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Moritz Wischert-Zielke

Biographic Data

ID1685184
NAMEMoritz Wischert-Zielke
GIVEN NAMESMoritz
FAMILY NAMEWischert-Zielke
SIGNATUREWISCHERT-ZIELKE M
AFFILIATIONSCatholic University of Eichstätt-Ingolstadt
ORCID0000-0003-4739-2358
VERIFIEDYes
TOTAL WORKS3
TOTAL CITATIONS0
AUTHOR COUNT3
EDITOR COUNT0
FIRST PUBLICATION YEAR2021
LATEST PUBLICATION YEAR2026
H-INDEX0
  • Mindspacing, Mental Health Discourse, and Midsommar (2019)

    Open Access•Moritz Wischert-Zielke•ARTICLE•CINEJ Cinema Journal•2026

    Numerous cultural analyses of mental health representation in visual media examine the discursive codes through which mind, mental health, and mental illness become intelligible. However, critical concepts for analyzing the spatialization of these phenomena in visual narratives remain underdeveloped. Building on the conceptual lenses of mindscapes and mindspaces from literature, film, and game studies, the present essay develops the conceptual to…

  • Rethinking playfulness: Things, bodies, and ideas as play partners and their agency in mediated sex, kink, and BDSM spaces

    Moritz Wischert-Zielke•ARTICLE•International Journal of Play•2024•References: 30

    Play and its material-semiotic configurations are being acknowledged more and more as creative and formative forces in socio-cultural spatialization. However, subject-centered epistemologies of the roles of materiality and the thing still haunt perspectives on play. This theoretical article critically approaches and reevaluates the concept of ‘playfulness’ via affect theory in a relational ontology of play. Thinking of playfulness as a relation b…

  • The Impulse-Image of Vampiric Capital and the Politics of Vision and Disability: Evil and Horror in Don’t Breathe

    Open Access•Moritz Wischert-Zielke•ARTICLE•CINEJ Cinema Journal•2021

    This article examines affective and semiotic aspects of Don’t Breathe’s construction of evil and horror. To work towards a post-genre approach to horror, evil and horror are re-examined and differentiated on a discursive level in a first theoretic step. The following film analysis takes Fede Álvarez’ 2016 horror film Don’t Breathe as its case. In a first part, it draws from the Marxian metaphor of vampiric capital and employs a Deleuzian approach…

No prominent works on this page.

  • The Impulse-Image of Vampiric Capital and the Politics of Vision and Disability: Evil and Horror in Don’t Breathe

    Open Access•Moritz Wischert-Zielke•ARTICLE•CINEJ Cinema Journal•2021

    This article examines affective and semiotic aspects of Don’t Breathe’s construction of evil and horror. To work towards a post-genre approach to horror, evil and horror are re-examined and differentiated on a discursive level in a first theoretic step. The following film analysis takes Fede Álvarez’ 2016 horror film Don’t Breathe as its case. In a first part, it draws from the Marxian metaphor of vampiric capital and employs a Deleuzian approach…

  • Rethinking playfulness: Things, bodies, and ideas as play partners and their agency in mediated sex, kink, and BDSM spaces

    Moritz Wischert-Zielke•ARTICLE•International Journal of Play•2024•References: 30

    Play and its material-semiotic configurations are being acknowledged more and more as creative and formative forces in socio-cultural spatialization. However, subject-centered epistemologies of the roles of materiality and the thing still haunt perspectives on play. This theoretical article critically approaches and reevaluates the concept of ‘playfulness’ via affect theory in a relational ontology of play. Thinking of playfulness as a relation b…

  • Mindspacing, Mental Health Discourse, and Midsommar (2019)

    Open Access•Moritz Wischert-Zielke•ARTICLE•CINEJ Cinema Journal•2026

    Numerous cultural analyses of mental health representation in visual media examine the discursive codes through which mind, mental health, and mental illness become intelligible. However, critical concepts for analyzing the spatialization of these phenomena in visual narratives remain underdeveloped. Building on the conceptual lenses of mindscapes and mindspaces from literature, film, and game studies, the present essay develops the conceptual to…

Aesthetics (2 works) · Art (2 works) · Epistemology (2 works) · Gothic Literature and Media Analysis (2 works) · Linguistics (2 works) · Philosophy (2 works) · Psychology (2 works) · Semiotics (2 works) · Sexuality, Behavior, and Technology (2 works) · Sociology (2 works)

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