Marcello Carrozzino
Biographic Data
| ID | 1747126 |
|---|---|
| NAME | Marcello Carrozzino |
| GIVEN NAMES | Marcello |
| FAMILY NAME | Carrozzino |
| SIGNATURE | CARROZZINO M |
| AFFILIATIONS | Scuola Superiore Sant'Anna |
| ORCID | 0000-0002-5268-7321 |
| VERIFIED | Yes |
| TOTAL WORKS | 10 |
| TOTAL CITATIONS | 33 |
| WORKS AS AUTHOR | 10 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2010 |
| LATEST PUBLICATION YEAR | 2023 |
| H-INDEX | 2 |
Comparison between Standard Expository Cognitive Behavioral Therapy (CBT-E) and Immersive Virtual Reality CBT (CBT-VR) for Rehabilitation of Patients Affected by Occupational Stress Disorders
Work-related stress presents a significant impact on work performance and physical health. It has been associated with the onset of a multitude of symptoms that can lead to occupational stress diseases, namely Adjustment Disorder and Post-Traumatic Stress Disorder. The literature has evidenced that "exposure therapy" of cognitive-behavioral training (CBT-E) seems to be the most effective technique to manage stress symptoms, including work stress …
Virtual humans in cultural heritage ICT applications
Virtual Reality (VR) is becoming an increasingly important tool for the research, the communication and the popularization of cultural heritage. A great deal of 3D interactive reconstructions of artefacts, monuments and entire sites have been realized which meet the consent of both specialist and public at large. However, until a few years ago most of these reconstructions were basically static and often missing an important factor: human presenc…
An immersive information system for the communication of the restoration of Simone Martini's Polyptich
Virtual reconstruction of paintings as a tool for research and learning
Designing interaction metaphors for Web3D cultural dissemination
Communicating Archaeological Risk with Web-Based Virtual Reality
Communicating Archaeological Risk with Web-Based Virtual Reality
In the last decade 3D technologies have become very effective and are widely used for managing and interpreting archaeological data. A better way to perceive, understand and communicate Cultural Heritage has been achieved through VR applications, which have enabled archaeologists to make both reconstructions of original landscapes and to put artefacts in their original context. Furthermore, the exponential growth of the Web has led to a massive a…
Isee
Virtually preserving the intangible heritage of artistic handicraft
Beyond virtual museums
Beyond virtual museums
Isee
Virtual reconstruction of paintings as a tool for research and learning
Communicating Archaeological Risk with Web-Based Virtual Reality
In the last decade 3D technologies have become very effective and are widely used for managing and interpreting archaeological data. A better way to perceive, understand and communicate Cultural Heritage has been achieved through VR applications, which have enabled archaeologists to make both reconstructions of original landscapes and to put artefacts in their original context. Furthermore, the exponential growth of the Web has led to a massive a…
Beyond virtual museums
Communicating Archaeological Risk with Web-Based Virtual Reality
Communicating Archaeological Risk with Web-Based Virtual Reality
In the last decade 3D technologies have become very effective and are widely used for managing and interpreting archaeological data. A better way to perceive, understand and communicate Cultural Heritage has been achieved through VR applications, which have enabled archaeologists to make both reconstructions of original landscapes and to put artefacts in their original context. Furthermore, the exponential growth of the Web has led to a massive a…
Isee
Virtually preserving the intangible heritage of artistic handicraft
Designing interaction metaphors for Web3D cultural dissemination
Virtual reconstruction of paintings as a tool for research and learning
An immersive information system for the communication of the restoration of Simone Martini's Polyptich
Virtual humans in cultural heritage ICT applications
Virtual Reality (VR) is becoming an increasingly important tool for the research, the communication and the popularization of cultural heritage. A great deal of 3D interactive reconstructions of artefacts, monuments and entire sites have been realized which meet the consent of both specialist and public at large. However, until a few years ago most of these reconstructions were basically static and often missing an important factor: human presenc…
Comparison between Standard Expository Cognitive Behavioral Therapy (CBT-E) and Immersive Virtual Reality CBT (CBT-VR) for Rehabilitation of Patients Affected by Occupational Stress Disorders
Work-related stress presents a significant impact on work performance and physical health. It has been associated with the onset of a multitude of symptoms that can lead to occupational stress diseases, namely Adjustment Disorder and Post-Traumatic Stress Disorder. The literature has evidenced that "exposure therapy" of cognitive-behavioral training (CBT-E) seems to be the most effective technique to manage stress symptoms, including work stress …
Computer Science (9 works) · 3D Surveying and Cultural Heritage (6 works) · Human–computer interaction (6 works) · Virtual reality (5 works) · Cultural heritage (4 works) · Archaeological Research and Protection (3 works) · Archaeology (3 works) · Art (3 works) · Augmented Reality Applications (3 works) · History (3 works)