Janet Rafner
Biographic Data
| ID | 1833402 |
|---|---|
| NAME | Janet Rafner |
| GIVEN NAMES | Janet |
| FAMILY NAME | Rafner |
| SIGNATURE | RAFNER J |
| AFFILIATIONS | Aarhus University |
| ORCID | 0000-0001-9264-3334 |
| VERIFIED | Yes |
| TOTAL WORKS | 7 |
| TOTAL CITATIONS | 8 |
| WORKS AS AUTHOR | 7 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2022 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 2 |
Creative Cognition
Creative cognition research has flourished in recent decades, revealing how extraordinary creative outcomes emerge from ordinary cognitive processes. However, the field faces fragmentation that hinders consensus and integration. This research agenda, developed through a collaborative workshop of 50 European researchers at the Lorentz Centre in Leiden, the Netherlands, identifies four critical challenges for advancing creative cognition research. …
Agency in Human-AI Collaboration for Image Generation and Creative Writing
The integration of generative artificial intelligence into creative domains raises critical questions about human agency in AI-assisted creation. In this two-study article (study one, n = 6; study two, n = 7), we explored how people experience creative agency during co-creative tasks with AI, focusing on image generation and writing. Using think-aloud protocols and post-task semi-structured interviews, we conducted an analysis to identify four ce…
Creativity in digitally mediated times
While digitalization is thought to have a major impact on creativity, little is known about how digital tools support the creative process across specific stages and domains. Building on a new digital creativity support framework that considers the role of digital tool features (i.e., functions, content, and community) across separable stages in the creative process (i.e., ideation, production, presentation), two survey studies (N 1 = 497, N 2 = …
Using games to understand the mind
Towards Game-Based Assessment of Creative Thinking
For decades, researchers have struggled with measurement problems related to the construct validity of divergent and convergent thinking in creativity assessments. In response, some have called for battery-based approaches. Recently, digital games have emerged as a potential alternative, offering increased scalability and improved ecological validity. This article presents CREA: a new, scalable, game-based assessment suite. CREA includes crea.til…
Creativity in the age of generative AI
Digital Games for Creativity Assessment
Creativity assessments should be valid, reliable, and scalable to support various stakeholders (e.g., policy-makers, educators, corporations, and the general public) in their decision-making processes. Established initiatives toward scalable creativity assessments have relied on well-studied standardized tests. Although robust in many ways, most of these tests adopt unnatural and unmotivating environments for expression of creativity, mainly obse…
Digital Games for Creativity Assessment
Creativity assessments should be valid, reliable, and scalable to support various stakeholders (e.g., policy-makers, educators, corporations, and the general public) in their decision-making processes. Established initiatives toward scalable creativity assessments have relied on well-studied standardized tests. Although robust in many ways, most of these tests adopt unnatural and unmotivating environments for expression of creativity, mainly obse…
Towards Game-Based Assessment of Creative Thinking
For decades, researchers have struggled with measurement problems related to the construct validity of divergent and convergent thinking in creativity assessments. In response, some have called for battery-based approaches. Recently, digital games have emerged as a potential alternative, offering increased scalability and improved ecological validity. This article presents CREA: a new, scalable, game-based assessment suite. CREA includes crea.til…
Creativity in the age of generative AI
Creativity in digitally mediated times
While digitalization is thought to have a major impact on creativity, little is known about how digital tools support the creative process across specific stages and domains. Building on a new digital creativity support framework that considers the role of digital tool features (i.e., functions, content, and community) across separable stages in the creative process (i.e., ideation, production, presentation), two survey studies (N 1 = 497, N 2 = …
Using games to understand the mind
Agency in Human-AI Collaboration for Image Generation and Creative Writing
The integration of generative artificial intelligence into creative domains raises critical questions about human agency in AI-assisted creation. In this two-study article (study one, n = 6; study two, n = 7), we explored how people experience creative agency during co-creative tasks with AI, focusing on image generation and writing. Using think-aloud protocols and post-task semi-structured interviews, we conducted an analysis to identify four ce…
Creative Cognition
Creative cognition research has flourished in recent decades, revealing how extraordinary creative outcomes emerge from ordinary cognitive processes. However, the field faces fragmentation that hinders consensus and integration. This research agenda, developed through a collaborative workshop of 50 European researchers at the Lorentz Centre in Leiden, the Netherlands, identifies four critical challenges for advancing creative cognition research. …
Creativity (6 works) · Creativity in Education and Neuroscience (5 works) · Psychology (5 works) · Social Psychology (4 works) · Cognitive psychology (3 works) · Computer Science (3 works) · Educational Games and Gamification (3 works) · Artificial Intelligence (2 works) · Cognitive science (2 works) · Divergent thinking (2 works)