Skip to main content

ETHNOS_APP

Home • Search • Journals • List 0

Takamichi Baba

Biographic Data

ID1904048
NAMETakamichi Baba
GIVEN NAMESTakamichi
FAMILY NAMEBaba
SIGNATUREBABA T
AFFILIATIONSShionogi (Japan)
ORCID0000-0002-4968-2642
VERIFIEDYes
TOTAL WORKS2
TOTAL CITATIONS2
AUTHOR COUNT2
EDITOR COUNT0
FIRST PUBLICATION YEAR2022
LATEST PUBLICATION YEAR2024
H-INDEX1
  • Virtual reality perceptual training can improve the temporal discrimination ability of swinging during softball batting

    Open Access•Daiki Nasu, Takamichi Baba et al.•ARTICLE•Frontiers in Sports and Active…•2024•References: 3

    Perception and action uncoupling in fastball sports anticipatory training is often criticized. Nevertheless, perception-only training offers distinct advantages, such as flexibility concerning time, place, and injury limitations. Therefore, the effectiveness of this training approach warrants evaluation. This study developed a virtual reality (VR) training system based on the idea that the two visual pathways in the brain are associated with visu…

  • Simplified Virtual Reality System Can Be Used to Evaluate the Temporal Discrimination Ability in Softball Batting as in the Real Environment

    Open Access•Daiki Nasu, Takamichi Baba et al.•ARTICLE•Frontiers in Sports and Active…•2022•Cited by: 2•References: 35

    Recently, virtual reality (VR) technology has developed rapidly and has increasingly come to be used in the sports field. VR technology ranges from large, highly immersive devices to simple devices such as smartphones, and the respective usefulness and shortcomings of different device types have been debated. Simple devices have advantages such as portability, but also provide only a weak sense of realism. It is important to understand the purpos…

  • Simplified Virtual Reality System Can Be Used to Evaluate the Temporal Discrimination Ability in Softball Batting as in the Real Environment

    Open Access•Daiki Nasu, Takamichi Baba et al.•ARTICLE•Frontiers in Sports and Active…•2022•Cited by: 2•References: 35

    Recently, virtual reality (VR) technology has developed rapidly and has increasingly come to be used in the sports field. VR technology ranges from large, highly immersive devices to simple devices such as smartphones, and the respective usefulness and shortcomings of different device types have been debated. Simple devices have advantages such as portability, but also provide only a weak sense of realism. It is important to understand the purpos…

  • Simplified Virtual Reality System Can Be Used to Evaluate the Temporal Discrimination Ability in Softball Batting as in the Real Environment

    Open Access•Daiki Nasu, Takamichi Baba et al.•ARTICLE•Frontiers in Sports and Active…•2022•Cited by: 2•References: 35

    Recently, virtual reality (VR) technology has developed rapidly and has increasingly come to be used in the sports field. VR technology ranges from large, highly immersive devices to simple devices such as smartphones, and the respective usefulness and shortcomings of different device types have been debated. Simple devices have advantages such as portability, but also provide only a weak sense of realism. It is important to understand the purpos…

  • Virtual reality perceptual training can improve the temporal discrimination ability of swinging during softball batting

    Open Access•Daiki Nasu, Takamichi Baba et al.•ARTICLE•Frontiers in Sports and Active…•2024•References: 3

    Perception and action uncoupling in fastball sports anticipatory training is often criticized. Nevertheless, perception-only training offers distinct advantages, such as flexibility concerning time, place, and injury limitations. Therefore, the effectiveness of this training approach warrants evaluation. This study developed a virtual reality (VR) training system based on the idea that the two visual pathways in the brain are associated with visu…

Computer Science (2 works) · Psychology (2 works) · Simulation (2 works) · Sport Psychology and Performance (2 works) · Virtual reality (2 works) · Action (physics (1 work) · Artificial Intelligence (1 work) · Cognition (1 work) · Cognitive psychology (1 work) · Engineering (1 work)

Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae