Scott H Hemenover
Biographic Data
| ID | 1661972 |
|---|---|
| NAME | Scott H Hemenover |
| GIVEN NAMES | Scott H |
| FAMILY NAME | Hemenover |
| SIGNATURE | HEMENOVER S H |
| AFFILIATIONS | Kansas State University |
| VERIFIED | No |
| TOTAL WORKS | 6 |
| TOTAL CITATIONS | 13 |
| WORKS AS AUTHOR | 6 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2002 |
| LATEST PUBLICATION YEAR | 2018 |
| H-INDEX | 2 |
Video games, emotion, and emotion regulation
Recent years have seen important advances in the study of video games, with many scholars examining how video games impact emotional experiences of players. While this research borrows heavily from traditional media effects paradigms, it has proceeded without effectively integrating developments in emotion and emotion regulation. Therefore, this paper first reviews the nature of emotion and emotion regulation, and then reviews the extant video ga…
Accuracy and generalizability in summaries of affect regulation strategies
In their examination of the effectiveness of affect regulation strategies, Webb, Miles, and Sheeran (2012) offered the results of a broad meta-analysis of studies on regulatory interventions. Their analysis provides an alternative to our earlier, more focused meta-analysis of the affect regulation literature (Augustine & Hemenover, 2009). Unfortunately, there are a number of errors and omissions in this new meta-analysis that could lead to miscon…
Individual differences in negative affect repair
The extant literature implicates affect repair ability as one source of individual differences in negative affect. Emerging from this literature are three regulatory traits that should predict repair ability (negative mood regulation expectancies, monitoring, labeling), yet no experimental examination of this possibility exists. Two studies explored this issue. Participants (Ns=305, 146) watched negative affect-inducing videos and completed a rep…
Is dispositional emotional intelligence synonymous with personality
To examine the utility of dispositional models of emotional intelligence (EI), two studies (Ns = 263, 116) examined whether dispositional EI predicted psychological health independent of personality. Participants completed measures of three EI dispositions (perception, understanding, regulation), Big-Five traits, psychological well-being and emotional distress. In Study 2 participants completed the health scales a second time three months later. …
Individual differences in rate of affect change
Three studies explored individual differences in rate of affect change. Participants watched affect-inducing videos and reported their affect twice in 20 min. Individual differences in rate of affect change emerged independently of initial affect intensity and stress appraisals, revealing 2 affect-change profiles. Positive affect augmenters (extraverts, emotionally stable participants, and those with high negative mood regulation expectancies) sh…
What Do We Assess when We Assess a Big 5 Trait? A Content Analysis of the Affective, Behavioral, and Cognitive Processes Represented in Big 5 Personality Inventories
What are personality traits? Are all “broad” traits equally broad in the constructs they encompass and in the pervasiveness of their effects? Or are some traits more or less affective, behavioral, or cognitive in nature? The present study examined these issues as they applied to the Big 5 traits of Neuroticism, Extraversion, Openness, Agreeableness, and Conscientiousness. Expert and novice raters judged the extent to which items from four popular…
Individual differences in rate of affect change
Three studies explored individual differences in rate of affect change. Participants watched affect-inducing videos and reported their affect twice in 20 min. Individual differences in rate of affect change emerged independently of initial affect intensity and stress appraisals, revealing 2 affect-change profiles. Positive affect augmenters (extraverts, emotionally stable participants, and those with high negative mood regulation expectancies) sh…
Video games, emotion, and emotion regulation
Recent years have seen important advances in the study of video games, with many scholars examining how video games impact emotional experiences of players. While this research borrows heavily from traditional media effects paradigms, it has proceeded without effectively integrating developments in emotion and emotion regulation. Therefore, this paper first reviews the nature of emotion and emotion regulation, and then reviews the extant video ga…
What Do We Assess when We Assess a Big 5 Trait? A Content Analysis of the Affective, Behavioral, and Cognitive Processes Represented in Big 5 Personality Inventories
What are personality traits? Are all “broad” traits equally broad in the constructs they encompass and in the pervasiveness of their effects? Or are some traits more or less affective, behavioral, or cognitive in nature? The present study examined these issues as they applied to the Big 5 traits of Neuroticism, Extraversion, Openness, Agreeableness, and Conscientiousness. Expert and novice raters judged the extent to which items from four popular…
Individual differences in rate of affect change
Three studies explored individual differences in rate of affect change. Participants watched affect-inducing videos and reported their affect twice in 20 min. Individual differences in rate of affect change emerged independently of initial affect intensity and stress appraisals, revealing 2 affect-change profiles. Positive affect augmenters (extraverts, emotionally stable participants, and those with high negative mood regulation expectancies) sh…
Is dispositional emotional intelligence synonymous with personality
To examine the utility of dispositional models of emotional intelligence (EI), two studies (Ns = 263, 116) examined whether dispositional EI predicted psychological health independent of personality. Participants completed measures of three EI dispositions (perception, understanding, regulation), Big-Five traits, psychological well-being and emotional distress. In Study 2 participants completed the health scales a second time three months later. …
Individual differences in negative affect repair
The extant literature implicates affect repair ability as one source of individual differences in negative affect. Emerging from this literature are three regulatory traits that should predict repair ability (negative mood regulation expectancies, monitoring, labeling), yet no experimental examination of this possibility exists. Two studies explored this issue. Participants (Ns=305, 146) watched negative affect-inducing videos and completed a rep…
Accuracy and generalizability in summaries of affect regulation strategies
In their examination of the effectiveness of affect regulation strategies, Webb, Miles, and Sheeran (2012) offered the results of a broad meta-analysis of studies on regulatory interventions. Their analysis provides an alternative to our earlier, more focused meta-analysis of the affect regulation literature (Augustine & Hemenover, 2009). Unfortunately, there are a number of errors and omissions in this new meta-analysis that could lead to miscon…
Video games, emotion, and emotion regulation
Recent years have seen important advances in the study of video games, with many scholars examining how video games impact emotional experiences of players. While this research borrows heavily from traditional media effects paradigms, it has proceeded without effectively integrating developments in emotion and emotion regulation. Therefore, this paper first reviews the nature of emotion and emotion regulation, and then reviews the extant video ga…
Psychology (6 works) · Social Psychology (5 works) · Developmental psychology (4 works) · Cognitive psychology (3 works) · Affect (linguistics) (2 works) · Alternative five model of personality (2 works) · Big Five personality traits (2 works) · Big Five personality traits and culture (2 works) · Clinical Psychology (2 works) · Conceptualization (2 works)