Michael G Trotter
Biographic Data
| ID | 1758022 |
|---|---|
| NAME | Michael G Trotter |
| GIVEN NAMES | Michael G |
| FAMILY NAME | Trotter |
| SIGNATURE | TROTTER M G |
| AFFILIATIONS | Umeå University |
| ORCID | 0000-0003-4386-2033 |
| VERIFIED | Yes |
| TOTAL WORKS | 7 |
| TOTAL CITATIONS | 1 |
| AUTHOR COUNT | 7 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2020 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 1 |
Health and health-related behaviors in esports players: An international survey of playtime and nationality differences
Introduction Esports participation is expanding rapidly, yet evidence on players' health and health-related behaviors remains limited and inconsistent. This study examined health indicators and health-related behaviors in esports players and explored differences by weekly playtime and nationality. Methods A cross-sectional online survey was completed by 413 esports players from 48 nationalities. Measures included body mass index (BMI), physical a…
“I Don’t Believe Any Qualifications Are Required”: Exploring Global Stakeholders’ Perspectives Towards the Developmental Experiences of Esports Coaches
Esports is a global industry, with coaches widely regarded as having a pivotal role in facilitating player development and enhancing performance. Despite this, limited research has investigated the developmental experiences of esports coaches and how they are valued by diverse stakeholder groups. Consequently, the aim of this research is to explore global stakeholders’ perspectives towards the developmental experiences of esports coaches. Data we…
Parental support in esports through the lens of the theory of planned behaviour
Esports have grown substantially in the last decade and may be an effective way of engaging and exposing the youth, who is not actively participating in traditional sports, to the benefits of sports related performance environments. However, due to negative stereotypes about gamers and concerns about esports, parents might be hesitant to support their children's esports participation and may instead actively discourage it. The purpose of this per…
Caffeine improves the shooting performance and reaction time of first-person shooter esports players: A dose-response study
Caffeine is recognized as one of the most effective dietary ergogenic aids in sports, yet its evidence-based effectiveness in esports is unclear. This study investigated the effects of two different doses of caffeine on the shooting performance and reaction time of 24 first-person shooter (FPS) esports players (22 men, 2 women; age = 22.29 ± 2.91 years). Participants completed three experimental trials in which they consumed either a water contro…
KovaaK's aim trainer as a reliable metrics platform for assessing shooting proficiency in esports players: A Pilot Study
Esports research lacks game-based metrics platforms appropriate for adequately capturing esports performance. The aim of this pilot study was to assess the reliability of the KovaaK's first-person shooter (FPS) aim trainer as a metrics platform for assessing shooting proficiency in esports players. Ten FPS esports players completed two identical experimental trials (T) separated by three to five days. Each trial included four rounds (R) of testin…
Terminology matters: Defining the esports athlete
OPINION article Front. Sports Act. Living, 25 August 2023Sec. The History, Culture and Sociology of Sports Volume 5 - 2023 | https://doi.org/10.3389/fspor.2023.1232028
The Association between Esports Participation, Health and Physical Activity Behaviour
We investigated the association between obesity, self-reported physical activity, cigarette smoking, alcohol consumption, and perceived health in esports players, and the influence of player in-game rank. Data was collected with an online survey with an international participant sample of esports players representing five esports and all skill levels ( n = 1772). Esports players were more likely to be categorized as normal weight, or obesity clas…
KovaaK's aim trainer as a reliable metrics platform for assessing shooting proficiency in esports players: A Pilot Study
Esports research lacks game-based metrics platforms appropriate for adequately capturing esports performance. The aim of this pilot study was to assess the reliability of the KovaaK's first-person shooter (FPS) aim trainer as a metrics platform for assessing shooting proficiency in esports players. Ten FPS esports players completed two identical experimental trials (T) separated by three to five days. Each trial included four rounds (R) of testin…
The Association between Esports Participation, Health and Physical Activity Behaviour
We investigated the association between obesity, self-reported physical activity, cigarette smoking, alcohol consumption, and perceived health in esports players, and the influence of player in-game rank. Data was collected with an online survey with an international participant sample of esports players representing five esports and all skill levels ( n = 1772). Esports players were more likely to be categorized as normal weight, or obesity clas…
Terminology matters: Defining the esports athlete
OPINION article Front. Sports Act. Living, 25 August 2023Sec. The History, Culture and Sociology of Sports Volume 5 - 2023 | https://doi.org/10.3389/fspor.2023.1232028
Parental support in esports through the lens of the theory of planned behaviour
Esports have grown substantially in the last decade and may be an effective way of engaging and exposing the youth, who is not actively participating in traditional sports, to the benefits of sports related performance environments. However, due to negative stereotypes about gamers and concerns about esports, parents might be hesitant to support their children's esports participation and may instead actively discourage it. The purpose of this per…
Caffeine improves the shooting performance and reaction time of first-person shooter esports players: A dose-response study
Caffeine is recognized as one of the most effective dietary ergogenic aids in sports, yet its evidence-based effectiveness in esports is unclear. This study investigated the effects of two different doses of caffeine on the shooting performance and reaction time of 24 first-person shooter (FPS) esports players (22 men, 2 women; age = 22.29 ± 2.91 years). Participants completed three experimental trials in which they consumed either a water contro…
KovaaK's aim trainer as a reliable metrics platform for assessing shooting proficiency in esports players: A Pilot Study
Esports research lacks game-based metrics platforms appropriate for adequately capturing esports performance. The aim of this pilot study was to assess the reliability of the KovaaK's first-person shooter (FPS) aim trainer as a metrics platform for assessing shooting proficiency in esports players. Ten FPS esports players completed two identical experimental trials (T) separated by three to five days. Each trial included four rounds (R) of testin…
“I Don’t Believe Any Qualifications Are Required”: Exploring Global Stakeholders’ Perspectives Towards the Developmental Experiences of Esports Coaches
Esports is a global industry, with coaches widely regarded as having a pivotal role in facilitating player development and enhancing performance. Despite this, limited research has investigated the developmental experiences of esports coaches and how they are valued by diverse stakeholder groups. Consequently, the aim of this research is to explore global stakeholders’ perspectives towards the developmental experiences of esports coaches. Data we…
Health and health-related behaviors in esports players: An international survey of playtime and nationality differences
Introduction Esports participation is expanding rapidly, yet evidence on players' health and health-related behaviors remains limited and inconsistent. This study examined health indicators and health-related behaviors in esports players and explored differences by weekly playtime and nationality. Methods A cross-sectional online survey was completed by 413 esports players from 48 nationalities. Measures included body mass index (BMI), physical a…
Psychology (5 works) · Computer Science (4 works) · Digital Games and Media (4 works) · Impact of Technology on Adolescents (4 works) · Educational Games and Gamification (3 works) · Alcohol consumption (2 works) · Medicine (2 works) · Motivation and Self-Concept in Sports (2 works) · Sociology (2 works) · Aeronautics (1 works)