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José Ramón Lizárraga

Biographic Data

ID179498
NAMEJosé Ramón Lizárraga
GIVEN NAMESJosé Ramón
FAMILY NAMELizárraga
SIGNATURELIZÁRRAGA J R
AFFILIATIONSUniversity of California, Berkeley
ORCID0000-0001-6803-2234
VERIFIEDYes
TOTAL WORKS12
TOTAL CITATIONS18
WORKS AS AUTHOR12
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2017
LATEST PUBLICATION YEAR2026
H-INDEX2
  • Learning, development, and Theory in motion

    Karlyn Adams-Wiggins, Aydin Bal et al.•ARTICLE•Mind Culture and Activity•2026

    This issue of Mind, Culture, and Activity assembles a set of articles that, in various ways, return us to the core questions the journal strives to engage with: questions of learning, development, ...

  • Rogue Jotería Platformization

    Open Access•José Ramón Lizárraga, Arturo Cortez et al.•ARTICLE•International Journal of…•2025•References: 2

  • From inclusive schools to inclusive societies

    Open Access•Fabio Maratia, Beatrice Bobba et al.•ARTICLE•International Journal of…•2025•Cited by: 3•References: 7

  • Interrogating the notion of giving voice

    Arturo Cortez, José Ramón Lizárraga et al.•ARTICLE•Mind Culture and Activity•2024

    This paper illuminates how a young person and adults learned to design for robust learning in the context of video-game play. We argue that consequential learning can emerge through the intentional design of learning spaces where normative conceptions of novice and expert are re-imagined. Our analyses revealed that everyday digital game play was a rich zone of learning, fostering principled polyphony: the orchestration and symphonic arrangement o…

  • AlgoRitmo Literacies In Gaming

    Open Access•Arturo Cortez, José Ramón Lizárraga et al.•ARTICLE•Reading Research Quarterly•2024•Cited by: 2•References: 25

    This article reports on findings from a social design‐based study conducted with an intergenerational group of youth, educators and researchers participating in the Learning to Transform (LiTT) Gaming Lab. We advance the notion of AlgoRitmo Literacies, to highlight the ingenuity of youth and educators as they used a tool called Character AI to author lore emerging within a virtual city called LiTT City. We conceptualize AlgoRitmo—a play on the wo…

  • MCA editorial - vol 31 issue 3-4

    Karlyn Adams-Wiggins, Aydin Bal et al.•ARTICLE•Mind Culture and Activity•2024

  • Regenerating CHAT through learners' voices and collectivism

    Karlyn Adams-Wiggins, Aydin Bal et al.•ARTICLE•Mind Culture and Activity•2024•References: 1

  • Cyborg sociopolitical reconfigurations

    José Ramón Lizárraga•ARTICLE•Journal of the Learning Sciences•2023

    Background Everyday digital technologies play an important role in mediating human activity that is socio-political and humanizing. The everyday cyborg engages in speculative fabulation that is about fantastical new world-making in times of multiple crises. The work presented in this article builds on previous projects that have examined how everyday cultural practices mediate consequential learning that is transformative for communities of color…

  • Learning as Movement in Social Design-Based Experiments

    Open Access•Kris D Gutiérrez, Jennifer Higgs et al.•ARTICLE•Human Development•2019

    This article addresses an approach to design-based research informed by cultural historical activity theory and ecological approaches to inquiry in which historicity, prolepsis, remediation, diversity and equity, transformability, resilience, and sustainability are organizing design principles. Social design-based experiments seek to co-design learning ecologies in which learning is made equitable and consequential for youth from nondominant comm…

  • Youth as historical actors in the production of possible futures

    Kris D Gutiérrez, Bryce L C Becker et al.•ARTICLE•Mind Culture and Activity•2019

    In this paper, we expand the concept of historical actors to elaborate on how transformative agency has been addressed in our work with youth from nondominant communities, particularly as they leverage digital tools. First, we revisit our work with migrant students, from which the concept arose. Next, we expand this theory by proposing four indicia of the transformative nature of becoming historical actors, and offer three empirical examples to e…

  • Centering Nepantla Literacies from the Borderlands

    José Ramón Lizárraga, Kris D Gutiérrez•ARTICLE•Theory Into Practice•2018•Cited by: 13•References: 16

    This article argues that building powerful literacies involves the centering of dispositions and practices that thrive on the boundary—spaces that are not always sanctioned as educational. Leveraging youths' repertoires is particularly important for educators of nondominant learners who are committed to challenging characterizations of their students as being inept or deficient. To this end, we address how the design of learning opportunities tha…

  • Replacing Representation With Imagination

    Open Access•Kris D Gutiérrez, Krista L Cortés et al.•ARTICLE•Review of Research in Education•2017

    T his chapter is a call for consequential education research that has transformative potential: intellectually, educationally, and socially.It is about learning to see differently.It is an argument about seeing our work with youth and communities in ways that can help education researchers see ingenuity instead of ineptness and inability, to see resilience instead of deficit, and to imagine futures with youth from nondominant communities instead …

  • Centering Nepantla Literacies from the Borderlands

    José Ramón Lizárraga, Kris D Gutiérrez•ARTICLE•Theory Into Practice•2018•Cited by: 13•References: 16

    This article argues that building powerful literacies involves the centering of dispositions and practices that thrive on the boundary—spaces that are not always sanctioned as educational. Leveraging youths' repertoires is particularly important for educators of nondominant learners who are committed to challenging characterizations of their students as being inept or deficient. To this end, we address how the design of learning opportunities tha…

  • From inclusive schools to inclusive societies

    Open Access•Fabio Maratia, Beatrice Bobba et al.•ARTICLE•International Journal of…•2025•Cited by: 3•References: 7

  • AlgoRitmo Literacies In Gaming

    Open Access•Arturo Cortez, José Ramón Lizárraga et al.•ARTICLE•Reading Research Quarterly•2024•Cited by: 2•References: 25

    This article reports on findings from a social design‐based study conducted with an intergenerational group of youth, educators and researchers participating in the Learning to Transform (LiTT) Gaming Lab. We advance the notion of AlgoRitmo Literacies, to highlight the ingenuity of youth and educators as they used a tool called Character AI to author lore emerging within a virtual city called LiTT City. We conceptualize AlgoRitmo—a play on the wo…

  • Replacing Representation With Imagination

    Open Access•Kris D Gutiérrez, Krista L Cortés et al.•ARTICLE•Review of Research in Education•2017

    T his chapter is a call for consequential education research that has transformative potential: intellectually, educationally, and socially.It is about learning to see differently.It is an argument about seeing our work with youth and communities in ways that can help education researchers see ingenuity instead of ineptness and inability, to see resilience instead of deficit, and to imagine futures with youth from nondominant communities instead …

  • Centering Nepantla Literacies from the Borderlands

    José Ramón Lizárraga, Kris D Gutiérrez•ARTICLE•Theory Into Practice•2018•Cited by: 13•References: 16

    This article argues that building powerful literacies involves the centering of dispositions and practices that thrive on the boundary—spaces that are not always sanctioned as educational. Leveraging youths' repertoires is particularly important for educators of nondominant learners who are committed to challenging characterizations of their students as being inept or deficient. To this end, we address how the design of learning opportunities tha…

  • Learning as Movement in Social Design-Based Experiments

    Open Access•Kris D Gutiérrez, Jennifer Higgs et al.•ARTICLE•Human Development•2019

    This article addresses an approach to design-based research informed by cultural historical activity theory and ecological approaches to inquiry in which historicity, prolepsis, remediation, diversity and equity, transformability, resilience, and sustainability are organizing design principles. Social design-based experiments seek to co-design learning ecologies in which learning is made equitable and consequential for youth from nondominant comm…

  • Youth as historical actors in the production of possible futures

    Kris D Gutiérrez, Bryce L C Becker et al.•ARTICLE•Mind Culture and Activity•2019

    In this paper, we expand the concept of historical actors to elaborate on how transformative agency has been addressed in our work with youth from nondominant communities, particularly as they leverage digital tools. First, we revisit our work with migrant students, from which the concept arose. Next, we expand this theory by proposing four indicia of the transformative nature of becoming historical actors, and offer three empirical examples to e…

  • Cyborg sociopolitical reconfigurations

    José Ramón Lizárraga•ARTICLE•Journal of the Learning Sciences•2023

    Background Everyday digital technologies play an important role in mediating human activity that is socio-political and humanizing. The everyday cyborg engages in speculative fabulation that is about fantastical new world-making in times of multiple crises. The work presented in this article builds on previous projects that have examined how everyday cultural practices mediate consequential learning that is transformative for communities of color…

  • Interrogating the notion of giving voice

    Arturo Cortez, José Ramón Lizárraga et al.•ARTICLE•Mind Culture and Activity•2024

    This paper illuminates how a young person and adults learned to design for robust learning in the context of video-game play. We argue that consequential learning can emerge through the intentional design of learning spaces where normative conceptions of novice and expert are re-imagined. Our analyses revealed that everyday digital game play was a rich zone of learning, fostering principled polyphony: the orchestration and symphonic arrangement o…

  • AlgoRitmo Literacies In Gaming

    Open Access•Arturo Cortez, José Ramón Lizárraga et al.•ARTICLE•Reading Research Quarterly•2024•Cited by: 2•References: 25

    This article reports on findings from a social design‐based study conducted with an intergenerational group of youth, educators and researchers participating in the Learning to Transform (LiTT) Gaming Lab. We advance the notion of AlgoRitmo Literacies, to highlight the ingenuity of youth and educators as they used a tool called Character AI to author lore emerging within a virtual city called LiTT City. We conceptualize AlgoRitmo—a play on the wo…

  • MCA editorial - vol 31 issue 3-4

    Karlyn Adams-Wiggins, Aydin Bal et al.•ARTICLE•Mind Culture and Activity•2024

  • Regenerating CHAT through learners' voices and collectivism

    Karlyn Adams-Wiggins, Aydin Bal et al.•ARTICLE•Mind Culture and Activity•2024•References: 1

  • Rogue Jotería Platformization

    Open Access•José Ramón Lizárraga, Arturo Cortez et al.•ARTICLE•International Journal of…•2025•References: 2

  • From inclusive schools to inclusive societies

    Open Access•Fabio Maratia, Beatrice Bobba et al.•ARTICLE•International Journal of…•2025•Cited by: 3•References: 7

  • Learning, development, and Theory in motion

    Karlyn Adams-Wiggins, Aydin Bal et al.•ARTICLE•Mind Culture and Activity•2026

    This issue of Mind, Culture, and Activity assembles a set of articles that, in various ways, return us to the core questions the journal strives to engage with: questions of learning, development, ...

Innovative Education and Learning Practices (6 works) · Sociology (6 works) · Computer Science (5 works) · Psychology (5 works) · Epistemology (4 works) · Pedagogy (4 works) · Digital Games and Media (3 works) · Political science (3 works) · Aesthetics (2 works) · Art (2 works)

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