N S Gribanova
Biographic Data
| ID | 193835 |
|---|---|
| NAME | N S Gribanova |
| GIVEN NAMES | N S |
| FAMILY NAME | Gribanova |
| SIGNATURE | GRIBANOVA N S |
| AFFILIATIONS | Altai State Pedagogical University |
| VERIFIED | No |
| TOTAL WORKS | 3 |
| TOTAL CITATIONS | 1 |
| AUTHOR COUNT | 3 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2023 |
| LATEST PUBLICATION YEAR | 2025 |
| H-INDEX | 1 |
New Technologies in Pedagogical and Educational Activities in the Field of History, Archaeology and Ethnography
Purpose. This article discusses the use of board games on archaeology, ethnography, and history in the pedagogical and educational process at Altai State Pedagogical University.Results. The study analyzes the practice of using gaming technologies in the implementation of educational projects with the participation of students of history. The materials of the Universityэs Museum of Local Lore collections and other available scientifically verified…
Experience in Implementing of Project and Activity Approach in the Process of Teaching Archeology at Altay State Pedagogical University
Purpose . The article generalizes the experience of project and activity approach in the process of teaching archeology in Altay State Pedagogical University, based on the interaction of such organization development as Historical and Local History Museum, Scientific laboratory “Regional Studies Through History” and the Industrial Park of the Universal Pedagogical Competence. Results . In the implementing process the problem arose of searching an…
Experience in the Development of Archaeological Multimedia Content for Students of Pedagogical Universities
Purpose . The article is devoted to the generalization of the integrating the Local History Museum and the equipment of the Altai State Pedagogical University Universal Pedagogical Competences Technopark funds with the resources of the historical park of the Novosibirsk region “Russia is My History” experience in order to create multimedia educational content applicable when teaching the “Archaeological tourism” course. Results . The importance o…
New Technologies in Pedagogical and Educational Activities in the Field of History, Archaeology and Ethnography
Purpose. This article discusses the use of board games on archaeology, ethnography, and history in the pedagogical and educational process at Altai State Pedagogical University.Results. The study analyzes the practice of using gaming technologies in the implementation of educational projects with the participation of students of history. The materials of the Universityэs Museum of Local Lore collections and other available scientifically verified…
Experience in the Development of Archaeological Multimedia Content for Students of Pedagogical Universities
Purpose . The article is devoted to the generalization of the integrating the Local History Museum and the equipment of the Altai State Pedagogical University Universal Pedagogical Competences Technopark funds with the resources of the historical park of the Novosibirsk region “Russia is My History” experience in order to create multimedia educational content applicable when teaching the “Archaeological tourism” course. Results . The importance o…
Experience in Implementing of Project and Activity Approach in the Process of Teaching Archeology at Altay State Pedagogical University
Purpose . The article generalizes the experience of project and activity approach in the process of teaching archeology in Altay State Pedagogical University, based on the interaction of such organization development as Historical and Local History Museum, Scientific laboratory “Regional Studies Through History” and the Industrial Park of the Universal Pedagogical Competence. Results . In the implementing process the problem arose of searching an…
New Technologies in Pedagogical and Educational Activities in the Field of History, Archaeology and Ethnography
Purpose. This article discusses the use of board games on archaeology, ethnography, and history in the pedagogical and educational process at Altai State Pedagogical University.Results. The study analyzes the practice of using gaming technologies in the implementation of educational projects with the participation of students of history. The materials of the Universityэs Museum of Local Lore collections and other available scientifically verified…
Archaeology (3 works) · Educational Innovations and Challenges (3 works) · History (3 works) · Computer Science (2 works) · Mathematics education (2 works) · Psychology (2 works) · Sociology (2 works) · Anthropology (1 works) · Engineering (1 works) · Ethnography (1 works)