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Jacquelyn Ford Morie

Datos Biográficos

ID173520
NOMBREJacquelyn Ford Morie
NOMBRESJacquelyn Ford
APELLIDOMorie
FIRMAMORIE J F
AFILIACIONESUniversity of Southern California
ORCID0000-0002-4934-4715
VERIFICADOSí
TOTAL DE OBRAS6
TOTAL DE CITAS2
TOTAL COMO AUTOR6
TOTAL COMO EDITOR0
PRIMER AÑO DE PUBLICACIÓN1996
AÑO MÁS RECIENTE DE PUBLICACIÓN2025
ÍNDICE H1
  • Analysis and Perspectives on the ANA Avatar XPRIZE Competition

    Open Access•Kris Hauser, Eleanor Watson et al.•ARTICLE•International Journal of Social…•2025

  • Virtual Chironomia

    Open Access•Gustav Verhulsdonck, Jacquelyn Ford Morie•ARTICLE•Journal of Virtual Worlds Research•2009

    Online virtual worlds offer new ways to explore evolving forms of social interaction, including the use of non-verbal elements used in conjunction with other communication modalities of text and voice. Ancient rhetorician Cicero coined the term “chironomia” for non-verbal communication elements that were used in a persuasive manner. Non-verbal communication is an inherently human trait and, while virtual worlds provide an immersive space for inte…

  • Performing in (virtual) spaces

    Jacquelyn Ford Morie•ARTICLE•International Journal of…•2007

    This paper focuses on how the body has been recontextualised in the age of digital technology, especially through the phenomenon of Virtual Reality, and specifically on fully immersive VR environments made as art or performative installations. It discusses the progress\ion in form and function from other digital media or ‘cybermedia’ to fully immersive virtual environments (VEs). This paper attempts to explicate the specialised and intrinsic qual…

  • Sustainable Play

    Open Access•Celia Pearce, Tracy Fullerton et al.•ARTICLE•Games and Culture•2007•Citada por: 2•Referencias: 1

    This article suggests a revisit of the New Games movement, formed by Stewart Brand and others in the early 1970s in the United States as a response to the Vietnam War, against a backdrop of dramatic social and economic change fueled by a looming energy crisis, civil rights, feminism, and unhealthy widespread drug abuse. Like-minded contemporaries R. Buckminster Fuller (World Game), Robert Smithson (Spiral Jetty), and Christo and Jean-Claude (Vall…

  • Computer Animations

    Jacquelyn Ford Morie•ARTICLE•Leonardo•1998

  • Virtopia

    Mike Goslin, Jacquelyn Ford Morie•ARTICLE•Leonardo•1996

    Many contemporary virtual environments fail to provide participants with rich and intriguing experiences. This is true not only because of limitations in display and processing power in graphics computers currently available, but also because few people create virtual worlds in the context of artistic expression. Key to providing intriguing and engaging worlds is an understanding of the power of emotional content. The authors propose that an emot…

  • Sustainable Play

    Open Access•Celia Pearce, Tracy Fullerton et al.•ARTICLE•Games and Culture•2007•Citada por: 2•Referencias: 1

    This article suggests a revisit of the New Games movement, formed by Stewart Brand and others in the early 1970s in the United States as a response to the Vietnam War, against a backdrop of dramatic social and economic change fueled by a looming energy crisis, civil rights, feminism, and unhealthy widespread drug abuse. Like-minded contemporaries R. Buckminster Fuller (World Game), Robert Smithson (Spiral Jetty), and Christo and Jean-Claude (Vall…

  • Virtopia

    Mike Goslin, Jacquelyn Ford Morie•ARTICLE•Leonardo•1996

    Many contemporary virtual environments fail to provide participants with rich and intriguing experiences. This is true not only because of limitations in display and processing power in graphics computers currently available, but also because few people create virtual worlds in the context of artistic expression. Key to providing intriguing and engaging worlds is an understanding of the power of emotional content. The authors propose that an emot…

  • Computer Animations

    Jacquelyn Ford Morie•ARTICLE•Leonardo•1998

  • Performing in (virtual) spaces

    Jacquelyn Ford Morie•ARTICLE•International Journal of…•2007

    This paper focuses on how the body has been recontextualised in the age of digital technology, especially through the phenomenon of Virtual Reality, and specifically on fully immersive VR environments made as art or performative installations. It discusses the progress\ion in form and function from other digital media or ‘cybermedia’ to fully immersive virtual environments (VEs). This paper attempts to explicate the specialised and intrinsic qual…

  • Sustainable Play

    Open Access•Celia Pearce, Tracy Fullerton et al.•ARTICLE•Games and Culture•2007•Citada por: 2•Referencias: 1

    This article suggests a revisit of the New Games movement, formed by Stewart Brand and others in the early 1970s in the United States as a response to the Vietnam War, against a backdrop of dramatic social and economic change fueled by a looming energy crisis, civil rights, feminism, and unhealthy widespread drug abuse. Like-minded contemporaries R. Buckminster Fuller (World Game), Robert Smithson (Spiral Jetty), and Christo and Jean-Claude (Vall…

  • Virtual Chironomia

    Open Access•Gustav Verhulsdonck, Jacquelyn Ford Morie•ARTICLE•Journal of Virtual Worlds Research•2009

    Online virtual worlds offer new ways to explore evolving forms of social interaction, including the use of non-verbal elements used in conjunction with other communication modalities of text and voice. Ancient rhetorician Cicero coined the term “chironomia” for non-verbal communication elements that were used in a persuasive manner. Non-verbal communication is an inherently human trait and, while virtual worlds provide an immersive space for inte…

  • Analysis and Perspectives on the ANA Avatar XPRIZE Competition

    Open Access•Kris Hauser, Eleanor Watson et al.•ARTICLE•International Journal of Social…•2025

Computer Science (5 obras) · Human–computer interaction (5 obras) · Multimedia (3 obras) · Art (2 obras) · Avatar (2 obras) · Digital Games and Media (2 obras) · Psychology (2 obras) · Virtual reality (2 obras) · Academic and Historical Perspectives in Psychology (1 obras) · Aesthetics (1 obras)

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