLE•Psychological Bulletin•2017•Cited by: 14•References: 1

    Violent video games are theorized to be a significant cause of aggressive thoughts, feelings, and behaviors. Important evidence for this claim comes from a large meta-analysis by Anderson and colleagues (2010), who found effects of violent games in experimental, cross-sectional, and longitudinal research. In that meta-analysis, the authors argued that there is little publication or analytic bias in the literature, an argument supported by their u…

Bullying, Victimization, and Aggression (4 works) · Psychology (4 works) · Social Psychology (4 works) · Media Influence and Health (3 works) · Multimedia (3 works) · Poison control (3 works) · Social Psychology (3 works) · Video game (3 works) · Affect (linguistics (2 works) · Aggression (2 works)

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