Thorsten Busch
Biographic Data
| ID | 167000 |
|---|---|
| NAME | Thorsten Busch |
| GIVEN NAMES | Thorsten |
| FAMILY NAME | Busch |
| SIGNATURE | BUSCH T |
| AFFILIATIONS | Concordia University |
| VERIFIED | No |
| TOTAL WORKS | 3 |
| TOTAL CITATIONS | 3 |
| AUTHOR COUNT | 3 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2019 |
| LATEST PUBLICATION YEAR | 2025 |
| H-INDEX | 1 |
Ulf Wendler,Pest, Fleckfieber, Ruhr und Typhus: Epidemien auf dem Land und ihre Deutung im Fürstentum Lüneburg (1565-1666)
Quand Ulf Wendler annonce, dans le titre de son livre récent, une histoire des « épidémies dans la campagne », le lecteur averti a tendance à jubiler. En effet, l'historiographie de la peste et des autres fléaux qui frappaient l’Europe moderne se focalise traditionnellement presque exclusivement sur les centres urbains. En revanche, les épidémies et leur gestion, telles qu’elles avaient lieu dans les régions rurales, ne sont que rarement pris en …
The Challenges of Algorithm-Based HR Decision-Making for Personal Integrity
Organizations increasingly rely on algorithm-based HR decision-making to monitor their employees. This trend is reinforced by the technology industry claiming that its decision-making tools are efficient and objective, downplaying their potential biases. In our manuscript, we identify an important challenge arising from the efficiency-driven logic of algorithm-based HR decision-making, namely that it may shift the delicate balance between employe…
Playing a Better Me: How Players Rehearse Their Ethos via Moral Choices
This article is an exploration of players' understandings of games that offer moral dilemmas in order to explore player choice in tandem with game mechanics. We investigate how game structures, including the presence of choice, a game's length, and avatar presentation, push players in particular ways and also how players use those systems for their own ends. We explore how players "rehearse their ethos" through gameplay and how they are continual…
Playing a Better Me: How Players Rehearse Their Ethos via Moral Choices
This article is an exploration of players' understandings of games that offer moral dilemmas in order to explore player choice in tandem with game mechanics. We investigate how game structures, including the presence of choice, a game's length, and avatar presentation, push players in particular ways and also how players use those systems for their own ends. We explore how players "rehearse their ethos" through gameplay and how they are continual…
The Challenges of Algorithm-Based HR Decision-Making for Personal Integrity
Organizations increasingly rely on algorithm-based HR decision-making to monitor their employees. This trend is reinforced by the technology industry claiming that its decision-making tools are efficient and objective, downplaying their potential biases. In our manuscript, we identify an important challenge arising from the efficiency-driven logic of algorithm-based HR decision-making, namely that it may shift the delicate balance between employe…
Playing a Better Me: How Players Rehearse Their Ethos via Moral Choices
This article is an exploration of players' understandings of games that offer moral dilemmas in order to explore player choice in tandem with game mechanics. We investigate how game structures, including the presence of choice, a game's length, and avatar presentation, push players in particular ways and also how players use those systems for their own ends. We explore how players "rehearse their ethos" through gameplay and how they are continual…
Ulf Wendler,Pest, Fleckfieber, Ruhr und Typhus: Epidemien auf dem Land und ihre Deutung im Fürstentum Lüneburg (1565-1666)
Quand Ulf Wendler annonce, dans le titre de son livre récent, une histoire des « épidémies dans la campagne », le lecteur averti a tendance à jubiler. En effet, l'historiographie de la peste et des autres fléaux qui frappaient l’Europe moderne se focalise traditionnellement presque exclusivement sur les centres urbains. En revanche, les épidémies et leur gestion, telles qu’elles avaient lieu dans les régions rurales, ne sont que rarement pris en …
Computer Science (2 works) · Political science (2 works) · Psychology (2 works) · Social Psychology (2 works) · AI and HR Technologies (1 works) · Algorithm (1 works) · Art (1 works) · Artificial Intelligence in Games (1 works) · Avatar (1 works) · Balance (ability) (1 works)