Daphne Bavelier
Biographic Data
| ID | 1804388 |
|---|---|
| NAME | Daphne Bavelier |
| GIVEN NAMES | Daphne |
| FAMILY NAME | Bavelier |
| SIGNATURE | BAVELIER D |
| AFFILIATIONS | University of Geneva |
| ORCID | 0000-0002-5904-1240 |
| VERIFIED | Yes |
| TOTAL WORKS | 16 |
| TOTAL CITATIONS | 23 |
| AUTHOR COUNT | 16 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2003 |
| LATEST PUBLICATION YEAR | 2025 |
| H-INDEX | 2 |
Rethinking planning metrics: An analysis of common measurements of planning abilities
Methods for a fully online automated cognitive training study on Prolific
Intervention studies are the current gold standard when investigating the causal link between an intervention (e.g., physical activity, cognitive training, meditation, action video games) and its impact on cognitive functions. Such studies are resource intensive, especially when conducted to the latest standards in the field. Recently, it has been noted that the development of online tools to conduct such studies may significantly reduce resource…
Evaluating planning through play: Exploring the use of mini games to assess planning abilities
Not screens but their context of use impact cognitive development: A commentary on Yang et al. (2023)
There have been extensive debates about the impact of the digital transformation on human development. A recent study by Yang and colleagues highlights the importance of considering context of use, beyond amount of use. In their study, children from parents who reported having TV‐on during family meals when they were 2 years old showed poorer cognitive development at age 3.5 as compared to those with TV‐off during family meals. This highlights th…
A novel task and methods to evaluate inter-individual variation in audio-visual associative learning
Learning audio-visual associations is foundational to a number of real-world skills, such as reading acquisition or social communication. Characterizing individual differences in such learning has therefore been of interest to researchers in the field. Here, we present a novel audio-visual associative learning task designed to efficiently capture inter-individual differences in learning, with the added feature of using non-linguistic stimuli, so …
Author Correction: Enhancing reading skills through a video game mixing action mechanics and cognitive training
Enhancing reading skills through a video game mixing action mechanics and cognitive training
Cognitive abilities of action video game and role-playing video game players: Data from a massive open online course
Numerous studies have demonstrated that regularly playing action video games (AVGPs) is associated with increased cognitive performance. Individuals who play role-playing video games (RPGs) have usually been excluded from these studies. This is because RPGs traditionally contained no action components and were thus not expected to influence cognitive performance. However, modern RPGs increasingly include numerous action-like components. We theref…
Emotion perception in habitual players of action video games
Action video game players (AVGPs) display superior performance in various aspects of cognition, especially in perception and top-down attention. The existing literature has examined these performance almost exclusively with stimuli and tasks devoid of any emotional content. Thus, whether the superior performance documented in the cognitive domain extend to the emotional domain remains unknown. We present 2 cross-sectional studies contrasting AVGP…
Cognitive and Behavioral Correlates of Achievement in a Complex Multi-Player Video Game
Over the past 30 years, a large body of research has accrued demonstrating that video games are capable of placing substantial demands on the human cognitive, emotional, physical, and social processing systems. Within the cognitive realm, playing games belonging to one particular genre, known as the action video game genre, has been consistently linked with demands on a host of cognitive abilities including perception, top-down attention, multita…
Rethinking human enhancement as collective welfarism
Meta-analysis of action video game impact on perceptual, attentional, and cognitive skills
The ubiquity of video games in today's society has led to significant interest in their impact on the brain and behavior and in the possibility of harnessing games for good.The present meta-analyses focus on one specific game genre that has been of particular interest to the scientific community-action video games, and cover the period 2000 -2015.To assess the long-lasting impact of action video game play on various domains of cognition, we first…
On the impact of new technologies on multitasking
Visual Constructive and Visual-Motor Skills in Deaf Native Signers
Visual constructive and visual-motor skills in the deaf population were investigated by comparing performance of deaf native signers (n=20) to that of hearing nonsigners (n=20) on the Beery-Buktenica Developmental Test of Visual-Motor Integration, Rey-Osterrieth Complex Figure Test, Wechsler Memory Scale Visual Reproduction subtest, and Stanford-Binet Intelligence Scale Paper Folding and Cutting subtest. Deaf signers were found to perform similar…
Jeux vidéo et attention visuelle
Action video game modifies visual selective attention
Meta-analysis of action video game impact on perceptual, attentional, and cognitive skills
The ubiquity of video games in today's society has led to significant interest in their impact on the brain and behavior and in the possibility of harnessing games for good.The present meta-analyses focus on one specific game genre that has been of particular interest to the scientific community-action video games, and cover the period 2000 -2015.To assess the long-lasting impact of action video game play on various domains of cognition, we first…
Enhancing reading skills through a video game mixing action mechanics and cognitive training
Rethinking human enhancement as collective welfarism
Action video game modifies visual selective attention
Visual Constructive and Visual-Motor Skills in Deaf Native Signers
Visual constructive and visual-motor skills in the deaf population were investigated by comparing performance of deaf native signers (n=20) to that of hearing nonsigners (n=20) on the Beery-Buktenica Developmental Test of Visual-Motor Integration, Rey-Osterrieth Complex Figure Test, Wechsler Memory Scale Visual Reproduction subtest, and Stanford-Binet Intelligence Scale Paper Folding and Cutting subtest. Deaf signers were found to perform similar…
Jeux vidéo et attention visuelle
On the impact of new technologies on multitasking
Meta-analysis of action video game impact on perceptual, attentional, and cognitive skills
The ubiquity of video games in today's society has led to significant interest in their impact on the brain and behavior and in the possibility of harnessing games for good.The present meta-analyses focus on one specific game genre that has been of particular interest to the scientific community-action video games, and cover the period 2000 -2015.To assess the long-lasting impact of action video game play on various domains of cognition, we first…
Cognitive and Behavioral Correlates of Achievement in a Complex Multi-Player Video Game
Over the past 30 years, a large body of research has accrued demonstrating that video games are capable of placing substantial demands on the human cognitive, emotional, physical, and social processing systems. Within the cognitive realm, playing games belonging to one particular genre, known as the action video game genre, has been consistently linked with demands on a host of cognitive abilities including perception, top-down attention, multita…
Rethinking human enhancement as collective welfarism
Cognitive abilities of action video game and role-playing video game players: Data from a massive open online course
Numerous studies have demonstrated that regularly playing action video games (AVGPs) is associated with increased cognitive performance. Individuals who play role-playing video games (RPGs) have usually been excluded from these studies. This is because RPGs traditionally contained no action components and were thus not expected to influence cognitive performance. However, modern RPGs increasingly include numerous action-like components. We theref…
Emotion perception in habitual players of action video games
Action video game players (AVGPs) display superior performance in various aspects of cognition, especially in perception and top-down attention. The existing literature has examined these performance almost exclusively with stimuli and tasks devoid of any emotional content. Thus, whether the superior performance documented in the cognitive domain extend to the emotional domain remains unknown. We present 2 cross-sectional studies contrasting AVGP…
Author Correction: Enhancing reading skills through a video game mixing action mechanics and cognitive training
Enhancing reading skills through a video game mixing action mechanics and cognitive training
Not screens but their context of use impact cognitive development: A commentary on Yang et al. (2023)
There have been extensive debates about the impact of the digital transformation on human development. A recent study by Yang and colleagues highlights the importance of considering context of use, beyond amount of use. In their study, children from parents who reported having TV‐on during family meals when they were 2 years old showed poorer cognitive development at age 3.5 as compared to those with TV‐off during family meals. This highlights th…
A novel task and methods to evaluate inter-individual variation in audio-visual associative learning
Learning audio-visual associations is foundational to a number of real-world skills, such as reading acquisition or social communication. Characterizing individual differences in such learning has therefore been of interest to researchers in the field. Here, we present a novel audio-visual associative learning task designed to efficiently capture inter-individual differences in learning, with the added feature of using non-linguistic stimuli, so …
Rethinking planning metrics: An analysis of common measurements of planning abilities
Methods for a fully online automated cognitive training study on Prolific
Intervention studies are the current gold standard when investigating the causal link between an intervention (e.g., physical activity, cognitive training, meditation, action video games) and its impact on cognitive functions. Such studies are resource intensive, especially when conducted to the latest standards in the field. Recently, it has been noted that the development of online tools to conduct such studies may significantly reduce resource…
Evaluating planning through play: Exploring the use of mini games to assess planning abilities
Psychology (14 works) · Cognitive psychology (12 works) · Cognition (8 works) · Computer Science (8 works) · Cognitive Abilities and Testing (7 works) · Video game (6 works) · Multimedia (5 works) · Perception (4 works) · Child and Animal Learning Development (3 works) · Developmental psychology (3 works)