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Karin Wenz

Biographic Data

ID1679467
NAMEKarin Wenz
GIVEN NAMESKarin
FAMILY NAMEWenz
SIGNATUREWENZ K
AFFILIATIONSInstitute for Literature
VERIFIEDNo
TOTAL WORKS7
TOTAL CITATIONS1
AUTHOR COUNT7
EDITOR COUNT0
FIRST PUBLICATION YEAR2003
LATEST PUBLICATION YEAR2023
H-INDEX1
  • Content

    Mathias Fuchs, Karin Wenz•ARTICLE•Digital Culture & Society•2023

  • Title

    Mathias Fuchs, Karin Wenz•ARTICLE•Digital Culture & Society•2023

  • Content

    Pablo Abend, Mathias Fuchs et al.•ARTICLE•Digital Culture & Society•2022

  • Content

    Pablo Abend, Sonia Fizek et al.•ARTICLE•Digital Culture & Society•2020

  • Esports and Live Streaming

    Karin Wenz, T L Taylor et al.•ARTICLE•Digital Culture & Society•2020

  • Theorycrafting

    Karin Wenz•ARTICLE•Information Communication & Society•2013

    This article investigates theorycrafting, a cultural practice of gaming communities, to analyse the differences in participation, knowledge production and dissemination and to show the effect that this has on the community itself. Theorycrafting describes a process of reverse engineering, a process of extracting design blue prints' to understand a technology better, whose design is not accessible. The design' not accessible in this case is the ga…

  • Representation and self-reference

    Open Access•Karin Wenz•ARTICLE•Semiotica•2003•Cited by: 1•References: 1

  • Representation and self-reference

    Open Access•Karin Wenz•ARTICLE•Semiotica•2003•Cited by: 1•References: 1

  • Representation and self-reference

    Open Access•Karin Wenz•ARTICLE•Semiotica•2003•Cited by: 1•References: 1

  • Theorycrafting

    Karin Wenz•ARTICLE•Information Communication & Society•2013

    This article investigates theorycrafting, a cultural practice of gaming communities, to analyse the differences in participation, knowledge production and dissemination and to show the effect that this has on the community itself. Theorycrafting describes a process of reverse engineering, a process of extracting design blue prints' to understand a technology better, whose design is not accessible. The design' not accessible in this case is the ga…

  • Content

    Pablo Abend, Sonia Fizek et al.•ARTICLE•Digital Culture & Society•2020

  • Esports and Live Streaming

    Karin Wenz, T L Taylor et al.•ARTICLE•Digital Culture & Society•2020

  • Content

    Pablo Abend, Mathias Fuchs et al.•ARTICLE•Digital Culture & Society•2022

  • Content

    Mathias Fuchs, Karin Wenz•ARTICLE•Digital Culture & Society•2023

  • Title

    Mathias Fuchs, Karin Wenz•ARTICLE•Digital Culture & Society•2023

Computer Science (6 works) · Communication (2 works) · Digital Games and Media (2 works) · Open Source Software Innovations (2 works) · Public Administration and Political Analysis (2 works) · Sociology (2 works) · Artificial Intelligence (1 works) · Citizen journalism (1 works) · Conversation (1 works) · Environmental Science (1 works)

Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae