Federico Alvarez Igarzábal
Dados Biográficos
| ID | 1762697 |
|---|---|
| NOME | Federico Alvarez Igarzábal |
| PRENOMES | Federico Alvarez |
| SOBRENOME | Igarzábal |
| ASSINATURA | IGARZÁBAL F A |
| AFILIAÇÕES | Institute for Frontier Areas of Psychology and Mental Health |
| ORCID | 0000-0002-1335-5340 |
| VERIFICADO | Sim |
| TOTAL DE OBRAS | 12 |
| TOTAL DE CITAÇÕES | 1 |
| TOTAL COMO AUTOR | 12 |
| TOTAL COMO EDITOR | 0 |
| PRIMEIRO ANO DE PUBLICAÇÃO | 2019 |
| ANO MAIS RECENTE DE PUBLICAÇÃO | 2022 |
| ÍNDICE H | 1 |
The Blursday database as a resource to study subjective temporalities during Covid-19
The COVID-19 pandemic and associated lockdowns triggered worldwide changes in the daily routines of human experience. The Blursday database provides repeated measures of subjective time and related processes from participants in nine countries tested on 14 questionnaires and 15 behavioural tasks during the COVID-19 pandemic. A total of 2,840 participants completed at least one task, and 439 participants completed all tasks in the first session. T…
Time and Space in Video Games
Video games are temporal artifacts: They change with time as players interact with them in accordance with rules. In this study, Federico Alvarez Igarzábal investigates the formal aspects of video games that determine how these changes are produced and sequenced. Theories of time perception drawn from the cognitive sciences lay the groundwork for an in-depth analysis of these features, making for a comprehensive account of time in this novel medi…
Predictive Thinking in Virtual Worlds
The Hybrid Narrator
Structuring Gametime
Marshmallows and Bullets
The Groundhog Day Effect
The State Machine and the Present Moment
Cause, Effect, and Player-Centric Time
The Speed of Time
Conclusion
Chekhov's BFG
The Blursday database as a resource to study subjective temporalities during Covid-19
The COVID-19 pandemic and associated lockdowns triggered worldwide changes in the daily routines of human experience. The Blursday database provides repeated measures of subjective time and related processes from participants in nine countries tested on 14 questionnaires and 15 behavioural tasks during the COVID-19 pandemic. A total of 2,840 participants completed at least one task, and 439 participants completed all tasks in the first session. T…
Predictive Thinking in Virtual Worlds
The Hybrid Narrator
Structuring Gametime
Marshmallows and Bullets
The Groundhog Day Effect
The State Machine and the Present Moment
Cause, Effect, and Player-Centric Time
The Speed of Time
Conclusion
Chekhov's BFG
Time and Space in Video Games
Video games are temporal artifacts: They change with time as players interact with them in accordance with rules. In this study, Federico Alvarez Igarzábal investigates the formal aspects of video games that determine how these changes are produced and sequenced. Theories of time perception drawn from the cognitive sciences lay the groundwork for an in-depth analysis of these features, making for a comprehensive account of time in this novel medi…
The Blursday database as a resource to study subjective temporalities during Covid-19
The COVID-19 pandemic and associated lockdowns triggered worldwide changes in the daily routines of human experience. The Blursday database provides repeated measures of subjective time and related processes from participants in nine countries tested on 14 questionnaires and 15 behavioural tasks during the COVID-19 pandemic. A total of 2,840 participants completed at least one task, and 439 participants completed all tasks in the first session. T…
Computer Science (8 obras) · Psychology (4 obras) · Art (2 obras) · Cybernetics and Technology in Society (2 obras) · Digital Games and Media (2 obras) · History (2 obras) · Human–computer interaction (2 obras) · Perception (2 obras) · Algorithm (1 obras) · Animal Ecology and Behavior Studies (1 obras)