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Ute Ritterfeld

Biographic Data

ID2021338
NAMEUte Ritterfeld
GIVEN NAMESUte
FAMILY NAMERitterfeld
SIGNATURERITTERFELD U
AFFILIATIONSTU Dortmund University
ORCID0000-0002-5109-9798
VERIFIEDYes
TOTAL WORKS11
TOTAL CITATIONS115
WORKS AS AUTHOR11
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2004
LATEST PUBLICATION YEAR2026
H-INDEX3
  • Does early gesture usage contribute alongside oral language to later theory of mind performance and metaphor comprehension? Indications from a longitudinal study with children aged 1–9 years

    Open Access•Camilla E Crawshaw, Carina Lüke et al.•ARTICLE•Language Acquisition•2026

    Longitudinal work has demonstrated both that early gestural skills predict the course of children’s language development and, separately, that language skills are important for the development of theory of mind (ToM) and metaphor comprehension. To extend and connect these findings, the current study explores the contributions of gesture (pointing at 1;0 and iconic gesture comprehension at 3;0) and language skills at 3;0 (productive vocabulary, pr…

  • Exemplification and stigmatization

    Open Access•Matthias R Hastall, Alexander Röhm et al.•ARTICLE•Frontiers in Communication•2024

    Students with intellectual or physical disabilities still face public and institutional stigmatization. The current study examines how different news portrayals of college students with a disability affect readers' stigma-related attitudes and behavioral intentions. A 2 × 2 × 2 × 2 full-factorial experiment was conducted, in which N = 767 respondents were presented a news article about a student with a disability. The article was manipulated rega…

  • Toward digital participation in individuals with Autism Spectrum Disorder

    Open Access•Larissa Pliska, Isabel Neitzel et al.•ARTICLE•Frontiers in Communication•2023

    Introduction Digital participation might have great potential for the everyday lives of individuals with Autism Spectrum Disorder (ASD). Previous research suggests that children with ASD enjoy and favor usage of digital technologies. As informative research on this topic is still sparse, this paper makes a contribution toward a better understanding of media usage in children with ASD. Methods Parents of 15 boys aged 6 to 11 diagnosed with ASD in …

  • Developmental Paths of Pointing for Various Motives in Infants with and without Language Delay

    Open Access•Katharina J Rohlfing, Carina Lüke et al.•ARTICLE•International Journal of…•2022

    Pointing is one of the first conventional means of communication and infants have various motives for engaging in it such as imperative, declarative, or informative. Little is known about the developmental paths of producing and understanding these different motives. In our longitudinal study ( N = 58) during the second year of life, we experimentally elicited infants' pointing production and comprehension in various settings and under pragmatica…

  • Decontextualized talk in caregivers’ input to 12-month-old children during structured interaction

    Open Access•Angela Grimminger, Katharina J Rohlfing et al.•ARTICLE•Journal of Child Language•2020

    Decontextualized talk is assumed to be used only rarely when children are younger than 30 months. Motivated by Bühler's (1934/1999) linguistic theory that describes different dimensions of (de-)contextualization, we provide evidence that this kind of input can already be found in caregivers’ talking to their 12-month-old children. Such early input is characterized by being decontextualized on some dimensions while being grounded in the immediate …

  • Walking, pointing, talking – the predictive value of early walking and pointing behavior for later language skills

    Open Access•Carina Lüke, Juliane LEINWEBER et al.•ARTICLE•Journal of Child Language•2019

    Both walking abilities and pointing gestures in infants are associated with later language skills. Within this longitudinal study we investigate the relationship between walk onset and first observed index-finger points and their respectively predictive value for later language skills. We assume that pointing as a motor as well as a communicative skill is a stronger predictor of later language development than walk onset. Direct observations, par…

  • The influence of iconic and arbitrary gestures on novel word learning in children with and without SLI

    Carina Lüke, Ute Ritterfeld•ARTICLE•Gesture•2014•Cited by: 2•References: 2

    Two experiments were conducted to investigate the role of gestures on novel word learning in preschoolers. In Study 1, 20 children at the average age of 4;9 years were given novel words under 3 conditions: with support of iconic gestures; arbitrary gestures; no gestures, exemplifying a within-subject design. Results indicate scaffolding effects of both types of gestures in comparison to the control condition. No indication of gesture type effects…

  • What Do We Really Know About First-Person-Shooter Games? An Event-Related, High-Resolution Content Analysis

    Open Access•René Weber, Katharina-Maria Behr et al.•ARTICLE•Journal of Computer-Mediated…•2009•Cited by: 6•References: 9

    Multiple studies have been addressing effects of playing violent video games. However, most such studies neglect users' individual experiences. In fact, each player's gameplaying choices creates his or her own specific game content. Within this study we analyzed the individually generated content of a typical first-person-shooter game with high temporal resolution and associated them with physiological response measures (heart rate, skin conducta…

  • Interactivity and Generalizability

    Christoph Klimmt, Peter Vorderer et al.•ARTICLE•Communication Methods and Measures•2007•Cited by: 2•References: 7

    This paper discusses potential challenges to research generalizability in studies on interactive communication. In interactive media contexts where users are enabled to individualize their communication, the generalizability of individual studies is likely lower than it is in studies on more conventional one-to-many communication. We discuss research strategies related to sample size and heterogeneity, focus on structural-invariant elements of co…

  • Addressing Media Stigma for People Experiencing Mental Illness Using an Entertainment-Education Strategy

    Open Access•Ute Ritterfeld, Seung-A Jin et al.•ARTICLE•Journal of Health Psychology•2006•Cited by: 8•References: 29

    This study examines the effects of Entertainment-Education strategy on knowledge acquisition about schizophrenia and stigma reduction, using pretest posttest control group and 2 X 3 (advocate's perspective X message style) between-subjects factorial design. Participants watched an accurate and empathetic movie portrayal of schizophrenia, followed by an educational trailer. Participants ( N= 165) were randomly assigned to one of eight conditions (…

  • Enjoyment

    Open Access•Peter Vorderer, Christoph Klimmt et al.•ARTICLE•Communication Theory•2004•Cited by: 97•References: 13

    This article suggests an integrated view of media entertainment that is capable of covering more of the dimensional complexity and dynamics of entertainment experiences than existing theories do. Based on a description of what is meant by complexity and dynamics, the authors outline a conceptual model that is centered around enjoyment as the core of entertainment, and that addresses prerequisites of enjoyment which have to be met by the individua…

  • Enjoyment

    Open Access•Peter Vorderer, Christoph Klimmt et al.•ARTICLE•Communication Theory•2004•Cited by: 97•References: 13

    This article suggests an integrated view of media entertainment that is capable of covering more of the dimensional complexity and dynamics of entertainment experiences than existing theories do. Based on a description of what is meant by complexity and dynamics, the authors outline a conceptual model that is centered around enjoyment as the core of entertainment, and that addresses prerequisites of enjoyment which have to be met by the individua…

  • Addressing Media Stigma for People Experiencing Mental Illness Using an Entertainment-Education Strategy

    Open Access•Ute Ritterfeld, Seung-A Jin et al.•ARTICLE•Journal of Health Psychology•2006•Cited by: 8•References: 29

    This study examines the effects of Entertainment-Education strategy on knowledge acquisition about schizophrenia and stigma reduction, using pretest posttest control group and 2 X 3 (advocate's perspective X message style) between-subjects factorial design. Participants watched an accurate and empathetic movie portrayal of schizophrenia, followed by an educational trailer. Participants ( N= 165) were randomly assigned to one of eight conditions (…

  • What Do We Really Know About First-Person-Shooter Games? An Event-Related, High-Resolution Content Analysis

    Open Access•René Weber, Katharina-Maria Behr et al.•ARTICLE•Journal of Computer-Mediated…•2009•Cited by: 6•References: 9

    Multiple studies have been addressing effects of playing violent video games. However, most such studies neglect users' individual experiences. In fact, each player's gameplaying choices creates his or her own specific game content. Within this study we analyzed the individually generated content of a typical first-person-shooter game with high temporal resolution and associated them with physiological response measures (heart rate, skin conducta…

  • The influence of iconic and arbitrary gestures on novel word learning in children with and without SLI

    Carina Lüke, Ute Ritterfeld•ARTICLE•Gesture•2014•Cited by: 2•References: 2

    Two experiments were conducted to investigate the role of gestures on novel word learning in preschoolers. In Study 1, 20 children at the average age of 4;9 years were given novel words under 3 conditions: with support of iconic gestures; arbitrary gestures; no gestures, exemplifying a within-subject design. Results indicate scaffolding effects of both types of gestures in comparison to the control condition. No indication of gesture type effects…

  • Interactivity and Generalizability

    Christoph Klimmt, Peter Vorderer et al.•ARTICLE•Communication Methods and Measures•2007•Cited by: 2•References: 7

    This paper discusses potential challenges to research generalizability in studies on interactive communication. In interactive media contexts where users are enabled to individualize their communication, the generalizability of individual studies is likely lower than it is in studies on more conventional one-to-many communication. We discuss research strategies related to sample size and heterogeneity, focus on structural-invariant elements of co…

  • Enjoyment

    Open Access•Peter Vorderer, Christoph Klimmt et al.•ARTICLE•Communication Theory•2004•Cited by: 97•References: 13

    This article suggests an integrated view of media entertainment that is capable of covering more of the dimensional complexity and dynamics of entertainment experiences than existing theories do. Based on a description of what is meant by complexity and dynamics, the authors outline a conceptual model that is centered around enjoyment as the core of entertainment, and that addresses prerequisites of enjoyment which have to be met by the individua…

  • Addressing Media Stigma for People Experiencing Mental Illness Using an Entertainment-Education Strategy

    Open Access•Ute Ritterfeld, Seung-A Jin et al.•ARTICLE•Journal of Health Psychology•2006•Cited by: 8•References: 29

    This study examines the effects of Entertainment-Education strategy on knowledge acquisition about schizophrenia and stigma reduction, using pretest posttest control group and 2 X 3 (advocate's perspective X message style) between-subjects factorial design. Participants watched an accurate and empathetic movie portrayal of schizophrenia, followed by an educational trailer. Participants ( N= 165) were randomly assigned to one of eight conditions (…

  • Interactivity and Generalizability

    Christoph Klimmt, Peter Vorderer et al.•ARTICLE•Communication Methods and Measures•2007•Cited by: 2•References: 7

    This paper discusses potential challenges to research generalizability in studies on interactive communication. In interactive media contexts where users are enabled to individualize their communication, the generalizability of individual studies is likely lower than it is in studies on more conventional one-to-many communication. We discuss research strategies related to sample size and heterogeneity, focus on structural-invariant elements of co…

  • What Do We Really Know About First-Person-Shooter Games? An Event-Related, High-Resolution Content Analysis

    Open Access•René Weber, Katharina-Maria Behr et al.•ARTICLE•Journal of Computer-Mediated…•2009•Cited by: 6•References: 9

    Multiple studies have been addressing effects of playing violent video games. However, most such studies neglect users' individual experiences. In fact, each player's gameplaying choices creates his or her own specific game content. Within this study we analyzed the individually generated content of a typical first-person-shooter game with high temporal resolution and associated them with physiological response measures (heart rate, skin conducta…

  • The influence of iconic and arbitrary gestures on novel word learning in children with and without SLI

    Carina Lüke, Ute Ritterfeld•ARTICLE•Gesture•2014•Cited by: 2•References: 2

    Two experiments were conducted to investigate the role of gestures on novel word learning in preschoolers. In Study 1, 20 children at the average age of 4;9 years were given novel words under 3 conditions: with support of iconic gestures; arbitrary gestures; no gestures, exemplifying a within-subject design. Results indicate scaffolding effects of both types of gestures in comparison to the control condition. No indication of gesture type effects…

  • Walking, pointing, talking – the predictive value of early walking and pointing behavior for later language skills

    Open Access•Carina Lüke, Juliane LEINWEBER et al.•ARTICLE•Journal of Child Language•2019

    Both walking abilities and pointing gestures in infants are associated with later language skills. Within this longitudinal study we investigate the relationship between walk onset and first observed index-finger points and their respectively predictive value for later language skills. We assume that pointing as a motor as well as a communicative skill is a stronger predictor of later language development than walk onset. Direct observations, par…

  • Decontextualized talk in caregivers’ input to 12-month-old children during structured interaction

    Open Access•Angela Grimminger, Katharina J Rohlfing et al.•ARTICLE•Journal of Child Language•2020

    Decontextualized talk is assumed to be used only rarely when children are younger than 30 months. Motivated by Bühler's (1934/1999) linguistic theory that describes different dimensions of (de-)contextualization, we provide evidence that this kind of input can already be found in caregivers’ talking to their 12-month-old children. Such early input is characterized by being decontextualized on some dimensions while being grounded in the immediate …

  • Developmental Paths of Pointing for Various Motives in Infants with and without Language Delay

    Open Access•Katharina J Rohlfing, Carina Lüke et al.•ARTICLE•International Journal of…•2022

    Pointing is one of the first conventional means of communication and infants have various motives for engaging in it such as imperative, declarative, or informative. Little is known about the developmental paths of producing and understanding these different motives. In our longitudinal study ( N = 58) during the second year of life, we experimentally elicited infants' pointing production and comprehension in various settings and under pragmatica…

  • Toward digital participation in individuals with Autism Spectrum Disorder

    Open Access•Larissa Pliska, Isabel Neitzel et al.•ARTICLE•Frontiers in Communication•2023

    Introduction Digital participation might have great potential for the everyday lives of individuals with Autism Spectrum Disorder (ASD). Previous research suggests that children with ASD enjoy and favor usage of digital technologies. As informative research on this topic is still sparse, this paper makes a contribution toward a better understanding of media usage in children with ASD. Methods Parents of 15 boys aged 6 to 11 diagnosed with ASD in …

  • Exemplification and stigmatization

    Open Access•Matthias R Hastall, Alexander Röhm et al.•ARTICLE•Frontiers in Communication•2024

    Students with intellectual or physical disabilities still face public and institutional stigmatization. The current study examines how different news portrayals of college students with a disability affect readers' stigma-related attitudes and behavioral intentions. A 2 × 2 × 2 × 2 full-factorial experiment was conducted, in which N = 767 respondents were presented a news article about a student with a disability. The article was manipulated rega…

  • Does early gesture usage contribute alongside oral language to later theory of mind performance and metaphor comprehension? Indications from a longitudinal study with children aged 1–9 years

    Open Access•Camilla E Crawshaw, Carina Lüke et al.•ARTICLE•Language Acquisition•2026

    Longitudinal work has demonstrated both that early gestural skills predict the course of children’s language development and, separately, that language skills are important for the development of theory of mind (ToM) and metaphor comprehension. To extend and connect these findings, the current study explores the contributions of gesture (pointing at 1;0 and iconic gesture comprehension at 3;0) and language skills at 3;0 (productive vocabulary, pr…

Psychology (11 works) · Computer Science (7 works) · Cognitive psychology (5 works) · Developmental psychology (5 works) · Linguistics (4 works) · Child and Animal Learning Development (3 works) · Gesture (3 works) · Hearing Impairment and Communication (3 works) · Language acquisition (3 works) · Language development (3 works)

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