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Leonard Reinecke

Datos Biográficos

ID185371
NOMBRELeonard Reinecke
NOMBRESLeonard
APELLIDOReinecke
FIRMAREINECKE L
AFILIACIONESJohannes Gutenberg University Mainz
ORCID0000-0003-0927-5492
VERIFICADOSí
TOTAL DE OBRAS53
TOTAL DE CITAS127
TOTAL COMO AUTOR50
TOTAL COMO EDITOR3
PRIMER AÑO DE PUBLICACIÓN2003
AÑO MÁS RECIENTE DE PUBLICACIÓN2026
ÍNDICE H5
  • Revisiting the digital jukebox in daily life

    Open Access•Alicia Ernst, Felix Dietrich et al.•ARTICLE•Human Communication Research•2026•Referencias: 61

    A large body of experimental evidence has contributed to our understanding of Mood Management Theory (MMT) in the context of music. Extant research, however, lacks insights into everyday mood regulation through music listening, especially on music streaming services, where users’ choices are shaped by both self-selection and algorithmically personalized recommendations. Hence, we tested MMT using a novel in situ approach and investigated whether …

  • Entertainment Contributes to Adaptive Coping

    Open Access•Rebekka J Kreling, Leonard Reinecke•ARTICLE•Communication Research•2025

    Traditionally, research has focused on investigating short-term effects of entertainment media use. This paper, however, takes a salutogenetic perspective in exploring the potential long-term effects of entertainment use on meaning making as an adaptive coping skill. We propose three theoretical pathways explaining potential effects of hedonic and eudaimonic entertainment, as well as escapist media use on meaning making—through vicarious experien…

  • What do people watch under adversity? Testing interactions of semantic affinity and coping style using Netflix data donations

    Open Access•Rebekka J Kreling, Felix Dietrich et al.•ARTICLE•Human Communication Research•2025•Citada por: 2•Referencias: 51

    Media are frequently used for coping with everyday stressors, but little is known about what content individuals choose under such adversity. Building on mood management theory's propositions about semantic affinity of content, we test how adversity in specific life domains is reflected in choice of entertaining media content surrounding the same life domain. In combining diary data from n = 122 Netflix users and data donations of their viewing h…

  • Too amused to stop? Self-control and the disengagement process on Netflix

    Open Access•Alicia Gilbert, Leonard Reinecke et al.•ARTICLE•Journal of Communication•2024

    Consuming media entertainment often challenges recipients’ self-control. While past research related self-control almost exclusively to whether individuals engage in media use, it might be equally relevant for the disengagement from media use. Testing core assumptions of the Appraisal of Media Use, Self-Control, and Entertainment (AMUSE) model, the present study investigates the situational interplay of self-control and affective appraisals in pr…

  • Growth and Gratitude

    Open Access•Sun Joo Ahn, Benjamin K Johnson et al.•ARTICLE•Media Psychology•2024

  • Psychological perspectives on mobile media

    Open Access•Joseph B Bayer, Leonard Reinecke et al.•ARTICLE•Mobile Media & Communication•2023

    Psychology-infused research has always been a central section within the literature on mobile media and communication, highlighting the diverse emotional, cognitive, social, and personality processes that can interact with mobile behavior.While past work on the psychology of media

  • The longitudinal influence of hedonic and eudaimonic entertainment preferences on psychological resilience and wellbeing

    Open Access•Leonard Reinecke, Rebekka J Kreling•ARTICLE•Frontiers in Communication•2022

    Narratives and media entertainment are central sources of meaningful experiences in everyday life and provide role models and learning opportunities for coping with adversity and life challenges. Though a growing body of research demonstrates beneficial short-term effects of entertainment use on recovery and stress coping, a test of longitudinal effects on positive adaptation to adversity is largely missing. The present study aims at providing a …

  • Internet-Related Disorders and Their Effects on Personality Development in Adolescents from Germany—Results from a Prospective Study

    Open Access•Kai W Müller, Manfred E Beutel et al.•ARTICLE•International Journal of…•2022

    Internet-related disorders (IRD) are increasingly becoming a major health issue. IRD are defined as the predominant use of online content, related to a loss of control and continued use despite negative consequences. Despite findings from cross-sectional studies, the causality of pathways accelerating the development of IRD are unclear. While etiological models emphasize the role of personality as risk factor, mutual influences between IRD and pe…

  • Situational boundary conditions of digital stress

    Open Access•Alicia Gilbert, Susanne E Baumgartner et al.•ARTICLE•Mobile Media & Communication•2022•Citada por: 3•Referencias: 11

    Mobile connectivity can negatively affect smartphone users by eliciting stress. Past research focused on stress-inducing potentials of smartphone use behaviors and, recently, on the cognitive-motivational engagement with online interactions. However, theoretical perspectives as the mobile connectivity paradox and the IM3UNE model further suggest that digital stress effects may be conditional. A preregistered experience sampling study ( n = 123; 1…

  • Feeling Authentic on Social Media

    Open Access•Rebekka J Kreling, Adrian Meier et al.•ARTICLE•Social Media + Society•2022•Citada por: 5•Referencias: 49

    Self-presentation on social network sites (SNS) such as Instagram is often assumed to be inauthentic or even fake. While authenticity on SNS has been linked to increased well-being, most research has investigated it either monolithically (e.g., via screen time measures) or with regard to stable self-presentations (e.g., in Facebook profiles). In contrast, this study compares subjective authenticity perceptions within users and between self-presen…

  • Self-control and need satisfaction in primetime

    Benjamin K Johnson, Allison Eden et al.•ARTICLE•Psychology of Popular Media•2021

    The relationship between self-control and media use is complicated. Loss of self-control capacity has been linked to generally higher levels of media use, which might represent self-regulatory failure, but could also be attempts at replenishing self-control. Indeed, self-determination theory proposes that satisfying intrinsic psychological needs (autonomy, competence, and relatedness), for example via media use, aids the recovery of self-control.…

  • Overcoming challenges and leveraging opportunities

    Sun Joo Ahn, Benjamin K Johnson et al.•ARTICLE•Media Psychology•2021

    It is our great pleasure and honor to begin this year as the new co-editors of Media Psychology. For the four of us, Media Psychology has been an intellectual home throughout our academic lives—a c

  • The relationship between online vigilance and affective well-being in everyday life

    Open Access•Niklas Johannes, Adrian Meier et al.•ARTICLE•Media Psychology•2021

    Through communication technology, users find themselves constantly connected to others to such an extent that they routinely develop a mind-set of connectedness. This mind-set has been defined as online vigilance. Although there is a large body of research on media use and well-being, the question of how online vigilance impacts well-being remains unanswered. In this preregistered study, we combine experience sampling and smartphone logging to ad…

  • Medienpsychologie

    Sabine Trepte, Leonard Reinecke et al.•BOOK•Medienpsychologie•2021

    Der Band präsentiert die wichtigsten psychologischen Erkenntnisse zur Mediennutzung und beantwortet Fragen wie: Welche Rolle spielt die Persönlichkeit bei der Medienauswahl? Finden Menschen in sozialen Medien Unterstützung? Wie tragen Medien zum Well-Being bei? Was lernen Menschen mit Medien und welche Medienkompetenzen sollten sie besitzen? In acht Kapiteln werden grundständige Theorien und aktuelle Studien in einer vollständigen Neubearbeitung …

  • Permanently Online—Always Stressed Out? The Effects of Permanent Connectedness on Stress Experiences

    Open Access•Anna Freytag, Katharina Knop-Huel et al.•ARTICLE•Human Communication Research•2021

    Concerns have been expressed that permanent online connectedness might negatively affect media user’s stress levels. Most research has focused on negative effects of specific media usage patterns, such as media multitasking or communication load. In contrast, users’ cognitive orientation toward online content and communication has rarely been investigated. Against this backdrop, we examined whether this cognitive orientation (i.e., online vigilan…

  • How and when do mobile media demands impact well-being? Explicating the Integrative Model of Mobile Media Use and Need Experiences (IM 3 UNE)

    Open Access•Frank M Schneider, Sarah Lutz et al.•ARTICLE•Mobile Media & Communication•2021•Citada por: 4•Referencias: 9

    Using mobile media can be both detrimental and beneficial for well-being. Thus, explaining how and when they elicit such effects is of crucial importance. To explicate boundary conditions and processes for digital well-being, this article introduces the I ntegrative M odel of M obile M edia U se and N eed E xperiences (IM3UNE). Instead of assuming mobile media to be pathogenic , the IM3UNE offers a salutogenic perspective—it focuses on how we can…

  • Mobile (Self-)Socialization

    Anna Schnauber-Stockmann, Mathias Weber et al.•ARTICLE•Mass Communication & Society•2021•Citada por: 3•Referencias: 13

    Two of the most important developmental tasks in adolescence are developing autonomy and establishing relationships (i.e., friendships and romantic relationships). Self-socialization processes are relevant in mastering these developmental tasks. Mobile media are predestined as tools for such self-socialization: Their affordances—universality, private accessibility, and ubiquity—closely match the developmental needs of adolescents and no other med…

  • Media for Coping During Covid-19 Social Distancing

    Open Access•Allison Eden, Allison L Eden et al.•ARTICLE•Frontiers in Psychology•2020

    In spring 2020, COVID-19 and the ensuing social distancing and stay-at-home orders instigated abrupt changes to employment and educational infrastructure, leading to uncertainty, concern, and stress among United States college students. The media consumption patterns of this and other social groups across the globe were affected, with early evidence suggesting viewers were seeking both pandemic-themed media and reassuring, familiar content. A gen…

  • Computer-Mediated Communication, Social Media, and Mental Health

    Open Access•Adrian Meier, Leonard Reinecke•ARTICLE•Communication Research•2020

    Computer-mediated communication (CMC), and specifically social media, may affect the mental health (MH) and well-being of its users, for better or worse. Research on this topic has accumulated rapidly, accompanied by controversial public debate and numerous systematic reviews and meta-analyses. Yet, a higher-level integration of the multiple disparate conceptual and operational approaches to CMC and MH and individual review findings is desperatel…

  • Too Much or Too Little Messaging? Situational Determinants of Guilt About Mobile Messaging

    Open Access•Annabell Halfmann, Adrian Meier et al.•ARTICLE•Journal of Computer-Mediated…•2020•Citada por: 11•Referencias: 11

    Mobile messaging has been associated with guilt. Guilt about too much messaging may result from self-control failures during goal conflicts. Conversely, guilt about too little messaging may result from violating the salient norm to be available. This research considers both boundary conditions of guilt about mobile communication—goal conflicts and availability norm salience—simultaneously for the first time. We conducted two preregistered experim…

  • Harder, Better, Faster, Stronger? The Relationship between Cognitive Task Demands in Video Games and Recovery Experiences

    Open Access•Tim Wulf, Diana Rieger et al.•ARTICLE•Media and Communication•2019

    Research has repeatedly demonstrated that the use of interactive media is associated with recovery experiences, suggesting that engaging with media can help people to alleviate stress and restore mental and physical resources. Video games, in particular, have been shown to fulfil various aspects of recovery, not least due to their ability to elicit feelings of mastery and control. However, little is known about the role of cognitive task demand (…

  • Just One More Episode

    Liese Exelmans, Adrian Meier et al.•ARTICLE•Mass Communication & Society•2019•Citada por: 2•Referencias: 16

    Sleep experts have raised concern over the effects of electronic media use on sleep. To date, few studies have looked beyond the effects of duration and frequency of media exposure or examined the underlying mechanisms of this association. As procrastinatory media use has been related to lower well-being, we used data from two survey studies (N1 = 821, N2 = 584) to investigate (a) predictors of procrastinatory TV viewing and (b) the link between …

  • Permanently online and permanently connected

    Open Access•Leonard Reinecke, Christoph Klimmt et al.•ARTICLE•PLoS ONE•2018

    Smartphones and other mobile devices have fundamentally changed patterns of Internet use in everyday life by making online access constantly available. The present paper offers a theoretical explication and empirical assessment of the concept of online vigilance, referring to users' permanent cognitive orientation towards online content and communication as well as their disposition to exploit these options constantly. Based on four studies, a va…

  • Medienpsychologie

    Sabine Trepte, Leonard Reinecke et al.•BOOK•Medienpsychologie•2018

    Medienpsychologische Fragen sind allgegenwärtig: Warum finden wir einen Film spannend? Welchen Einfluss hat Musik auf unsere Gefühle? Machen gewalthaltige Computerspiele aggressiv? Die medienpsychologische Forschung beantwortet diese und viele weitere Fragen. Die wichtigsten Erkenntnisse werden in diesem Band auf prägnante und verständliche Weise dargestellt. Jedes Kapitel gibt einen Überblick der Definitionen und Theorien, beinhaltet aktuelle St…

  • Gender Differences in Escapist Uses of Sexually Explicit Internet Material

    Open Access•Mathias Weber, Stefan Aufenanger et al.•ARTICLE•Sexuality & Culture•2018•Citada por: 1•Referencias: 27

Siguiente
  • A Cross-Cultural Perspective on the Privacy Calculus

    Open Access•Sabine Trepte, Leonard Reinecke et al.•ARTICLE•Social Media + Society•2017•Citada por: 26•Referencias: 12

    The 'privacy calculus' approach to studying online privacy implies that willingness to engage in disclosures on social network sites (SNSs) depends on evaluation of the resulting risks and benefits. In this article, we propose that cultural factors influence the perception of privacy risks and social gratifications. Based on survey data collected from participants from five countries (Germany [ n = 740], the Netherlands [ n = 89], the United King…

  • From Mood to Meaning

    Open Access•Peter Vorderer, Leonard Reinecke•ARTICLE•Communication Theory•2015•Citada por: 24•Referencias: 9

    Journal Article From Mood to Meaning: The Changing Model of the User in Entertainment Research Get access Peter Vorderer, Peter Vorderer 1Institute for Media and Communication Studies, University of Mannheim, Mannheim, Germany Search for other works by this author on: Oxford Academic Google Scholar Leonard Reinecke Leonard Reinecke 2Department of Communication, Johannes Gutenberg University Mainz, Mainz, Germany Search for other works by this aut…

  • Slacking Off or Winding Down? An Experience Sampling Study on the Drivers and Consequences of Media Use for Recovery Versus Procrastination

    Open Access•Leonard Reinecke, Wilhelm Hofmann•ARTICLE•Human Communication Research•2016•Citada por: 21•Referencias: 48

    Today's constant availability of media content provides users with various recreational resources. It may also challenge self-control, however, once media exposure conflicts with other goals and obligations. How media users deal with these self-regulatory chances and risks in their daily lives is largely unknown. Our study addressed the predictors and consequences of recreational and procrastinatory media use using experience sampling methodology…

  • Feeling interrupted—Being responsive

    Open Access•Sabine Sonnentag, Leonard Reinecke et al.•ARTICLE•Journal of Organizational Behavior•2017•Citada por: 16•Referencias: 13

    Being constantly connected to others via e‐mail and other online messages is increasingly typical for many employees. In this paper, we develop and test a model that specifies how interruptions by online messages relate to negative and positive affect. We hypothesize that perceived interruptions by online messages predict state negative affect via time pressure and that perceived interruptions predict state positive affect via responsiveness to t…

  • Too Much or Too Little Messaging? Situational Determinants of Guilt About Mobile Messaging

    Open Access•Annabell Halfmann, Adrian Meier et al.•ARTICLE•Journal of Computer-Mediated…•2020•Citada por: 11•Referencias: 11

    Mobile messaging has been associated with guilt. Guilt about too much messaging may result from self-control failures during goal conflicts. Conversely, guilt about too little messaging may result from violating the salient norm to be available. This research considers both boundary conditions of guilt about mobile communication—goal conflicts and availability norm salience—simultaneously for the first time. We conducted two preregistered experim…

  • Feeling Authentic on Social Media

    Open Access•Rebekka J Kreling, Adrian Meier et al.•ARTICLE•Social Media + Society•2022•Citada por: 5•Referencias: 49

    Self-presentation on social network sites (SNS) such as Instagram is often assumed to be inauthentic or even fake. While authenticity on SNS has been linked to increased well-being, most research has investigated it either monolithically (e.g., via screen time measures) or with regard to stable self-presentations (e.g., in Facebook profiles). In contrast, this study compares subjective authenticity perceptions within users and between self-presen…

  • Permanently online and permanently procrastinating? The mediating role of Internet use for the effects of trait procrastination on psychological health and well-being

    Open Access•Leonard Reinecke, Adrian Meier et al.•ARTICLE•New Media & Society•2016•Citada por: 5•Referencias: 5

    A growing number of studies suggest that Internet users frequently utilize online media as “tools for procrastination.” This study thus investigated the relationship between trait procrastination, Internet use, and psychological well-being in a representative sample of N = 1,577 German Internet users. The results revealed that trait procrastination was associated with an increased use of leisure-related online content and impaired control over In…

  • How and when do mobile media demands impact well-being? Explicating the Integrative Model of Mobile Media Use and Need Experiences (IM 3 UNE)

    Open Access•Frank M Schneider, Sarah Lutz et al.•ARTICLE•Mobile Media & Communication•2021•Citada por: 4•Referencias: 9

    Using mobile media can be both detrimental and beneficial for well-being. Thus, explaining how and when they elicit such effects is of crucial importance. To explicate boundary conditions and processes for digital well-being, this article introduces the I ntegrative M odel of M obile M edia U se and N eed E xperiences (IM3UNE). Instead of assuming mobile media to be pathogenic , the IM3UNE offers a salutogenic perspective—it focuses on how we can…

  • Watching Online Videos at Work

    Sophie H Janicke‐Bowles, Diana Rieger et al.•ARTICLE•Mass Communication & Society•2017•Citada por: 4•Referencias: 9

    This study extends research on the relationship between hedonic and eudaimonic entertainment and its potential for recovery experiences and aspects of well-being (e.g., Rieger, Reinecke, Frischlich, & Bente, 2014). With the broad notion of what hedonic and eudaimonic media can entail, this research focused on unique affective experiences—namely, positive affect—and an expanded concept of meaningful affect (including elevation and gratitude). An o…

  • Situational boundary conditions of digital stress

    Open Access•Alicia Gilbert, Susanne E Baumgartner et al.•ARTICLE•Mobile Media & Communication•2022•Citada por: 3•Referencias: 11

    Mobile connectivity can negatively affect smartphone users by eliciting stress. Past research focused on stress-inducing potentials of smartphone use behaviors and, recently, on the cognitive-motivational engagement with online interactions. However, theoretical perspectives as the mobile connectivity paradox and the IM3UNE model further suggest that digital stress effects may be conditional. A preregistered experience sampling study ( n = 123; 1…

  • Mobile (Self-)Socialization

    Anna Schnauber-Stockmann, Mathias Weber et al.•ARTICLE•Mass Communication & Society•2021•Citada por: 3•Referencias: 13

    Two of the most important developmental tasks in adolescence are developing autonomy and establishing relationships (i.e., friendships and romantic relationships). Self-socialization processes are relevant in mastering these developmental tasks. Mobile media are predestined as tools for such self-socialization: Their affordances—universality, private accessibility, and ubiquity—closely match the developmental needs of adolescents and no other med…

  • What do people watch under adversity? Testing interactions of semantic affinity and coping style using Netflix data donations

    Open Access•Rebekka J Kreling, Felix Dietrich et al.•ARTICLE•Human Communication Research•2025•Citada por: 2•Referencias: 51

    Media are frequently used for coping with everyday stressors, but little is known about what content individuals choose under such adversity. Building on mood management theory's propositions about semantic affinity of content, we test how adversity in specific life domains is reflected in choice of entertaining media content surrounding the same life domain. In combining diary data from n = 122 Netflix users and data donations of their viewing h…

  • Just One More Episode

    Liese Exelmans, Adrian Meier et al.•ARTICLE•Mass Communication & Society•2019•Citada por: 2•Referencias: 16

    Sleep experts have raised concern over the effects of electronic media use on sleep. To date, few studies have looked beyond the effects of duration and frequency of media exposure or examined the underlying mechanisms of this association. As procrastinatory media use has been related to lower well-being, we used data from two survey studies (N1 = 821, N2 = 584) to investigate (a) predictors of procrastinatory TV viewing and (b) the link between …

  • Gender Differences in Escapist Uses of Sexually Explicit Internet Material

    Open Access•Mathias Weber, Stefan Aufenanger et al.•ARTICLE•Sexuality & Culture•2018•Citada por: 1•Referencias: 27

  • E-community-building in wiInf-central[2] (abstract only)

    Open Access•Bernd Pape, Leonard Reinecke et al.•ARTICLE•ACM SIGGROUP Bulletin•2003

    Our study examined WiInf-Central , the "virtual homeplace" of a student community at the University of Hamburg, focusing on the processes of social identity and community building. After a detailed description of WiInf-Central we review our theoretical approaches, based on Social Identity Theory and Communities of Practice, and then set out our research questions and design. Finally, we present and discuss our results, followed by some comments o…

  • Community-Building with Web-Based Systems ? Investigating a Hybrid Community of Students

    Open Access•Markus Rohde, Leonard Reinecke et al.•ARTICLE•Computer Supported Cooperative…•2004

  • Games and Recovery

    Leonard Reinecke•ARTICLE•Journal of Media Psychology…•2009

    The use of video and computer games for recovery purposes was investigated in an online survey of 1614 participants. The data indicate that games are systematically used after exposure to stressful situations and strain, and that recovery experience is a significant facet of the gaming experience. Using structural equation modeling, the relationships among work-related fatigue, daily hassles, social support, coping style, recovery experience, and…

  • Media Enjoyment as Need Satisfaction

    Open Access•Ron Tamborini, Mary Grizzard et al.•ARTICLE•Journal of Communication•2011

    Most early research on entertainment defines media enjoyment in functional terms as the satisfaction of hedonic needs. Two studies demonstrate the value of including nonhedonic and hedonic need satisfaction in defining enjoyment. Both studies find support for a need-satisfaction model showing that hedonic (arousal and affect) and nonhedonic (competence and autonomy) need satisfaction account for unique variance in enjoyment experienced during vid…

  • Privacy Online

    Open Access•Sabine Trepte, Leonard Reinecke•BOOK•Privacy online•2011

    "Communications and personal information that are posted online are usually accessible to a vast number of people. Yet when personal data exist online, they may be searched, reproduced and mined by advertisers, merchants, service providers or even stalkers. Many users know what may happen to their information, while at the same time they act as though their data are private or intimate. They expect their privacy will not be infringed while they w…

  • The social side of gaming

    Open Access•Sabine Trepte, Leonard Reinecke et al.•ARTICLE•Computers in Human Behavior•2011

  • Characterizing Mood Management as Need Satisfaction

    Open Access•Leonard Reinecke, Ron Tamborini et al.•ARTICLE•Journal of Communication•2012

    This study attempted to (a) extend traditional mood management theory research by investigating the influence of the intrinsic needs for competence and autonomy on selective exposure to video games and (b) test the influence of satisfying these needs on resultant mood repair. An experiment varied satisfaction of competence and autonomy needs using false feedback. Subjects then selected media that varied in level of user demand. Measures of need s…

  • Medienpsychologie

    Sabine Trepte, Johanna Schäwel et al.•BOOK•Medienpsychologie•2012

    Medienpsychologische Fragen sind allgegenwärtig: Warum finden wir einen Film spannend? Welchen Einfluss hat Musik auf unsere Gefühle? Machen gewalthaltige Computerspiele aggressiv? Die medienpsychologische Forschung beantwortet diese und viele weitere Fragen. Die wichtigsten Erkenntnisse werden in diesem Band auf prägnante und verständliche Weise dargestellt. Jedes Kapitel gibt einen Überblick der Definitionen und Theorien, beinhaltet aktuelle St…

  • Authenticity and well-being on social network sites

    Open Access•Leonard Reinecke, Sabine Trepte•ARTICLE•Computers in Human Behavior•2013

  • The interplay of intrinsic need satisfaction and Facebook specific motives in explaining addictive behavior on Facebook

    Open Access•P K Masur, Leonard Reinecke et al.•ARTICLE•Computers in Human Behavior•2014

  • The Guilty Couch Potato

    Open Access•Leonard Reinecke, Timo Hartmann et al.•ARTICLE•Journal of Communication•2014

    This article addresses ego depletion as a mechanism influencing media-based stress recovery processes. Using structural equation modeling, relationships between ego depletion, procrastination, guilt, enjoyment, vitality, and recovery experience were tested using data from an online survey (N = 471). Results suggest that ego depletion may increase the risk of negatively appraising the use of interactive (video games) and noninteractive (television…

  • Entertainment 2.0? The Role of Intrinsic and Extrinsic Need Satisfaction for the Enjoyment of Facebook Use

    Open Access•Leonard Reinecke, Peter Vorderer et al.•ARTICLE•Journal of Communication•2014

    While intrinsic motivation has received broad attention in recent entertainment research, the effects of extrinsic motivation, such as social pressure to use media, on media enjoyment remain unknown. Based on an online-survey (N = 230), this study tested the effects of intrinsic need satisfaction and perceived social pressure on the enjoyment of Facebook use with structural equation modeling. The results reveal complex effects of extrinsic motiva…

  • Media Entertainment and Well-Being-Linking Hedonic and Eudaimonic Entertainment Experience to Media-Induced Recovery and Vitality

    Open Access•Diana Rieger, Leonard Reinecke et al.•ARTICLE•Journal of Communication•2014

    This paper explores the impact of hedonic and eudaimonic entertainment experience on well-being. We propose that the satisfaction of recovery needs can provide an important link that connects recent 2-factor models of entertainment with well-being after media consumption. Using path modeling, relationships between hedonic/eudaimonic entertainment experiences, media-induced recovery experience, and vitality as a recovery outcome were explored in a…

  • Influence of Social Support Received in Online and Offline Contexts on Satisfaction With Social Support and Satisfaction With Life

    Sabine Trepte, Tobias Dienlin et al.•ARTICLE•Media Psychology•2015

    People around the globe now regularly interact with family and friends through social network sites (SNSs). In this article, we investigated the differences between social interactions in online and offline contexts as well as users' satisfaction with the social support received in these contexts. It was hypothesized that SNSs are better set up for the task of leveraging informational support but that they are inferior to offline contexts in term…

  • Media-induced recovery

    Diana Rieger, Leonard Reinecke et al.•ARTICLE•Psychology of Popular Media Culture•2015•Referencias: 10

    Recent research has demonstrated that the use of hedonically positive interactive media content contributes to the satisfaction of recovery needs and is associated with recovery outcomes such as higher levels of cognitive performance and increased energetic arousal. The recovery effects of noninteractive media stimuli as well as of media content with negative affective valence, however, are less clear. The present investigation addressed this lim…

  • From Mood to Meaning

    Open Access•Peter Vorderer, Leonard Reinecke•ARTICLE•Communication Theory•2015•Citada por: 24•Referencias: 9

    Journal Article From Mood to Meaning: The Changing Model of the User in Entertainment Research Get access Peter Vorderer, Peter Vorderer 1Institute for Media and Communication Studies, University of Mannheim, Mannheim, Germany Search for other works by this author on: Oxford Academic Google Scholar Leonard Reinecke Leonard Reinecke 2Department of Communication, Johannes Gutenberg University Mainz, Mainz, Germany Search for other works by this aut…

  • Medienpsychologie

    Lisa Aelker, Markius Appel et al.•BOOK•Medienpsychologie•2016

    In diesem Lehrbuch und Nachschlagewerk werden 61 zentrale Konzepte der Medienpsychologie in kurzen Texten vorgestellt, die das aktuelle Wissen zu spezifischen Annahmen und Theorien bündeln. In der Neuauflage werden vor allem aktuelle Konzepte aus dem Bereich der Social Media integriert. Die einzelnen Kapitel sind nach einem einheitlichen Schema gestaltet und enthalten eine kurze Darstellung des jeweiligen Konzepts, eine detaillierte Erläuterung d…

  • “Facebocrastination”? Predictors of using Facebook for procrastination and its effects on students’ well-being

    Open Access•Adrian Meier, Leonard Reinecke et al.•ARTICLE•Computers in Human Behavior•2016

  • The German version of the Perceived Stress Scale – psychometric characteristics in a representative German community sample

    Open Access•Eva M Klein, E Brähler et al.•ARTICLE•BMC Psychiatry•2016

    BACKGROUND: The Perceived Stress Scale Cohen (J Health Soc Behav 24:385-96, 1983) is a widely and well-established self-report scale measuring perceived stress. However, the German version of the PSS-10 has not yet been validated. Thus, the purposes of this representative study were to psychometrically evaluate the PSS-10, and to provide norm values for the German population. METHODS: The PSS-10 and standardized scales of depression, anxiety, fat…

  • The Routledge Handbook of Media Use and Well-Being

    Leonard Reinecke, M B Oliver•BOOK•Routledge Handbook of Media Use…•2016

  • Digital Stress over the Life Span

    Leonard Reinecke, Stefan Aufenanger et al.•ARTICLE•Media Psychology•2016

    The present study investigated the psychological health effects and motivational origins of digital stress based on a representative survey of 1,557 German Internet users between 14 and 85 years of age. Communication load resulting from private e-mails and social media messages as well as Internet multitasking were positively related to perceived stress and had significant indirect effects on burnout, depression, and anxiety. Perceived social pre…

  • Permanently online and permanently procrastinating? The mediating role of Internet use for the effects of trait procrastination on psychological health and well-being

    Open Access•Leonard Reinecke, Adrian Meier et al.•ARTICLE•New Media & Society•2016•Citada por: 5•Referencias: 5

    A growing number of studies suggest that Internet users frequently utilize online media as “tools for procrastination.” This study thus investigated the relationship between trait procrastination, Internet use, and psychological well-being in a representative sample of N = 1,577 German Internet users. The results revealed that trait procrastination was associated with an increased use of leisure-related online content and impaired control over In…

  • Slacking Off or Winding Down? An Experience Sampling Study on the Drivers and Consequences of Media Use for Recovery Versus Procrastination

    Open Access•Leonard Reinecke, Wilhelm Hofmann•ARTICLE•Human Communication Research•2016•Citada por: 21•Referencias: 48

    Today's constant availability of media content provides users with various recreational resources. It may also challenge self-control, however, once media exposure conflicts with other goals and obligations. How media users deal with these self-regulatory chances and risks in their daily lives is largely unknown. Our study addressed the predictors and consequences of recreational and procrastinatory media use using experience sampling methodology…

  • Permanently Online, Permanently Connected

    Peter Vorderer, Dorothée Hefner et al.•BOOK•Permanently Online, Permanently…•2017

    A woman checking messages on her phone while standing next to a newspaper rack. A girl waiting in line scrolling down the Facebook timeline, stumbling upon a video clip about the outcome of the recent US presidential elections. A young man playing a game on his tablet, with TV news running in another window. These are just three everyday scenarios that illustrate how today’s “permanently online, permanently connected” (POPC) communication environ…

  • Permanently Online, Permanently Connected

    Christoph Klimmt, Dorothée Hefner et al.•BOOK•Permanently Online, Permanently…•2017

Psychology (41 obras) · Social Psychology (36 obras) · Impact of Technology on Adolescents (32 obras) · Computer Science (25 obras) · Media Influence and Health (21 obras) · Social Psychology (14 obras) · Applied Psychology (12 obras) · World Wide Web (12 obras) · Cognitive psychology (10 obras) · Sociology (10 obras)

Ethnos_APP • Proyecto Open Source • Licencia MIT • Frontend v2.0.0 • Privacidad y Cookies • Documentación de la API: api.ethnos.app/docs • Código de la API: GitHub • DOI: 10.5281/zenodo.17049435 • Código del Frontend: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae