Christopher R Engelhardt
Biographic Data
| ID | 1660680 |
|---|---|
| NAME | Christopher R Engelhardt |
| GIVEN NAMES | Christopher R |
| FAMILY NAME | Engelhardt |
| SIGNATURE | ENGELHARDT C R |
| AFFILIATIONS | University of Missouri |
| ORCID | 0000-0002-0673-7447 |
| VERIFIED | Yes |
| TOTAL WORKS | 4 |
| TOTAL CITATIONS | 44 |
| AUTHOR COUNT | 4 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2011 |
| LATEST PUBLICATION YEAR | 2017 |
| H-INDEX | 3 |
Overstated evidence for short-term effects of violent games on affect and behavior: A reanalysis of Anderson et al. (2010)
Violent video games are theorized to be a significant cause of aggressive thoughts, feelings, and behaviors. Important evidence for this claim comes from a large meta-analysis by Anderson and colleagues (2010), who found effects of violent games in experimental, cross-sectional, and longitudinal research. In that meta-analysis, the authors argued that there is little publication or analytic bias in the literature, an argument supported by their u…
How much evidence is p > .05? Stimulus pre-testing and null primary outcomes in violent video games research
Violent and nonviolent video games differentially affect physical aggression for individuals high vs. low in dispositional anger
Although numerous experiments have shown that exposure to violent video games (VVG) causes increases in aggression, relatively few studies have investigated the extent to which this effect differs as a function of theoretically relevant individual difference factors. This study investigated whether video game content differentially influences aggression as a function of individual differences in trait anger. Participants were randomly assigned to…
This is your brain on violent video games: Neural desensitization to violence predicts increased aggression following violent video game exposure
This is your brain on violent video games: Neural desensitization to violence predicts increased aggression following violent video game exposure
Overstated evidence for short-term effects of violent games on affect and behavior: A reanalysis of Anderson et al. (2010)
Violent video games are theorized to be a significant cause of aggressive thoughts, feelings, and behaviors. Important evidence for this claim comes from a large meta-analysis by Anderson and colleagues (2010), who found effects of violent games in experimental, cross-sectional, and longitudinal research. In that meta-analysis, the authors argued that there is little publication or analytic bias in the literature, an argument supported by their u…
Violent and nonviolent video games differentially affect physical aggression for individuals high vs. low in dispositional anger
Although numerous experiments have shown that exposure to violent video games (VVG) causes increases in aggression, relatively few studies have investigated the extent to which this effect differs as a function of theoretically relevant individual difference factors. This study investigated whether video game content differentially influences aggression as a function of individual differences in trait anger. Participants were randomly assigned to…
Violent and nonviolent video games differentially affect physical aggression for individuals high vs. low in dispositional anger
Although numerous experiments have shown that exposure to violent video games (VVG) causes increases in aggression, relatively few studies have investigated the extent to which this effect differs as a function of theoretically relevant individual difference factors. This study investigated whether video game content differentially influences aggression as a function of individual differences in trait anger. Participants were randomly assigned to…
This is your brain on violent video games: Neural desensitization to violence predicts increased aggression following violent video game exposure
How much evidence is p > .05? Stimulus pre-testing and null primary outcomes in violent video games research
Overstated evidence for short-term effects of violent games on affect and behavior: A reanalysis of Anderson et al. (2010)
Violent video games are theorized to be a significant cause of aggressive thoughts, feelings, and behaviors. Important evidence for this claim comes from a large meta-analysis by Anderson and colleagues (2010), who found effects of violent games in experimental, cross-sectional, and longitudinal research. In that meta-analysis, the authors argued that there is little publication or analytic bias in the literature, an argument supported by their u…
Bullying, Victimization, and Aggression (4 works) · Psychology (4 works) · Social Psychology (4 works) · Media Influence and Health (3 works) · Multimedia (3 works) · Poison control (3 works) · Social Psychology (3 works) · Video game (3 works) · Affect (linguistics (2 works) · Aggression (2 works)