Arianna Maiorani
Biographic Data
| ID | 1679509 |
|---|---|
| NAME | Arianna Maiorani |
| GIVEN NAMES | Arianna |
| FAMILY NAME | Maiorani |
| SIGNATURE | MAIORANI A |
| AFFILIATIONS | Loughborough University |
| ORCID | 0000-0002-7216-1116 |
| VERIFIED | Yes |
| TOTAL WORKS | 7 |
| TOTAL CITATIONS | 1 |
| WORKS AS AUTHOR | 6 |
| WORKS AS EDITOR | 1 |
| FIRST PUBLICATION YEAR | 2007 |
| LATEST PUBLICATION YEAR | 2024 |
| H-INDEX | 1 |
The materiality key
This article is a critical reflection on the way the notion of materiality informed the project and the development of The Kinesemiotic Body project carried out by a UK and German research teams and of the model of analysis it adopted, the Functional Grammar of Dance. It starts with an excursus of some of the most interesting developments in other discipline that turned to the investigation of materiality as an epistemological perspective, and it…
Meaning in motion
Videogames are a semiotically rich medium, capable of utilizing virtually all modes of human expression (Ensslin 2012; Hawreliak 2018). Furthermore, they rely heavily on visual signification practices and have historically been the leading driver of advances in graphical technologies. This makes them ideal objects of study when examining animation trends, techniques, and representational practices. In this paper, we propose a novel methodological…
Towards semiotically driven empirical studies of ballet as a communicative form
This paper treats dance as a movement-based semiotic system, focusing on classical ballet as an example in order to show how dance can be made accessible to both detailed description and empirical investigation as a form of communication. The study contributes to a growing tradition of multidisciplinary research that looks at a variety of dance forms from the perspectives of linguistics, communication studies and social semiotics, drawing additio…
Developing Kinesemiotics
This article aims to test the applicability and the possibility of adaptation of the Functional Grammar of Dance, which is at the core of the development of the new interdisciplinary research area called Kinesemiotics. As a model of analysis for movement-based communication, the Functional Grammar of Dance has already been used for the analysis of classical ballet choreography, and it is currently employed in a collaborative research project invo…
Meaning Making in Text
Meaning Making in Text presents new insights into forms of communication in a range of contexts: cultural, linguistic, multimodal and educational. The thirteen chapters are all linked theoretically by
Reading movies as interactive messages
This article proposes a method to analyze movies at a sequence level in dynamic terms based on the functional framework of analysis derived from systemic functional linguistics and developed by multimodal discourse analysis, and which focuses on the use of locative Circumstances as affordances implicitly selecting changes of perspective. The two perspectives that will be taken into consideration have been elaborated through the study of how human…
Reloading’ movies into commercial reality
In 1999, the first episode of The Matrix movie trilogy was released, marking the beginning of a new trend in science fiction movies and also in the perception of motion pictures as interactive social and commercial events. This paper will analyze an aspect of The Matrix trilogy promotional campaign (1999–2003) focusing on the interplay between verbal and visual semiotics through a select corpus of posters. The method of analysis will be based bot…
Reading movies as interactive messages
This article proposes a method to analyze movies at a sequence level in dynamic terms based on the functional framework of analysis derived from systemic functional linguistics and developed by multimodal discourse analysis, and which focuses on the use of locative Circumstances as affordances implicitly selecting changes of perspective. The two perspectives that will be taken into consideration have been elaborated through the study of how human…
Reloading’ movies into commercial reality
In 1999, the first episode of The Matrix movie trilogy was released, marking the beginning of a new trend in science fiction movies and also in the perception of motion pictures as interactive social and commercial events. This paper will analyze an aspect of The Matrix trilogy promotional campaign (1999–2003) focusing on the interplay between verbal and visual semiotics through a select corpus of posters. The method of analysis will be based bot…
Reading movies as interactive messages
This article proposes a method to analyze movies at a sequence level in dynamic terms based on the functional framework of analysis derived from systemic functional linguistics and developed by multimodal discourse analysis, and which focuses on the use of locative Circumstances as affordances implicitly selecting changes of perspective. The two perspectives that will be taken into consideration have been elaborated through the study of how human…
Meaning Making in Text
Meaning Making in Text presents new insights into forms of communication in a range of contexts: cultural, linguistic, multimodal and educational. The thirteen chapters are all linked theoretically by
Towards semiotically driven empirical studies of ballet as a communicative form
This paper treats dance as a movement-based semiotic system, focusing on classical ballet as an example in order to show how dance can be made accessible to both detailed description and empirical investigation as a form of communication. The study contributes to a growing tradition of multidisciplinary research that looks at a variety of dance forms from the perspectives of linguistics, communication studies and social semiotics, drawing additio…
Developing Kinesemiotics
This article aims to test the applicability and the possibility of adaptation of the Functional Grammar of Dance, which is at the core of the development of the new interdisciplinary research area called Kinesemiotics. As a model of analysis for movement-based communication, the Functional Grammar of Dance has already been used for the analysis of classical ballet choreography, and it is currently employed in a collaborative research project invo…
The materiality key
This article is a critical reflection on the way the notion of materiality informed the project and the development of The Kinesemiotic Body project carried out by a UK and German research teams and of the model of analysis it adopted, the Functional Grammar of Dance. It starts with an excursus of some of the most interesting developments in other discipline that turned to the investigation of materiality as an epistemological perspective, and it…
Meaning in motion
Videogames are a semiotically rich medium, capable of utilizing virtually all modes of human expression (Ensslin 2012; Hawreliak 2018). Furthermore, they rely heavily on visual signification practices and have historically been the leading driver of advances in graphical technologies. This makes them ideal objects of study when examining animation trends, techniques, and representational practices. In this paper, we propose a novel methodological…
Computer Science (7 works) · Art (5 works) · Linguistics (5 works) · Sociology (5 works) · Language, Metaphor, and Cognition (4 works) · Visual arts (4 works) · Artificial Intelligence (3 works) · Engineering (3 works) · Philosophy (3 works) · Psychology (3 works)