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Tomas Kratochvil

Biographic Data

ID1861392
NAMETomas Kratochvil
GIVEN NAMESTomas
FAMILY NAMEKratochvil
SIGNATUREKRATOCHVIL T
AFFILIATIONSMasaryk University
ORCID0000-0003-1739-7756
VERIFIEDYes
TOTAL WORKS2
TOTAL CITATIONS0
WORKS AS AUTHOR2
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2023
LATEST PUBLICATION YEAR2025
H-INDEX0
  • Measuring the semantic priming effect across many languages

    Open Access•Erin M Buchanan, Kelly Cuccolo et al.•ARTICLE•Nature Human Behaviour•2025•References: 90

  • Gamification tailored for novelty effect in distance learning during Covid-19

    Open Access•Tomas Kratochvil, Martin Vaculik et al.•ARTICLE•Frontiers in Education•2023

    The pandemic led to an increase of online teaching tools use. One such tool, which might have helped students to stay engaged despite the distance, is gamification. However, gamification is often criticized due to a novelty effect. Yet, others state novelty is a natural part of gamification. Therefore, we investigated whether gamification novelty effect brings incremental value in comparison to other novelties in a course. We created achievement-…

No prominent works on this page.

  • Gamification tailored for novelty effect in distance learning during Covid-19

    Open Access•Tomas Kratochvil, Martin Vaculik et al.•ARTICLE•Frontiers in Education•2023

    The pandemic led to an increase of online teaching tools use. One such tool, which might have helped students to stay engaged despite the distance, is gamification. However, gamification is often criticized due to a novelty effect. Yet, others state novelty is a natural part of gamification. Therefore, we investigated whether gamification novelty effect brings incremental value in comparison to other novelties in a course. We created achievement-…

  • Measuring the semantic priming effect across many languages

    Open Access•Erin M Buchanan, Kelly Cuccolo et al.•ARTICLE•Nature Human Behaviour•2025•References: 90

Cognition (1 work) · Computer Science (1 work) · Coursework (1 work) · Educational Games and Gamification (1 work) · Language, Metaphor, and Cognition (1 work) · Mathematics education (1 work) · Neurobiology of Language and Bilingualism (1 work) · Novelty (1 work) · Online Learning and Analytics (1 work) · Psychology (1 work)

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