Lukas Blinka
Biographic Data
| ID | 190495 |
|---|---|
| NAME | Lukas Blinka |
| GIVEN NAMES | Lukas |
| FAMILY NAME | Blinka |
| SIGNATURE | BLINKA L |
| AFFILIATIONS | Masaryk University |
| ORCID | 0000-0003-0380-4744 |
| VERIFIED | Yes |
| TOTAL WORKS | 19 |
| TOTAL CITATIONS | 14 |
| WORKS AS AUTHOR | 19 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2012 |
| LATEST PUBLICATION YEAR | 2025 |
| H-INDEX | 2 |
Internet gaming disorder scale
User-Avatar discrepancy scale
An avatar is one’s figure of representation within the virtual world. The user-avatar bond is suggested to carry information about who/how the person is in their real life. Discrepancies between an individual’s self and avatar perceptions have been associated with disordered gaming and reduced well-being, requiring assessment. Although several instruments purport to measure UAB, there is no targeted user-avatar discrepancy scale. To address this …
Disentangling the Net of Needs Satisfaction and Gaming Disorder Symptoms in Adult Gamers
Couples age discrepancies in a large‐scale European sample
This study examines age discrepancies in couples formed at various stages of life. Both evolutionary and sociocultural perspectives suggest that people's preferences for their partner's age gradually change throughout their lifespan. This study includes European couples ( N = 35,996; 51% women and 49% men) surveyed in two waves of the panel study Survey of Health, Ageing, and Retirement in Europe (SHARE). A linear regression model was employed to…
Sexual Difficulties in People 50
Although sexual activity has been found to be both important and challenging for people aged 50+, relatively little is known about the concerns that they have with respect to their sexual lives and how help-seeking behavior manifests on counseling platforms. A sample of 293 sex-related queries that Czechs aged 50+ posted on professional counseling websites were subjected to a quantitative and qualitative content analysis. The majority of posts we…
The Role of Non-penetrative Partnered Sex Activities in the Associations Among Erectile Difficulties, Sex and Relationship Satisfaction in Men Aged 50
Objectives: This study examined the associations among erectile difficulties, sexual satisfaction, and relationship satisfaction, and whether there is a buffering effect of non-penetrative partnered sex on relationship satisfaction in men aged 50+ who report erectile difficulties. Methods: = 64). Results: Engagement in non-penetrative partnered sex did not moderate the relationship between erectile difficulties and sexual and relationship satisfa…
Validation of the Social Media Disorder Scale using network analysis in a large representative sample of Czech adolescents
Background: The importance of studying the excessive use of social media in adolescents is increasing and so is the need for in-depth evaluations of the psychometric properties of the measurement tools. This study investigated the properties of the Social Media Disorder Scale (SMDS) in a large representative sample of Czech adolescents. Methods: We analyzed the representative sample of 13,377 Czech adolescents (50.9% boys), 11-16 years old, who p…
Online Sex Addiction
The Addiction model is relevant for describing the difficulties in treatment-seeking men who suffer from problematic sexual internet use. However, the manifestations of the additional criteria are nuanced. In the case of negative consequences, their onset might be very slow and not easily reflected. While there was evidence of several forms of tolerance, potential withdrawal symptoms in online sex addiction need further attention to be verified
Associations among Sexual Activity, Relationship Types, and Health in Mid and Later Life
Does living together or apart matter? A longitudinal analysis of relationship formation in later life in association with health, well-being, and life satisfaction
Despite a growing body of research on later-life relationship formation, little is known about the health predictors and outcomes of later-life Living-Apart-Together (LAT) relationships. A LAT living arrangement is understood to be a possible way for older adults with age-related limits to partner and balance the consequences of being single. Using both selection and resource models to capture the links between health and relationship status, we …
The Associations between Family-Related Factors and Excessive Internet Use in Adolescents
This study examined the relationship between Excessive Internet Use (EIU) in adolescents and their family environment, namely the family type, the family economic status, the effect of parental care, the level of parental control, the amount of parental monitoring, the quality of communication, and the time spent together. The study was based on data from an international survey, Health Behaviour in School Aged Children (HBSC), conducted in Slova…
Online Sex Addiction After 50
Markers of Sexual Life and Health in Association with Internet Use for Sexual Purposes in Czechs Aged 50 and Older
Dysfunctional impulsivity in online gaming addiction and engagement
Impulsivity has been shown to be related to both substance- and non-substance addictions. In the case of internet gaming addiction, on one hand, higher impulsivity and sensation seeking have been reported in problematic online gamers. On the other hand, problematic online gamers were also identified as introverted, socially anxious, and generally inhibited in behaviour. Our study investigates the role of dysfunctional impulsivity in gaming addict…
Screen-based behaviour in school-aged children with long-term illness
Adolescents with a long-term illness or with a chronic condition or a learning disability do not differ from their peers in screen-based activities. Exceptions are children with asthma and children with learning disabilities, who reported more risky screen-based behaviour
Does It Matter What Mama Says
This study investigated the relationship between adolescents’ excessive Internet use (EIU) and parental mediation. A random stratified sample of 11‐ to 16‐year olds (N = 18 709) and their parents from 25 European countries ( EU Kids Online II project) was analysed to explore to what extent different types of parental mediation and other factors predict EIU. Active parental involvement in the child's Internet use (when the child had experienced on…
The role of social motivation and sociability of gamers in online game addiction
Massively multiplayer online (MMO) games represent a long-standing, intensive and wide spread type of online applications whose popularity continues to grow. Although just a mere entertainment and leisure activity for most gamers, its potentially negative and addictive outcomes were intensively studied and recently also acknowledged by the American Psychiatric Association (2013). MMOs are essentially a social activity, but empirical studies are e…
Differences in the Teen Blogosphere
Extant research on youth online content and culture is mostly based on US and Western contexts. Our goal was to examine whether a dominant global online youth culture or whether the local context (for example, language and popular culture) influences youth online content. We compared English language blogs from the US blogosphere, and Czech language blogs from the Czech blogosphere, written by 13- to 17-year-old youth. The last three entries from…
Associations between online friendship and Internet addiction among adolescents and emerging adults
The past decades have witnessed a dramatic increase in the number of youths using the Internet, especially for communicating with peers. Online activity can widen and strengthen the social networks of adolescents and emerging adults (Subrahmanyam & Smahel, 2011), but it also increases the risk of Internet addiction. Using a framework derived from Griffiths (2000a), this study examined associations between online friendship and Internet addiction …
Associations between online friendship and Internet addiction among adolescents and emerging adults
The past decades have witnessed a dramatic increase in the number of youths using the Internet, especially for communicating with peers. Online activity can widen and strengthen the social networks of adolescents and emerging adults (Subrahmanyam & Smahel, 2011), but it also increases the risk of Internet addiction. Using a framework derived from Griffiths (2000a), this study examined associations between online friendship and Internet addiction …
Does living together or apart matter? A longitudinal analysis of relationship formation in later life in association with health, well-being, and life satisfaction
Despite a growing body of research on later-life relationship formation, little is known about the health predictors and outcomes of later-life Living-Apart-Together (LAT) relationships. A LAT living arrangement is understood to be a possible way for older adults with age-related limits to partner and balance the consequences of being single. Using both selection and resource models to capture the links between health and relationship status, we …
Associations among Sexual Activity, Relationship Types, and Health in Mid and Later Life
Differences in the Teen Blogosphere
Extant research on youth online content and culture is mostly based on US and Western contexts. Our goal was to examine whether a dominant global online youth culture or whether the local context (for example, language and popular culture) influences youth online content. We compared English language blogs from the US blogosphere, and Czech language blogs from the Czech blogosphere, written by 13- to 17-year-old youth. The last three entries from…
Associations between online friendship and Internet addiction among adolescents and emerging adults
The past decades have witnessed a dramatic increase in the number of youths using the Internet, especially for communicating with peers. Online activity can widen and strengthen the social networks of adolescents and emerging adults (Subrahmanyam & Smahel, 2011), but it also increases the risk of Internet addiction. Using a framework derived from Griffiths (2000a), this study examined associations between online friendship and Internet addiction …
The role of social motivation and sociability of gamers in online game addiction
Massively multiplayer online (MMO) games represent a long-standing, intensive and wide spread type of online applications whose popularity continues to grow. Although just a mere entertainment and leisure activity for most gamers, its potentially negative and addictive outcomes were intensively studied and recently also acknowledged by the American Psychiatric Association (2013). MMOs are essentially a social activity, but empirical studies are e…
Screen-based behaviour in school-aged children with long-term illness
Adolescents with a long-term illness or with a chronic condition or a learning disability do not differ from their peers in screen-based activities. Exceptions are children with asthma and children with learning disabilities, who reported more risky screen-based behaviour
Does It Matter What Mama Says
This study investigated the relationship between adolescents’ excessive Internet use (EIU) and parental mediation. A random stratified sample of 11‐ to 16‐year olds (N = 18 709) and their parents from 25 European countries ( EU Kids Online II project) was analysed to explore to what extent different types of parental mediation and other factors predict EIU. Active parental involvement in the child's Internet use (when the child had experienced on…
Dysfunctional impulsivity in online gaming addiction and engagement
Impulsivity has been shown to be related to both substance- and non-substance addictions. In the case of internet gaming addiction, on one hand, higher impulsivity and sensation seeking have been reported in problematic online gamers. On the other hand, problematic online gamers were also identified as introverted, socially anxious, and generally inhibited in behaviour. Our study investigates the role of dysfunctional impulsivity in gaming addict…
The Associations between Family-Related Factors and Excessive Internet Use in Adolescents
This study examined the relationship between Excessive Internet Use (EIU) in adolescents and their family environment, namely the family type, the family economic status, the effect of parental care, the level of parental control, the amount of parental monitoring, the quality of communication, and the time spent together. The study was based on data from an international survey, Health Behaviour in School Aged Children (HBSC), conducted in Slova…
Online Sex Addiction After 50
Markers of Sexual Life and Health in Association with Internet Use for Sexual Purposes in Czechs Aged 50 and Older
Associations among Sexual Activity, Relationship Types, and Health in Mid and Later Life
Does living together or apart matter? A longitudinal analysis of relationship formation in later life in association with health, well-being, and life satisfaction
Despite a growing body of research on later-life relationship formation, little is known about the health predictors and outcomes of later-life Living-Apart-Together (LAT) relationships. A LAT living arrangement is understood to be a possible way for older adults with age-related limits to partner and balance the consequences of being single. Using both selection and resource models to capture the links between health and relationship status, we …
Validation of the Social Media Disorder Scale using network analysis in a large representative sample of Czech adolescents
Background: The importance of studying the excessive use of social media in adolescents is increasing and so is the need for in-depth evaluations of the psychometric properties of the measurement tools. This study investigated the properties of the Social Media Disorder Scale (SMDS) in a large representative sample of Czech adolescents. Methods: We analyzed the representative sample of 13,377 Czech adolescents (50.9% boys), 11-16 years old, who p…
Online Sex Addiction
The Addiction model is relevant for describing the difficulties in treatment-seeking men who suffer from problematic sexual internet use. However, the manifestations of the additional criteria are nuanced. In the case of negative consequences, their onset might be very slow and not easily reflected. While there was evidence of several forms of tolerance, potential withdrawal symptoms in online sex addiction need further attention to be verified
Sexual Difficulties in People 50
Although sexual activity has been found to be both important and challenging for people aged 50+, relatively little is known about the concerns that they have with respect to their sexual lives and how help-seeking behavior manifests on counseling platforms. A sample of 293 sex-related queries that Czechs aged 50+ posted on professional counseling websites were subjected to a quantitative and qualitative content analysis. The majority of posts we…
The Role of Non-penetrative Partnered Sex Activities in the Associations Among Erectile Difficulties, Sex and Relationship Satisfaction in Men Aged 50
Objectives: This study examined the associations among erectile difficulties, sexual satisfaction, and relationship satisfaction, and whether there is a buffering effect of non-penetrative partnered sex on relationship satisfaction in men aged 50+ who report erectile difficulties. Methods: = 64). Results: Engagement in non-penetrative partnered sex did not moderate the relationship between erectile difficulties and sexual and relationship satisfa…
Disentangling the Net of Needs Satisfaction and Gaming Disorder Symptoms in Adult Gamers
Couples age discrepancies in a large‐scale European sample
This study examines age discrepancies in couples formed at various stages of life. Both evolutionary and sociocultural perspectives suggest that people's preferences for their partner's age gradually change throughout their lifespan. This study includes European couples ( N = 35,996; 51% women and 49% men) surveyed in two waves of the panel study Survey of Health, Ageing, and Retirement in Europe (SHARE). A linear regression model was employed to…
Internet gaming disorder scale
User-Avatar discrepancy scale
An avatar is one’s figure of representation within the virtual world. The user-avatar bond is suggested to carry information about who/how the person is in their real life. Discrepancies between an individual’s self and avatar perceptions have been associated with disordered gaming and reduced well-being, requiring assessment. Although several instruments purport to measure UAB, there is no targeted user-avatar discrepancy scale. To address this …
Psychology (17 works) · Impact of Technology on Adolescents (11 works) · Social Psychology (10 works) · Developmental psychology (9 works) · Medicine (9 works) · Psychiatry (8 works) · Sociology (8 works) · Child Development and Digital Technology (6 works) · Clinical Psychology (6 works) · Sexuality, Behavior, and Technology (6 works)