Skip to main content

ETHNOS_APP

Home • Search • Journals • List 0

Janet Rafner

Biographic Data

ID1833402
NAMEJanet Rafner
GIVEN NAMESJanet
FAMILY NAMERafner
SIGNATURERAFNER J
AFFILIATIONSAarhus University
ORCID0000-0001-9264-3334
VERIFIEDYes
TOTAL WORKS7
TOTAL CITATIONS8
WORKS AS AUTHOR7
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2022
LATEST PUBLICATION YEAR2026
H-INDEX2
  • Creative Cognition

    Open Access•Wendy Ross, Sergio Agnoli et al.•ARTICLE•The Journal of Creative Behavior•2026

    Creative cognition research has flourished in recent decades, revealing how extraordinary creative outcomes emerge from ordinary cognitive processes. However, the field faces fragmentation that hinders consensus and integration. This research agenda, developed through a collaborative workshop of 50 European researchers at the Lorentz Centre in Leiden, the Netherlands, identifies four critical challenges for advancing creative cognition research. …

  • Agency in Human-AI Collaboration for Image Generation and Creative Writing

    Open Access•Janet Rafner, Blanka Zana et al.•ARTICLE•Creativity Research Journal•2025

    The integration of generative artificial intelligence into creative domains raises critical questions about human agency in AI-assisted creation. In this two-study article (study one, n = 6; study two, n = 7), we explored how people experience creative agency during co-creative tasks with AI, focusing on image generation and writing. Using think-aloud protocols and post-task semi-structured interviews, we conducted an analysis to identify four ce…

  • Creativity in digitally mediated times

    Simon Ceh, Janet Rafner et al.•ARTICLE•Psychology of Aesthetics…•2024

    While digitalization is thought to have a major impact on creativity, little is known about how digital tools support the creative process across specific stages and domains. Building on a new digital creativity support framework that considers the role of digital tool features (i.e., functions, content, and community) across separable stages in the creative process (i.e., ideation, production, presentation), two survey studies (N 1 = 497, N 2 = …

  • Using games to understand the mind

    Open Access•Kelsey Allen, Franziska Brändle et al.•ARTICLE•Nature Human Behaviour•2024•Cited by: 4•References: 65

  • Towards Game-Based Assessment of Creative Thinking

    Janet Rafner, Qian Janice Wang et al.•ARTICLE•Creativity Research Journal•2023

    For decades, researchers have struggled with measurement problems related to the construct validity of divergent and convergent thinking in creativity assessments. In response, some have called for battery-based approaches. Recently, digital games have emerged as a potential alternative, offering increased scalability and improved ecological validity. This article presents CREA: a new, scalable, game-based assessment suite. CREA includes crea.til…

  • Creativity in the age of generative AI

    Open Access•Janet Rafner, Roger E Beaty et al.•ARTICLE•Nature Human Behaviour•2023•Cited by: 4•References: 11

  • Digital Games for Creativity Assessment

    Janet Rafner, Michael Mose Biskjær et al.•ARTICLE•Creativity Research Journal•2022

    Creativity assessments should be valid, reliable, and scalable to support various stakeholders (e.g., policy-makers, educators, corporations, and the general public) in their decision-making processes. Established initiatives toward scalable creativity assessments have relied on well-studied standardized tests. Although robust in many ways, most of these tests adopt unnatural and unmotivating environments for expression of creativity, mainly obse…

  • Using games to understand the mind

    Open Access•Kelsey Allen, Franziska Brändle et al.•ARTICLE•Nature Human Behaviour•2024•Cited by: 4•References: 65

  • Creativity in the age of generative AI

    Open Access•Janet Rafner, Roger E Beaty et al.•ARTICLE•Nature Human Behaviour•2023•Cited by: 4•References: 11

  • Digital Games for Creativity Assessment

    Janet Rafner, Michael Mose Biskjær et al.•ARTICLE•Creativity Research Journal•2022

    Creativity assessments should be valid, reliable, and scalable to support various stakeholders (e.g., policy-makers, educators, corporations, and the general public) in their decision-making processes. Established initiatives toward scalable creativity assessments have relied on well-studied standardized tests. Although robust in many ways, most of these tests adopt unnatural and unmotivating environments for expression of creativity, mainly obse…

  • Towards Game-Based Assessment of Creative Thinking

    Janet Rafner, Qian Janice Wang et al.•ARTICLE•Creativity Research Journal•2023

    For decades, researchers have struggled with measurement problems related to the construct validity of divergent and convergent thinking in creativity assessments. In response, some have called for battery-based approaches. Recently, digital games have emerged as a potential alternative, offering increased scalability and improved ecological validity. This article presents CREA: a new, scalable, game-based assessment suite. CREA includes crea.til…

  • Creativity in the age of generative AI

    Open Access•Janet Rafner, Roger E Beaty et al.•ARTICLE•Nature Human Behaviour•2023•Cited by: 4•References: 11

  • Creativity in digitally mediated times

    Simon Ceh, Janet Rafner et al.•ARTICLE•Psychology of Aesthetics…•2024

    While digitalization is thought to have a major impact on creativity, little is known about how digital tools support the creative process across specific stages and domains. Building on a new digital creativity support framework that considers the role of digital tool features (i.e., functions, content, and community) across separable stages in the creative process (i.e., ideation, production, presentation), two survey studies (N 1 = 497, N 2 = …

  • Using games to understand the mind

    Open Access•Kelsey Allen, Franziska Brändle et al.•ARTICLE•Nature Human Behaviour•2024•Cited by: 4•References: 65

  • Agency in Human-AI Collaboration for Image Generation and Creative Writing

    Open Access•Janet Rafner, Blanka Zana et al.•ARTICLE•Creativity Research Journal•2025

    The integration of generative artificial intelligence into creative domains raises critical questions about human agency in AI-assisted creation. In this two-study article (study one, n = 6; study two, n = 7), we explored how people experience creative agency during co-creative tasks with AI, focusing on image generation and writing. Using think-aloud protocols and post-task semi-structured interviews, we conducted an analysis to identify four ce…

  • Creative Cognition

    Open Access•Wendy Ross, Sergio Agnoli et al.•ARTICLE•The Journal of Creative Behavior•2026

    Creative cognition research has flourished in recent decades, revealing how extraordinary creative outcomes emerge from ordinary cognitive processes. However, the field faces fragmentation that hinders consensus and integration. This research agenda, developed through a collaborative workshop of 50 European researchers at the Lorentz Centre in Leiden, the Netherlands, identifies four critical challenges for advancing creative cognition research. …

Creativity (6 works) · Creativity in Education and Neuroscience (5 works) · Psychology (5 works) · Social Psychology (4 works) · Cognitive psychology (3 works) · Computer Science (3 works) · Educational Games and Gamification (3 works) · Artificial Intelligence (2 works) · Cognitive science (2 works) · Divergent thinking (2 works)

Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae