Dietmar Meinel
Biographic Data
| ID | 202631 |
|---|---|
| NAME | Dietmar Meinel |
| GIVEN NAMES | Dietmar |
| FAMILY NAME | Meinel |
| SIGNATURE | MEINEL D |
| AFFILIATIONS | Federal Institute For Materials Research and Testing |
| ORCID | 0000-0003-1015-441X |
| VERIFIED | Yes |
| TOTAL WORKS | 5 |
| TOTAL CITATIONS | 10 |
| WORKS AS AUTHOR | 3 |
| WORKS AS EDITOR | 2 |
| FIRST PUBLICATION YEAR | 2014 |
| LATEST PUBLICATION YEAR | 2022 |
| H-INDEX | 1 |
Video Games and Spatiality in American Studies
While video games have blossomed into the foremost expression of contemporary popular culture over the past decades, their critical study occupies a fringe position in American Studies. In its engagement with video games, this book contributes to their study but with a thematic focus on a particularly important subject matter in American Studies: spatiality. The volume explores the production, representation, and experience of places in video gam…
Two burials in a unique freshwater shell midden
A Poetics of Neurosis
While psychiatry and the neurosciences have dismissed the concept of neurosis as too vague for medical purposes, in recent years literary studies have adopted the term by virtue of its abstractness. This volume investigates the verbalization of neurosis in literary and cultural texts. As opposed to the medical diagnostics of neurosis in the individual, the contributions focus on the poetics of neurosis. They indicate how neuroses are still routin…
Pixar's America
‘And when everyone is super […] no one will be’
The Incredibles (Bird, 2004) envisions a society in which superheroes are prohibited from using their superhuman abilities. The struggle for recognition of this ‘marginalized’ group has been deemed a simplistic representation of ‘an Ayn Randian or scientologist notion of the special people who must resist social pressures to suppress their superpowers in order to fit in with the drab masses’ (Halberstam 2011: 47). This fleeting assessment of the …
‘And when everyone is super […] no one will be’
The Incredibles (Bird, 2004) envisions a society in which superheroes are prohibited from using their superhuman abilities. The struggle for recognition of this ‘marginalized’ group has been deemed a simplistic representation of ‘an Ayn Randian or scientologist notion of the special people who must resist social pressures to suppress their superpowers in order to fit in with the drab masses’ (Halberstam 2011: 47). This fleeting assessment of the …
Pixar's America
A Poetics of Neurosis
While psychiatry and the neurosciences have dismissed the concept of neurosis as too vague for medical purposes, in recent years literary studies have adopted the term by virtue of its abstractness. This volume investigates the verbalization of neurosis in literary and cultural texts. As opposed to the medical diagnostics of neurosis in the individual, the contributions focus on the poetics of neurosis. They indicate how neuroses are still routin…
Two burials in a unique freshwater shell midden
Video Games and Spatiality in American Studies
While video games have blossomed into the foremost expression of contemporary popular culture over the past decades, their critical study occupies a fringe position in American Studies. In its engagement with video games, this book contributes to their study but with a thematic focus on a particularly important subject matter in American Studies: spatiality. The volume explores the production, representation, and experience of places in video gam…
Digital Games and Media (2 works) · Gothic Literature and Media Analysis (2 works) · Aesthetics (1 work) · American exceptionalism (1 work) · Anarchism and Radical Politics (1 work) · Animated films (1 work) · Archaeology (1 work) · Archaeology and ancient environmental studies (1 work) · Art (1 work) · Computer graphics (images) (1 work)