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Luciano Gamberini

Biographic Data

ID1716352
NAMELuciano Gamberini
GIVEN NAMESLuciano
FAMILY NAMEGamberini
SIGNATUREGAMBERINI L
AFFILIATIONSUniversity of Padua
ORCID0000-0003-0461-2752
VERIFIEDYes
TOTAL WORKS15
TOTAL CITATIONS1
AUTHOR COUNT15
EDITOR COUNT0
FIRST PUBLICATION YEAR2005
LATEST PUBLICATION YEAR2026
H-INDEX1
  • Virtual and Augmented Reality in Sensory Marketing: A Systematic Review

    Open Access•Merylin Monaro, Valeria Orso et al.•ARTICLE•Human Behavior and Emerging…•2026

    This review is intended to provide an up‐to‐date overview of sensory marketing research exploiting virtual and augmented reality technologies in the retail scenario. The five senses play a fundamental role in the purchasing experience, and the lack of multisensorial interaction with the product is one of the factors that prevent e‐commerce from becoming the first choice of customers, especially for certain categories of products. Virtual and augm…

  • Enhancing shopping experience in augmented reality by customizing product manipulation modalities: A customer experience study

    Open Access•Merylin Monaro, Alice Bettelli et al.•ARTICLE•International Journal of…•2025

    In recent years, Augmented Reality (AR) technology has permeated various domains. This paper focuses on the critical aspect of enhancing customer interaction within AR e-commerce environments by investigating the impact of virtual product size manipulation on usability, user experience, and shopping satisfaction. We tested two manipulation modalities: an unconstrained scaling modality, enabling users to manually adjust product dimensions, and an …

  • Understanding workers’ psychological states and physiological responses during human–robot collaboration

    Open Access•Egle Maria Orlando, Federica Nenna et al.•ARTICLE•International Journal of…•2025

  • Similarity attracts, or does it? Studying personality-based convergence and sense of engagement with a digital health assistant

    Open Access•Anna Spagnolli, Enrico D’Agostini et al.•ARTICLE•Telematics and Informatics•2025

    Digital services aim to keep the users engaged by personalizing their offer. • Personalization is mainly via similarity with users’ characteristics/past choices. • Digital Health Assistants are chatbots implemented in health applications. • We created three personality-based linguistic variants of a Digital Health Assistant. • We tested the effect of user-DHA personality convergence on engagement. According to the similarity-attraction hypothesis…

  • Exploring age-related phenomena in VR-based teleoperations: A human-centered perspective for industry 5.0

    Federica Nenna, Davide Zanardi et al.•ARTICLE•Behaviour and Information…•2024

    The increasingly aging workforce is bringing particular attention to senior individuals in production sectors. While the interest in Virtual Reality (VR) applications for industrial robotics grows, the question of whether and how senior workers can withstand VR-based repetitive tasks arises. We here aimed to answer such questions by systematically assessing young and senior users’ experiential, behavioural, and cognitive factors during simulated …

  • Enhanced Interactivity in VR-based Telerobotics: An Eye-tracking Investigation of Human Performance and Workload

    Open Access•Federica Nenna, Davide Zanardi et al.•ARTICLE•International Journal of…•2023

    Virtual Reality (VR) is gaining ground in the robotics and teleoperation industry, opening new prospects as a novel computerized methodology to make humans interact with robots. In contrast with more conventional button-based teleoperations, VR allows users to use their physical movements to drive robotic systems in the virtual environment. The latest VR devices are also equipped with integrated eye-tracking, which constitutes an exceptional oppo…

  • Modeling the Conversation with Digital Health Assistants in Adherence Apps: Some Considerations on the Similarities and Differences with Familiar Medical Encounters

    Open Access•Anna Spagnolli, Giulia Cenzato et al.•ARTICLE•International Journal of…•2023

    Digital health assistants (DHAs) are conversational agents incorporated into health systems' interfaces, exploiting an intuitive interaction format appreciated by the users. At the same time, however, their conversational format can evoke interactional practices typical of health encounters with human doctors that might misguide the users. Awareness of the similarities and differences between novel mediated encounters and more familiar ones helps…

  • Co-Design in Electrical Medical Beds with Caregivers

    Open Access•Davide Bacchin, Gabriella Francesca Amalia Pernice et al.•ARTICLE•International Journal of…•2022

    Among the plethora of instruments present in healthcare environments, the hospital bed is undoubtedly one of the most important for patients and caregivers. However, their design usually follows a top-down approach without considering end-users opinions and desires. Exploiting Human-centered design (HCD) permits these users to have a substantial role in the final product outcome. This study aims to empower caregivers to express their opinion abou…

  • Facing with Collaborative Robots: The Subjective Experience in Senior and Younger Workers

    Open Access•Chiara Rossato, Patrik Pluchino et al.•ARTICLE•Cyberpsychology Behavior and…•2021

    In the past few years, collaborative robots (i.e., cobots) have been largely adopted within industrial manufacturing. Although robots can support companies and workers in carrying out complex activities and improving productivity, human factors related to cobot operators have not yet been thoroughly investigated. The present study aims to understand the subjective experience of younger and senior workers interacting with an industrial collaborati…

  • Augmented Reality as a research tool: Investigating cognitive-motor dual-task during outdoor navigation

    Open Access•Federica Nenna, Marco Zorzi et al.•ARTICLE•International Journal of…•2021

  • Spotting faked 5 stars ratings in E-Commerce using mouse dynamics

    Open Access•Merylin Monaro, Emanuela Cannonito et al.•ARTICLE•Computers in Human Behavior•2020

  • Subliminal Cueing of Selection Behavior in a Virtual Environment

    Gábor Aranyi, Sid Kouider et al.•ARTICLE•PRESENCE Virtual and Augmented…•2014

    The performance of current graphics engines makes it possible to incorporate subliminal cues within virtual environments (VEs), providing an additional way of communication, fully integrated with the exploration of a virtual scene. In order to advance the application of subliminal information in this area, it is necessary to explore in the psychological literature how techniques previously reported as rendering information subliminal can be succe…

  • Passengers’ activities during short trips on the London Underground

    Open Access•Luciano Gamberini, Anna Spagnolli et al.•ARTICLE•Transportation•2013

  • Oops, I forgot the light on! The cognitive mechanisms supporting the execution of energy saving behaviors

    Nicola Corradi, Konstantinos Priftis et al.•ARTICLE•Journal of Economic Psychology•2013•Cited by: 1•References: 67

  • Mediated Pointing and the Corporeal Field

    Anna Spagnolli, Luciano Gamberini et al.•ARTICLE•Intellectica Revue de l…•2005

    Pointage médiatisé et le champ corporel. «Pointer » est l'acte d'identification du réfèrent réalisé en positionnant une partie du corps dans une relation de contiguïté avec lui. Cet article traite d'un cas particulier de pointage, accompli au moyen d'outils digitaux contrôlés par les mouvements de l'usager. Il discute ce type de référence par rapport aux définitions des gestes de pointage présentes dans la littérature. Cette discussion se fonde s…

  • Oops, I forgot the light on! The cognitive mechanisms supporting the execution of energy saving behaviors

    Nicola Corradi, Konstantinos Priftis et al.•ARTICLE•Journal of Economic Psychology•2013•Cited by: 1•References: 67

  • Mediated Pointing and the Corporeal Field

    Anna Spagnolli, Luciano Gamberini et al.•ARTICLE•Intellectica Revue de l…•2005

    Pointage médiatisé et le champ corporel. «Pointer » est l'acte d'identification du réfèrent réalisé en positionnant une partie du corps dans une relation de contiguïté avec lui. Cet article traite d'un cas particulier de pointage, accompli au moyen d'outils digitaux contrôlés par les mouvements de l'usager. Il discute ce type de référence par rapport aux définitions des gestes de pointage présentes dans la littérature. Cette discussion se fonde s…

  • Passengers’ activities during short trips on the London Underground

    Open Access•Luciano Gamberini, Anna Spagnolli et al.•ARTICLE•Transportation•2013

  • Oops, I forgot the light on! The cognitive mechanisms supporting the execution of energy saving behaviors

    Nicola Corradi, Konstantinos Priftis et al.•ARTICLE•Journal of Economic Psychology•2013•Cited by: 1•References: 67

  • Subliminal Cueing of Selection Behavior in a Virtual Environment

    Gábor Aranyi, Sid Kouider et al.•ARTICLE•PRESENCE Virtual and Augmented…•2014

    The performance of current graphics engines makes it possible to incorporate subliminal cues within virtual environments (VEs), providing an additional way of communication, fully integrated with the exploration of a virtual scene. In order to advance the application of subliminal information in this area, it is necessary to explore in the psychological literature how techniques previously reported as rendering information subliminal can be succe…

  • Spotting faked 5 stars ratings in E-Commerce using mouse dynamics

    Open Access•Merylin Monaro, Emanuela Cannonito et al.•ARTICLE•Computers in Human Behavior•2020

  • Facing with Collaborative Robots: The Subjective Experience in Senior and Younger Workers

    Open Access•Chiara Rossato, Patrik Pluchino et al.•ARTICLE•Cyberpsychology Behavior and…•2021

    In the past few years, collaborative robots (i.e., cobots) have been largely adopted within industrial manufacturing. Although robots can support companies and workers in carrying out complex activities and improving productivity, human factors related to cobot operators have not yet been thoroughly investigated. The present study aims to understand the subjective experience of younger and senior workers interacting with an industrial collaborati…

  • Augmented Reality as a research tool: Investigating cognitive-motor dual-task during outdoor navigation

    Open Access•Federica Nenna, Marco Zorzi et al.•ARTICLE•International Journal of…•2021

  • Co-Design in Electrical Medical Beds with Caregivers

    Open Access•Davide Bacchin, Gabriella Francesca Amalia Pernice et al.•ARTICLE•International Journal of…•2022

    Among the plethora of instruments present in healthcare environments, the hospital bed is undoubtedly one of the most important for patients and caregivers. However, their design usually follows a top-down approach without considering end-users opinions and desires. Exploiting Human-centered design (HCD) permits these users to have a substantial role in the final product outcome. This study aims to empower caregivers to express their opinion abou…

  • Enhanced Interactivity in VR-based Telerobotics: An Eye-tracking Investigation of Human Performance and Workload

    Open Access•Federica Nenna, Davide Zanardi et al.•ARTICLE•International Journal of…•2023

    Virtual Reality (VR) is gaining ground in the robotics and teleoperation industry, opening new prospects as a novel computerized methodology to make humans interact with robots. In contrast with more conventional button-based teleoperations, VR allows users to use their physical movements to drive robotic systems in the virtual environment. The latest VR devices are also equipped with integrated eye-tracking, which constitutes an exceptional oppo…

  • Modeling the Conversation with Digital Health Assistants in Adherence Apps: Some Considerations on the Similarities and Differences with Familiar Medical Encounters

    Open Access•Anna Spagnolli, Giulia Cenzato et al.•ARTICLE•International Journal of…•2023

    Digital health assistants (DHAs) are conversational agents incorporated into health systems' interfaces, exploiting an intuitive interaction format appreciated by the users. At the same time, however, their conversational format can evoke interactional practices typical of health encounters with human doctors that might misguide the users. Awareness of the similarities and differences between novel mediated encounters and more familiar ones helps…

  • Exploring age-related phenomena in VR-based teleoperations: A human-centered perspective for industry 5.0

    Federica Nenna, Davide Zanardi et al.•ARTICLE•Behaviour and Information…•2024

    The increasingly aging workforce is bringing particular attention to senior individuals in production sectors. While the interest in Virtual Reality (VR) applications for industrial robotics grows, the question of whether and how senior workers can withstand VR-based repetitive tasks arises. We here aimed to answer such questions by systematically assessing young and senior users’ experiential, behavioural, and cognitive factors during simulated …

  • Enhancing shopping experience in augmented reality by customizing product manipulation modalities: A customer experience study

    Open Access•Merylin Monaro, Alice Bettelli et al.•ARTICLE•International Journal of…•2025

    In recent years, Augmented Reality (AR) technology has permeated various domains. This paper focuses on the critical aspect of enhancing customer interaction within AR e-commerce environments by investigating the impact of virtual product size manipulation on usability, user experience, and shopping satisfaction. We tested two manipulation modalities: an unconstrained scaling modality, enabling users to manually adjust product dimensions, and an …

  • Understanding workers’ psychological states and physiological responses during human–robot collaboration

    Open Access•Egle Maria Orlando, Federica Nenna et al.•ARTICLE•International Journal of…•2025

  • Similarity attracts, or does it? Studying personality-based convergence and sense of engagement with a digital health assistant

    Open Access•Anna Spagnolli, Enrico D’Agostini et al.•ARTICLE•Telematics and Informatics•2025

    Digital services aim to keep the users engaged by personalizing their offer. • Personalization is mainly via similarity with users’ characteristics/past choices. • Digital Health Assistants are chatbots implemented in health applications. • We created three personality-based linguistic variants of a Digital Health Assistant. • We tested the effect of user-DHA personality convergence on engagement. According to the similarity-attraction hypothesis…

  • Virtual and Augmented Reality in Sensory Marketing: A Systematic Review

    Open Access•Merylin Monaro, Valeria Orso et al.•ARTICLE•Human Behavior and Emerging…•2026

    This review is intended to provide an up‐to‐date overview of sensory marketing research exploiting virtual and augmented reality technologies in the retail scenario. The five senses play a fundamental role in the purchasing experience, and the lack of multisensorial interaction with the product is one of the factors that prevent e‐commerce from becoming the first choice of customers, especially for certain categories of products. Virtual and augm…

Psychology (11 works) · Computer Science (10 works) · Artificial Intelligence (9 works) · Human–computer interaction (7 works) · Engineering (6 works) · Virtual Reality Applications and Impacts (6 works) · Applied Psychology (5 works) · Cognitive psychology (5 works) · Human-Automation Interaction and Safety (5 works) · Robot (4 works)

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