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Chuck Tholl

Biographic Data

ID1938472
NAMEChuck Tholl
GIVEN NAMESChuck
FAMILY NAMETholl
SIGNATURETHOLL C
AFFILIATIONSGerman Sport University Cologne
ORCID0000-0003-4738-0058
VERIFIEDYes
TOTAL WORKS3
TOTAL CITATIONS3
WORKS AS AUTHOR3
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2020
LATEST PUBLICATION YEAR2024
H-INDEX1
  • How strenuous is esports? Perceived physical exertion and physical state during competitive video gaming

    Open Access•Chuck Tholl, Markus Soffner et al.•ARTICLE•Frontiers in Sports and Active…•2024•Cited by: 1•References: 31

    IntroductionEsports or competitive video gaming is a rapidly growing sector and an integral part of today's (youth) culture. Esports athletes are exposed to a variety of burdens, that can potentially impact an athlete's health and performance. Therefore, it is important that esports athletes are aware of (physical) burden and exertion associated with esports. For this purpose, a study was conducted to evaluate the influence of competitive video g…

  • Media Consumption, Stress and Wellbeing of Video Game and eSports Players in Germany

    Open Access•Kevin Rudolf, Markus Soffner et al.•ARTICLE•Frontiers in Sports and Active…•2022•Cited by: 2•References: 41

    The popularity of video gaming and eSports is increasing rapidly. However, most research focuses on the economical features and psychological consequences of gaming and only little is known about the health behavior of the players. Therefore, this study is a follow-up of the eSports Study 2019 and further investigates the health and health behavior of video game and eSports players in Germany. This cross-sectional study, conducted between April a…

  • Demographics and Health Behavior of Video Game and eSports Players in Germany

    Open Access•Kevin Rudolf, Peter Bickmann et al.•ARTICLE•International Journal of…•2020

    The number of video game and eSports players is steadily rising. Since little is known about their health behavior to date, the present study examines the demographics and health behavior of video game and eSports players. In this cross-sectional study, data on demographics, health status, physical activity, nutrition, sleep, and video game usage were assessed via a web-based survey of n = 1066 players (91.9% male; 22.9 ± 5.9 years; body mass ind…

  • Media Consumption, Stress and Wellbeing of Video Game and eSports Players in Germany

    Open Access•Kevin Rudolf, Markus Soffner et al.•ARTICLE•Frontiers in Sports and Active…•2022•Cited by: 2•References: 41

    The popularity of video gaming and eSports is increasing rapidly. However, most research focuses on the economical features and psychological consequences of gaming and only little is known about the health behavior of the players. Therefore, this study is a follow-up of the eSports Study 2019 and further investigates the health and health behavior of video game and eSports players in Germany. This cross-sectional study, conducted between April a…

  • How strenuous is esports? Perceived physical exertion and physical state during competitive video gaming

    Open Access•Chuck Tholl, Markus Soffner et al.•ARTICLE•Frontiers in Sports and Active…•2024•Cited by: 1•References: 31

    IntroductionEsports or competitive video gaming is a rapidly growing sector and an integral part of today's (youth) culture. Esports athletes are exposed to a variety of burdens, that can potentially impact an athlete's health and performance. Therefore, it is important that esports athletes are aware of (physical) burden and exertion associated with esports. For this purpose, a study was conducted to evaluate the influence of competitive video g…

  • Demographics and Health Behavior of Video Game and eSports Players in Germany

    Open Access•Kevin Rudolf, Peter Bickmann et al.•ARTICLE•International Journal of…•2020

    The number of video game and eSports players is steadily rising. Since little is known about their health behavior to date, the present study examines the demographics and health behavior of video game and eSports players. In this cross-sectional study, data on demographics, health status, physical activity, nutrition, sleep, and video game usage were assessed via a web-based survey of n = 1066 players (91.9% male; 22.9 ± 5.9 years; body mass ind…

  • Media Consumption, Stress and Wellbeing of Video Game and eSports Players in Germany

    Open Access•Kevin Rudolf, Markus Soffner et al.•ARTICLE•Frontiers in Sports and Active…•2022•Cited by: 2•References: 41

    The popularity of video gaming and eSports is increasing rapidly. However, most research focuses on the economical features and psychological consequences of gaming and only little is known about the health behavior of the players. Therefore, this study is a follow-up of the eSports Study 2019 and further investigates the health and health behavior of video game and eSports players in Germany. This cross-sectional study, conducted between April a…

  • How strenuous is esports? Perceived physical exertion and physical state during competitive video gaming

    Open Access•Chuck Tholl, Markus Soffner et al.•ARTICLE•Frontiers in Sports and Active…•2024•Cited by: 1•References: 31

    IntroductionEsports or competitive video gaming is a rapidly growing sector and an integral part of today's (youth) culture. Esports athletes are exposed to a variety of burdens, that can potentially impact an athlete's health and performance. Therefore, it is important that esports athletes are aware of (physical) burden and exertion associated with esports. For this purpose, a study was conducted to evaluate the influence of competitive video g…

Computer Science (3 works) · Impact of Technology on Adolescents (3 works) · Medicine (3 works) · Physical therapy (3 works) · Psychology (3 works) · Applied Psychology (2 works) · Body mass index (2 works) · Demography (2 works) · Demography (2 works) · Digital Games and Media (2 works)

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