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Paschalina Ziamou

Biographic Data

ID191889
NAMEPaschalina Ziamou
GIVEN NAMESPaschalina
FAMILY NAMEZiamou
SIGNATUREZIAMOU P
AFFILIATIONSBaruch College
VERIFIEDNo
TOTAL WORKS2
TOTAL CITATIONS0
AUTHOR COUNT2
EDITOR COUNT0
FIRST PUBLICATION YEAR2015
LATEST PUBLICATION YEAR2015
H-INDEX0
  • Consumer Interaction with Novel Interfaces

    Open Access•Paschalina Ziamou, Paschalina Lilia Ziamou•CHAPTER•Wiley Encyclopedia of Management•2015

    A central factor in the adoption of technological innovations is the nature of consumer interaction with new interfaces and how this interaction ultimately impacts adoption. The challenge for firms commercializing novel interfaces is not only to understand how this learning occurs but also to anticipate how they can proactively facilitate consumers' learning process. We propose four types of learning processes that are likely to facilitate adopti…

  • Identity technologies

    Paschalina Ziamou, Paschalina Lilia Ziamou•ARTICLE•Consumption Markets & Culture•2015

    This book examines different ways individuals construct their identities online. The editors bring together research occurring in a number of fields to address the question of what being online, an

No prominent works on this page.

  • Consumer Interaction with Novel Interfaces

    Open Access•Paschalina Ziamou, Paschalina Lilia Ziamou•CHAPTER•Wiley Encyclopedia of Management•2015

    A central factor in the adoption of technological innovations is the nature of consumer interaction with new interfaces and how this interaction ultimately impacts adoption. The challenge for firms commercializing novel interfaces is not only to understand how this learning occurs but also to anticipate how they can proactively facilitate consumers' learning process. We propose four types of learning processes that are likely to facilitate adopti…

  • Identity technologies

    Paschalina Ziamou, Paschalina Lilia Ziamou•ARTICLE•Consumption Markets & Culture•2015

    This book examines different ways individuals construct their identities online. The editors bring together research occurring in a number of fields to address the question of what being online, an

Computer Science (2 works) · Sociology (2 works) · Aesthetics (1 works) · Art (1 works) · Business (1 works) · Construct (python library (1 works) · Data science (1 works) · Digital Marketing and Social Media (1 works) · Human–computer interaction (1 works) · Identity (music (1 works)

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