Skip to main content

ETHNOS_APP

Home • Search • Journals • List 0

Marcello Carrozzino

Biographic Data

ID1747126
NAMEMarcello Carrozzino
GIVEN NAMESMarcello
FAMILY NAMECarrozzino
SIGNATURECARROZZINO M
AFFILIATIONSScuola Superiore Sant'Anna
ORCID0000-0002-5268-7321
VERIFIEDYes
TOTAL WORKS10
TOTAL CITATIONS33
WORKS AS AUTHOR10
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2010
LATEST PUBLICATION YEAR2023
H-INDEX2
  • Comparison between Standard Expository Cognitive Behavioral Therapy (CBT-E) and Immersive Virtual Reality CBT (CBT-VR) for Rehabilitation of Patients Affected by Occupational Stress Disorders

    Open Access•Rodolfo Buselli, Martina Corsi et al.•ARTICLE•International Journal of…•2023

    Work-related stress presents a significant impact on work performance and physical health. It has been associated with the onset of a multitude of symptoms that can lead to occupational stress diseases, namely Adjustment Disorder and Post-Traumatic Stress Disorder. The literature has evidenced that "exposure therapy" of cognitive-behavioral training (CBT-E) seems to be the most effective technique to manage stress symptoms, including work stress …

  • Virtual humans in cultural heritage ICT applications

    Open Access•Octavian M Machidon, Octavian Machidon et al.•ARTICLE•Journal of Cultural Heritage•2018

    Virtual Reality (VR) is becoming an increasingly important tool for the research, the communication and the popularization of cultural heritage. A great deal of 3D interactive reconstructions of artefacts, monuments and entire sites have been realized which meet the consent of both specialist and public at large. However, until a few years ago most of these reconstructions were basically static and often missing an important factor: human presenc…

  • An immersive information system for the communication of the restoration of Simone Martini's Polyptich

    Open Access•Marcello Carrozzino, C Evangelista et al.•ARTICLE•Journal of Cultural Heritage•2015

  • Virtual reconstruction of paintings as a tool for research and learning

    Open Access•Marcello Carrozzino, C Evangelista et al.•ARTICLE•Journal of Cultural Heritage•2013•Cited by: 2

  • Designing interaction metaphors for Web3D cultural dissemination

    Open Access•Marcello Carrozzino, Nicoletta Bruno et al.•ARTICLE•Journal of Cultural Heritage•2012

  • Communicating Archaeological Risk with Web-Based Virtual Reality

    Open Access•G Landeschi, Italy IMT Lucca et al.•ARTICLE•Internet Archaeology•2011

  • Communicating Archaeological Risk with Web-Based Virtual Reality

    Open Access•Italy IMT Lucca, G Landeschi et al.•ARTICLE•Internet Archaeology•2011•Cited by: 1•References: 4

    In the last decade 3D technologies have become very effective and are widely used for managing and interpreting archaeological data. A better way to perceive, understand and communicate Cultural Heritage has been achieved through VR applications, which have enabled archaeologists to make both reconstructions of original landscapes and to put artefacts in their original context. Furthermore, the exponential growth of the Web has led to a massive a…

  • Isee

    Open Access•Laura Pecchioli, Marcello Carrozzino et al.•ARTICLE•Journal of Cultural Heritage•2011•Cited by: 4

  • Virtually preserving the intangible heritage of artistic handicraft

    Open Access•Marcello Carrozzino, Alessandra Scucces et al.•ARTICLE•Journal of Cultural Heritage•2011•References: 3

  • Beyond virtual museums

    Open Access•Marcello Carrozzino, Massimo Bergamasco•ARTICLE•Journal of Cultural Heritage•2010•Cited by: 26•References: 1

  • Beyond virtual museums

    Open Access•Marcello Carrozzino, Massimo Bergamasco•ARTICLE•Journal of Cultural Heritage•2010•Cited by: 26•References: 1

  • Isee

    Open Access•Laura Pecchioli, Marcello Carrozzino et al.•ARTICLE•Journal of Cultural Heritage•2011•Cited by: 4

  • Virtual reconstruction of paintings as a tool for research and learning

    Open Access•Marcello Carrozzino, C Evangelista et al.•ARTICLE•Journal of Cultural Heritage•2013•Cited by: 2

  • Communicating Archaeological Risk with Web-Based Virtual Reality

    Open Access•Italy IMT Lucca, G Landeschi et al.•ARTICLE•Internet Archaeology•2011•Cited by: 1•References: 4

    In the last decade 3D technologies have become very effective and are widely used for managing and interpreting archaeological data. A better way to perceive, understand and communicate Cultural Heritage has been achieved through VR applications, which have enabled archaeologists to make both reconstructions of original landscapes and to put artefacts in their original context. Furthermore, the exponential growth of the Web has led to a massive a…

  • Beyond virtual museums

    Open Access•Marcello Carrozzino, Massimo Bergamasco•ARTICLE•Journal of Cultural Heritage•2010•Cited by: 26•References: 1

  • Communicating Archaeological Risk with Web-Based Virtual Reality

    Open Access•G Landeschi, Italy IMT Lucca et al.•ARTICLE•Internet Archaeology•2011

  • Communicating Archaeological Risk with Web-Based Virtual Reality

    Open Access•Italy IMT Lucca, G Landeschi et al.•ARTICLE•Internet Archaeology•2011•Cited by: 1•References: 4

    In the last decade 3D technologies have become very effective and are widely used for managing and interpreting archaeological data. A better way to perceive, understand and communicate Cultural Heritage has been achieved through VR applications, which have enabled archaeologists to make both reconstructions of original landscapes and to put artefacts in their original context. Furthermore, the exponential growth of the Web has led to a massive a…

  • Isee

    Open Access•Laura Pecchioli, Marcello Carrozzino et al.•ARTICLE•Journal of Cultural Heritage•2011•Cited by: 4

  • Virtually preserving the intangible heritage of artistic handicraft

    Open Access•Marcello Carrozzino, Alessandra Scucces et al.•ARTICLE•Journal of Cultural Heritage•2011•References: 3

  • Designing interaction metaphors for Web3D cultural dissemination

    Open Access•Marcello Carrozzino, Nicoletta Bruno et al.•ARTICLE•Journal of Cultural Heritage•2012

  • Virtual reconstruction of paintings as a tool for research and learning

    Open Access•Marcello Carrozzino, C Evangelista et al.•ARTICLE•Journal of Cultural Heritage•2013•Cited by: 2

  • An immersive information system for the communication of the restoration of Simone Martini's Polyptich

    Open Access•Marcello Carrozzino, C Evangelista et al.•ARTICLE•Journal of Cultural Heritage•2015

  • Virtual humans in cultural heritage ICT applications

    Open Access•Octavian M Machidon, Octavian Machidon et al.•ARTICLE•Journal of Cultural Heritage•2018

    Virtual Reality (VR) is becoming an increasingly important tool for the research, the communication and the popularization of cultural heritage. A great deal of 3D interactive reconstructions of artefacts, monuments and entire sites have been realized which meet the consent of both specialist and public at large. However, until a few years ago most of these reconstructions were basically static and often missing an important factor: human presenc…

  • Comparison between Standard Expository Cognitive Behavioral Therapy (CBT-E) and Immersive Virtual Reality CBT (CBT-VR) for Rehabilitation of Patients Affected by Occupational Stress Disorders

    Open Access•Rodolfo Buselli, Martina Corsi et al.•ARTICLE•International Journal of…•2023

    Work-related stress presents a significant impact on work performance and physical health. It has been associated with the onset of a multitude of symptoms that can lead to occupational stress diseases, namely Adjustment Disorder and Post-Traumatic Stress Disorder. The literature has evidenced that "exposure therapy" of cognitive-behavioral training (CBT-E) seems to be the most effective technique to manage stress symptoms, including work stress …

Computer Science (9 works) · 3D Surveying and Cultural Heritage (6 works) · Human–computer interaction (6 works) · Virtual reality (5 works) · Cultural heritage (4 works) · Archaeological Research and Protection (3 works) · Archaeology (3 works) · Art (3 works) · Augmented Reality Applications (3 works) · History (3 works)

Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae