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Daniele Ferdani

Biographic Data

ID1877938
NAMEDaniele Ferdani
GIVEN NAMESDaniele
FAMILY NAMEFerdani
SIGNATUREFERDANI D
AFFILIATIONSInstitute for Technologies Applied to Cultural Heritage
ORCID0000-0003-1558-1365
VERIFIEDYes
TOTAL WORKS11
TOTAL CITATIONS59
AUTHOR COUNT11
EDITOR COUNT0
FIRST PUBLICATION YEAR2012
LATEST PUBLICATION YEAR2026
H-INDEX4
  • Author response of: Balancing Visual Credibility and Transparency: A Fair Approach to 3D Digitisation for Cultural Heritage documentation and dissemination. Round#2

    Open Access•Alice Bordignon, Federica Collina et al.•ARTICLE•Peer Community In Archaeology•2026

    A recommendation of: Alice Bordignon, Federica Collina, Francesca Fabbri, Bruno Fanini, Daniele Ferdani, Maria Felicia Rega, Mattia Sullini Balancing Visual Credibility and Transparency: A FAIR Approach to 3D Digitisation for Cultural Heritage documentation and dissemination https://doi.org/10.5281/zenodo.18721852

  • Author response of: Balancing Visual Credibility and Transparency: A Fair Approach to 3D Digitisation for Cultural Heritage documentation and dissemination. Round#1

    Open Access•Alice Bordignon, Federica Collina et al.•ARTICLE•Peer Community In Archaeology•2026

    A recommendation of: Alice Bordignon, Federica Collina, Francesca Fabbri, Bruno Fanini, Daniele Ferdani, Maria Felicia Rega, Mattia Sullini Balancing Visual Credibility and Transparency: A FAIR Approach to 3D Digitisation for Cultural Heritage documentation and dissemination https://doi.org/10.5281/zenodo.18721852

  • Multiband photogrammetry for multispectral 3D reconstruction of statuary

    Open Access•Daniele Ferdani, Cristiana Barandoni et al.•ARTICLE•Journal of Cultural Heritage•2025•References: 2

    Multi-band photogrammetry workflow for multi-spectral 3D reconstruction of ancient statuary. • Investigates original polychromy traces on ancient statuary with multi-spectral 3D imaging. • Integrated RGB, VIL, and UVL imaging captures pigment traces in 3D detail. • Non-invasive technique reveals previously hidden material details on sculptures. • Case study of the Bikini Venus statue demonstrates workflow efficacy. • Flexible workflow supports ac…

  • D thermo-reflectography of cultural heritage. The Codex 4D project: From data acquisition to the implementation in innovative virtual and mixed reality platforms

    Open Access•F Mercuri, Eva Pietroni et al.•ARTICLE•Journal of Cultural Heritage•2024•Cited by: 1

    3D thermography from MWIR reflectography images obtained with the same IR camera. • Creation of a 4D model of the manuscript, explorable in real time, including visible and invisible elements. • Integration of the results of chemical and biological investigations into the model. • Semantic annotations of the manuscript 4D model. • Virtual reality environments in the web and engaging holographic showcase for museum. In an effort to try and improve…

  • Saving temporary exhibitions in virtual environments: The Digital Renaissance of Ulisse Aldrovandi - Acquisition and digitisation of cultural heritage objects

    Open Access•Roberto Balzani, Sebastian Barzaghi et al.•ARTICLE•Digital Applications in…•2024•Cited by: 4•References: 49

  • Temporal Lensing: An Interactive and Scalable Technique for Web3D/WebXR Applications in Cultural Heritage

    Open Access•Bruno Fanini, Daniele Ferdani et al.•ARTICLE•Heritage•2021•Cited by: 1•References: 2

    Today, Web3D technologies and the rise of new standards, combined with faster browsers and better hardware integration, allow the creation of engaging and interactive web applications that target the field of cultural heritage. Functional, accessible, and expressive approaches to discovering the past starting from the present (or vice-versa) are generally a strong requirement. Cultural heritage artifacts, decorated walls, etc. can be considered a…

  • Digital replica of cultural landscapes: An experimental reality-based workflow to create realistic, interactive open world experiences

    Open Access•Emanuel Demetrescu, Enzo D’annibale et al.•ARTICLE•Journal of Cultural Heritage•2020•Cited by: 1•References: 26

  • D reconstruction and validation of historical background for immersive VR applications and games: The case study of the Forum of Augustus in Rome

    Open Access•Daniele Ferdani, Bruno Fanini et al.•ARTICLE•Journal of Cultural Heritage•2020•Cited by: 8•References: 19

  • Experiencing Ancient Buildings from a 3D GIS Perspective: A Case Drawn from the Swedish Pompeii Project

    Open Access•Nicolò Dell’unto, G Landeschi et al.•ARTICLE•Journal of Archaeological Method…•2015•Cited by: 22•References: 9

  • D-GIS as a platform for visual analysis: Investigating a Pompeian house

    Open Access•G Landeschi, Nicolò Dell’unto et al.•ARTICLE•Journal of Archaeological Science•2015•Cited by: 22•References: 9

  • The Virtual Museum of the Tiber Valley Project

    Open Access•Antonia Arnoldus Huyzendveld, Marco Di Ioia et al.•ARTICLE•Virtual Archaeology Review•2012

    The aim of the Virtual Museum of the Tiber Valley project is the creation of an integrated digital system for the knowledge, valorisation and communication of the cultural landscape, archaeological and naturalistic sites along the Tiber Valley, in the Sabina area between Monte Soratte and the ancient city of Lucus Feroniae (Capena). Virtual reality applications, multimedia contents, together with a web site, are under construction and they will b…

  • Experiencing Ancient Buildings from a 3D GIS Perspective: A Case Drawn from the Swedish Pompeii Project

    Open Access•Nicolò Dell’unto, G Landeschi et al.•ARTICLE•Journal of Archaeological Method…•2015•Cited by: 22•References: 9

  • D-GIS as a platform for visual analysis: Investigating a Pompeian house

    Open Access•G Landeschi, Nicolò Dell’unto et al.•ARTICLE•Journal of Archaeological Science•2015•Cited by: 22•References: 9

  • D reconstruction and validation of historical background for immersive VR applications and games: The case study of the Forum of Augustus in Rome

    Open Access•Daniele Ferdani, Bruno Fanini et al.•ARTICLE•Journal of Cultural Heritage•2020•Cited by: 8•References: 19

  • Saving temporary exhibitions in virtual environments: The Digital Renaissance of Ulisse Aldrovandi - Acquisition and digitisation of cultural heritage objects

    Open Access•Roberto Balzani, Sebastian Barzaghi et al.•ARTICLE•Digital Applications in…•2024•Cited by: 4•References: 49

  • D thermo-reflectography of cultural heritage. The Codex 4D project: From data acquisition to the implementation in innovative virtual and mixed reality platforms

    Open Access•F Mercuri, Eva Pietroni et al.•ARTICLE•Journal of Cultural Heritage•2024•Cited by: 1

    3D thermography from MWIR reflectography images obtained with the same IR camera. • Creation of a 4D model of the manuscript, explorable in real time, including visible and invisible elements. • Integration of the results of chemical and biological investigations into the model. • Semantic annotations of the manuscript 4D model. • Virtual reality environments in the web and engaging holographic showcase for museum. In an effort to try and improve…

  • Temporal Lensing: An Interactive and Scalable Technique for Web3D/WebXR Applications in Cultural Heritage

    Open Access•Bruno Fanini, Daniele Ferdani et al.•ARTICLE•Heritage•2021•Cited by: 1•References: 2

    Today, Web3D technologies and the rise of new standards, combined with faster browsers and better hardware integration, allow the creation of engaging and interactive web applications that target the field of cultural heritage. Functional, accessible, and expressive approaches to discovering the past starting from the present (or vice-versa) are generally a strong requirement. Cultural heritage artifacts, decorated walls, etc. can be considered a…

  • Digital replica of cultural landscapes: An experimental reality-based workflow to create realistic, interactive open world experiences

    Open Access•Emanuel Demetrescu, Enzo D’annibale et al.•ARTICLE•Journal of Cultural Heritage•2020•Cited by: 1•References: 26

  • The Virtual Museum of the Tiber Valley Project

    Open Access•Antonia Arnoldus Huyzendveld, Marco Di Ioia et al.•ARTICLE•Virtual Archaeology Review•2012

    The aim of the Virtual Museum of the Tiber Valley project is the creation of an integrated digital system for the knowledge, valorisation and communication of the cultural landscape, archaeological and naturalistic sites along the Tiber Valley, in the Sabina area between Monte Soratte and the ancient city of Lucus Feroniae (Capena). Virtual reality applications, multimedia contents, together with a web site, are under construction and they will b…

  • Experiencing Ancient Buildings from a 3D GIS Perspective: A Case Drawn from the Swedish Pompeii Project

    Open Access•Nicolò Dell’unto, G Landeschi et al.•ARTICLE•Journal of Archaeological Method…•2015•Cited by: 22•References: 9

  • D-GIS as a platform for visual analysis: Investigating a Pompeian house

    Open Access•G Landeschi, Nicolò Dell’unto et al.•ARTICLE•Journal of Archaeological Science•2015•Cited by: 22•References: 9

  • Digital replica of cultural landscapes: An experimental reality-based workflow to create realistic, interactive open world experiences

    Open Access•Emanuel Demetrescu, Enzo D’annibale et al.•ARTICLE•Journal of Cultural Heritage•2020•Cited by: 1•References: 26

  • D reconstruction and validation of historical background for immersive VR applications and games: The case study of the Forum of Augustus in Rome

    Open Access•Daniele Ferdani, Bruno Fanini et al.•ARTICLE•Journal of Cultural Heritage•2020•Cited by: 8•References: 19

  • Temporal Lensing: An Interactive and Scalable Technique for Web3D/WebXR Applications in Cultural Heritage

    Open Access•Bruno Fanini, Daniele Ferdani et al.•ARTICLE•Heritage•2021•Cited by: 1•References: 2

    Today, Web3D technologies and the rise of new standards, combined with faster browsers and better hardware integration, allow the creation of engaging and interactive web applications that target the field of cultural heritage. Functional, accessible, and expressive approaches to discovering the past starting from the present (or vice-versa) are generally a strong requirement. Cultural heritage artifacts, decorated walls, etc. can be considered a…

  • D thermo-reflectography of cultural heritage. The Codex 4D project: From data acquisition to the implementation in innovative virtual and mixed reality platforms

    Open Access•F Mercuri, Eva Pietroni et al.•ARTICLE•Journal of Cultural Heritage•2024•Cited by: 1

    3D thermography from MWIR reflectography images obtained with the same IR camera. • Creation of a 4D model of the manuscript, explorable in real time, including visible and invisible elements. • Integration of the results of chemical and biological investigations into the model. • Semantic annotations of the manuscript 4D model. • Virtual reality environments in the web and engaging holographic showcase for museum. In an effort to try and improve…

  • Saving temporary exhibitions in virtual environments: The Digital Renaissance of Ulisse Aldrovandi - Acquisition and digitisation of cultural heritage objects

    Open Access•Roberto Balzani, Sebastian Barzaghi et al.•ARTICLE•Digital Applications in…•2024•Cited by: 4•References: 49

  • Multiband photogrammetry for multispectral 3D reconstruction of statuary

    Open Access•Daniele Ferdani, Cristiana Barandoni et al.•ARTICLE•Journal of Cultural Heritage•2025•References: 2

    Multi-band photogrammetry workflow for multi-spectral 3D reconstruction of ancient statuary. • Investigates original polychromy traces on ancient statuary with multi-spectral 3D imaging. • Integrated RGB, VIL, and UVL imaging captures pigment traces in 3D detail. • Non-invasive technique reveals previously hidden material details on sculptures. • Case study of the Bikini Venus statue demonstrates workflow efficacy. • Flexible workflow supports ac…

  • Author response of: Balancing Visual Credibility and Transparency: A Fair Approach to 3D Digitisation for Cultural Heritage documentation and dissemination. Round#2

    Open Access•Alice Bordignon, Federica Collina et al.•ARTICLE•Peer Community In Archaeology•2026

    A recommendation of: Alice Bordignon, Federica Collina, Francesca Fabbri, Bruno Fanini, Daniele Ferdani, Maria Felicia Rega, Mattia Sullini Balancing Visual Credibility and Transparency: A FAIR Approach to 3D Digitisation for Cultural Heritage documentation and dissemination https://doi.org/10.5281/zenodo.18721852

  • Author response of: Balancing Visual Credibility and Transparency: A Fair Approach to 3D Digitisation for Cultural Heritage documentation and dissemination. Round#1

    Open Access•Alice Bordignon, Federica Collina et al.•ARTICLE•Peer Community In Archaeology•2026

    A recommendation of: Alice Bordignon, Federica Collina, Francesca Fabbri, Bruno Fanini, Daniele Ferdani, Maria Felicia Rega, Mattia Sullini Balancing Visual Credibility and Transparency: A FAIR Approach to 3D Digitisation for Cultural Heritage documentation and dissemination https://doi.org/10.5281/zenodo.18721852

3D Surveying and Cultural Heritage (11 works) · Cultural heritage (9 works) · Computer Science (8 works) · Archaeology (6 works) · Geography (6 works) · Documentation (4 works) · Artificial Intelligence (3 works) · Data science (3 works) · Engineering (3 works) · Human–computer interaction (3 works)

Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae