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Francesco Gabellone

Biographic Data

ID1889519
NAMEFrancesco Gabellone
GIVEN NAMESFrancesco
FAMILY NAMEGabellone
SIGNATUREGABELLONE F
AFFILIATIONSInstitute for Archaeological and Monumental Heritage
ORCID0000-0001-8134-3221
VERIFIEDYes
TOTAL WORKS8
TOTAL CITATIONS10
AUTHOR COUNT8
EDITOR COUNT0
FIRST PUBLICATION YEAR2009
LATEST PUBLICATION YEAR2026
H-INDEX2
  • Non-invasive survey for the diagnosis and restoration of monuments. The Church of S. Francesco della Scarpa in Lecce (Italy)

    Open Access•Giovanni Leucci, Francesco Gabellone et al.•ARTICLE•Digital Applications in…•2026

    The church of San Francesco della Scarpa is located in the historic centre of Lecce, Southern Italy. It received its name in the 16th century, when the minor friars, who lived in the demolished convent of Santa Maria del Tempio, were divided into conventual and observant groups: the former wore shoes, unlike the latter. In recent years, the church has experienced issues with structural stability. To identify the causes, an integrated non-destruct…

  • Development of an Immersive VR Experience Using Integrated Survey Technologies and Hybrid Scenarios

    Open Access•Francesco Gabellone•ARTICLE•Heritage•2023•Cited by: 1•References: 3

    The paper was aimed to promoting and improving the knowledge of the Naples city’s monuments through an immersive visit experience, according to the paradigms of new digital languages. Thanks to the use of integrated technologies, some monuments of the city are presented in virtual way, with unusual viewpoints, that reveal previously unseen details, many of them not directly visible to tourists. A journey created by the use of integrated technolog…

  • From remote sensing to a serious game

    Open Access•Francesco Gabellone, Antonio Lanorte et al.•ARTICLE•Journal of Cultural Heritage•2017•Cited by: 5•References: 4

  • Nueva propuesta reconstructiva para una relectura crítica de la documentación arqueológica de Siracusa en época griega

    Open Access•Fabio Caruso, Francesco Gabellone et al.•ARTICLE•Virtual Archaeology Review•2015

    [IT] Lo studio ricostruttivo di un monumento antico risente fortemente di lacune informative, errata trascrizione delle fonti, errata traduzione o peggio ancora, di interpretazioni soggettive che possono compromettere drasticamente il risultato finale, portando a ricostruzioni anche notevolmente diverse tra di loro. Questo lavoro vuole presentare i risultati di uno studio ricostruttivo condotto filologicamente su alcuni monumenti di Siracusa in e…

  • Digital Technologies and Communication

    Open Access•Francesco Gabellone•ARTICLE•Open Archaeology•2015•Cited by: 1•References: 1

    The birth of virtual reality marked a new path forward and also gave a fresh view of reality, allowing alternative ‘readings’ of cultural heritage. This new way of representation and simulation was soon associated with the term virtual environment, used to indicate those interactive three-dimensional models that could be navigated and that simulated a place, building, or synthetic representation scheme in real time. A virtual environment is like …

  • Il santuario di Giove Anxur a Terracina. Una ricostruzione tipologica come ausilio alla visita in situ

    Open Access•Francesco Gabellone•ARTICLE•Virtual Archaeology Review•2013

    The reconstructive study of Giove Anxur sanctuary in Terracina (Lazio, Italy) is part of a wider valorization project to develop a musealization intervention that provides in-site visit, aimed at understanding the existents archaeological structures and to the creation of digital contents and multimedia solutions useful to stimulate the curiosity and interest of the visitors. The entire project was done in collaboration with the Archaeological Su…

  • Virtual Hierapolis

    Open Access•Francesco Gabellone, I Ferrari et al.•ARTICLE•Virtual Archaeology Review•2011

    One of the main activities of MAIER - Italian Archaeological Mission at Hierapolis - has been the development of a research line aimed at the virtual restoration and the three-dimensional restitution of ancient buildings in the roman city of Hierapolis of Phrygia, in Turkey. The project, named "Virtual Hierapolis," has gradually articulated in the last three seasons of excavation (years 2007-2009) and developed from early experiences of Virtual R…

  • Ancient contexts and virtual reality

    Open Access•Francesco Gabellone•ARTICLE•Journal of Cultural Heritage•2009•Cited by: 3

  • From remote sensing to a serious game

    Open Access•Francesco Gabellone, Antonio Lanorte et al.•ARTICLE•Journal of Cultural Heritage•2017•Cited by: 5•References: 4

  • Ancient contexts and virtual reality

    Open Access•Francesco Gabellone•ARTICLE•Journal of Cultural Heritage•2009•Cited by: 3

  • Development of an Immersive VR Experience Using Integrated Survey Technologies and Hybrid Scenarios

    Open Access•Francesco Gabellone•ARTICLE•Heritage•2023•Cited by: 1•References: 3

    The paper was aimed to promoting and improving the knowledge of the Naples city’s monuments through an immersive visit experience, according to the paradigms of new digital languages. Thanks to the use of integrated technologies, some monuments of the city are presented in virtual way, with unusual viewpoints, that reveal previously unseen details, many of them not directly visible to tourists. A journey created by the use of integrated technolog…

  • Digital Technologies and Communication

    Open Access•Francesco Gabellone•ARTICLE•Open Archaeology•2015•Cited by: 1•References: 1

    The birth of virtual reality marked a new path forward and also gave a fresh view of reality, allowing alternative ‘readings’ of cultural heritage. This new way of representation and simulation was soon associated with the term virtual environment, used to indicate those interactive three-dimensional models that could be navigated and that simulated a place, building, or synthetic representation scheme in real time. A virtual environment is like …

  • Ancient contexts and virtual reality

    Open Access•Francesco Gabellone•ARTICLE•Journal of Cultural Heritage•2009•Cited by: 3

  • Virtual Hierapolis

    Open Access•Francesco Gabellone, I Ferrari et al.•ARTICLE•Virtual Archaeology Review•2011

    One of the main activities of MAIER - Italian Archaeological Mission at Hierapolis - has been the development of a research line aimed at the virtual restoration and the three-dimensional restitution of ancient buildings in the roman city of Hierapolis of Phrygia, in Turkey. The project, named "Virtual Hierapolis," has gradually articulated in the last three seasons of excavation (years 2007-2009) and developed from early experiences of Virtual R…

  • Il santuario di Giove Anxur a Terracina. Una ricostruzione tipologica come ausilio alla visita in situ

    Open Access•Francesco Gabellone•ARTICLE•Virtual Archaeology Review•2013

    The reconstructive study of Giove Anxur sanctuary in Terracina (Lazio, Italy) is part of a wider valorization project to develop a musealization intervention that provides in-site visit, aimed at understanding the existents archaeological structures and to the creation of digital contents and multimedia solutions useful to stimulate the curiosity and interest of the visitors. The entire project was done in collaboration with the Archaeological Su…

  • Nueva propuesta reconstructiva para una relectura crítica de la documentación arqueológica de Siracusa en época griega

    Open Access•Fabio Caruso, Francesco Gabellone et al.•ARTICLE•Virtual Archaeology Review•2015

    [IT] Lo studio ricostruttivo di un monumento antico risente fortemente di lacune informative, errata trascrizione delle fonti, errata traduzione o peggio ancora, di interpretazioni soggettive che possono compromettere drasticamente il risultato finale, portando a ricostruzioni anche notevolmente diverse tra di loro. Questo lavoro vuole presentare i risultati di uno studio ricostruttivo condotto filologicamente su alcuni monumenti di Siracusa in e…

  • Digital Technologies and Communication

    Open Access•Francesco Gabellone•ARTICLE•Open Archaeology•2015•Cited by: 1•References: 1

    The birth of virtual reality marked a new path forward and also gave a fresh view of reality, allowing alternative ‘readings’ of cultural heritage. This new way of representation and simulation was soon associated with the term virtual environment, used to indicate those interactive three-dimensional models that could be navigated and that simulated a place, building, or synthetic representation scheme in real time. A virtual environment is like …

  • From remote sensing to a serious game

    Open Access•Francesco Gabellone, Antonio Lanorte et al.•ARTICLE•Journal of Cultural Heritage•2017•Cited by: 5•References: 4

  • Development of an Immersive VR Experience Using Integrated Survey Technologies and Hybrid Scenarios

    Open Access•Francesco Gabellone•ARTICLE•Heritage•2023•Cited by: 1•References: 3

    The paper was aimed to promoting and improving the knowledge of the Naples city’s monuments through an immersive visit experience, according to the paradigms of new digital languages. Thanks to the use of integrated technologies, some monuments of the city are presented in virtual way, with unusual viewpoints, that reveal previously unseen details, many of them not directly visible to tourists. A journey created by the use of integrated technolog…

  • Non-invasive survey for the diagnosis and restoration of monuments. The Church of S. Francesco della Scarpa in Lecce (Italy)

    Open Access•Giovanni Leucci, Francesco Gabellone et al.•ARTICLE•Digital Applications in…•2026

    The church of San Francesco della Scarpa is located in the historic centre of Lecce, Southern Italy. It received its name in the 16th century, when the minor friars, who lived in the demolished convent of Santa Maria del Tempio, were divided into conventual and observant groups: the former wore shoes, unlike the latter. In recent years, the church has experienced issues with structural stability. To identify the causes, an integrated non-destruct…

3D Surveying and Cultural Heritage (7 works) · Art (6 works) · Archaeology (5 works) · Computer Science (5 works) · Visual arts (5 works) · History (4 works) · Virtual reality (4 works) · Archaeological Research and Protection (3 works) · Artificial Intelligence (3 works) · Humanities (3 works)

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