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Dietmar Meinel

Biographic Data

ID202631
NAMEDietmar Meinel
GIVEN NAMESDietmar
FAMILY NAMEMeinel
SIGNATUREMEINEL D
AFFILIATIONSFederal Institute For Materials Research and Testing
ORCID0000-0003-1015-441X
VERIFIEDYes
TOTAL WORKS5
TOTAL CITATIONS10
WORKS AS AUTHOR3
WORKS AS EDITOR2
FIRST PUBLICATION YEAR2014
LATEST PUBLICATION YEAR2022
H-INDEX1
  • Video Games and Spatiality in American Studies

    Dietmar Meinel•EDITOR•BOOK•Video Games and Spatiality in…•2022

    While video games have blossomed into the foremost expression of contemporary popular culture over the past decades, their critical study occupies a fringe position in American Studies. In its engagement with video games, this book contributes to their study but with a thematic focus on a particularly important subject matter in American Studies: spatiality. The volume explores the production, representation, and experience of places in video gam…

  • Two burials in a unique freshwater shell midden

    Open Access•Ute Brinker, Valdis Bērziņš et al.•ARTICLE•Archaeological and Anthropological…•2020•Cited by: 10•References: 47

  • A Poetics of Neurosis

    Open Access•Elena Furlanetto, Dietmar Meinel•EDITOR•BOOK•A Poetics of Neurosis•2018

    While psychiatry and the neurosciences have dismissed the concept of neurosis as too vague for medical purposes, in recent years literary studies have adopted the term by virtue of its abstractness. This volume investigates the verbalization of neurosis in literary and cultural texts. As opposed to the medical diagnostics of neurosis in the individual, the contributions focus on the poetics of neurosis. They indicate how neuroses are still routin…

  • Pixar's America

    Open Access•Dietmar Meinel•BOOK•Pixar's America•2016

  • ‘And when everyone is super […] no one will be’

    Dietmar Meinel•ARTICLE•European Journal of American…•2014

    The Incredibles (Bird, 2004) envisions a society in which superheroes are prohibited from using their superhuman abilities. The struggle for recognition of this ‘marginalized’ group has been deemed a simplistic representation of ‘an Ayn Randian or scientologist notion of the special people who must resist social pressures to suppress their superpowers in order to fit in with the drab masses’ (Halberstam 2011: 47). This fleeting assessment of the …

  • Two burials in a unique freshwater shell midden

    Open Access•Ute Brinker, Valdis Bērziņš et al.•ARTICLE•Archaeological and Anthropological…•2020•Cited by: 10•References: 47

  • ‘And when everyone is super […] no one will be’

    Dietmar Meinel•ARTICLE•European Journal of American…•2014

    The Incredibles (Bird, 2004) envisions a society in which superheroes are prohibited from using their superhuman abilities. The struggle for recognition of this ‘marginalized’ group has been deemed a simplistic representation of ‘an Ayn Randian or scientologist notion of the special people who must resist social pressures to suppress their superpowers in order to fit in with the drab masses’ (Halberstam 2011: 47). This fleeting assessment of the …

  • Pixar's America

    Open Access•Dietmar Meinel•BOOK•Pixar's America•2016

  • A Poetics of Neurosis

    Open Access•Elena Furlanetto, Dietmar Meinel•EDITOR•BOOK•A Poetics of Neurosis•2018

    While psychiatry and the neurosciences have dismissed the concept of neurosis as too vague for medical purposes, in recent years literary studies have adopted the term by virtue of its abstractness. This volume investigates the verbalization of neurosis in literary and cultural texts. As opposed to the medical diagnostics of neurosis in the individual, the contributions focus on the poetics of neurosis. They indicate how neuroses are still routin…

  • Two burials in a unique freshwater shell midden

    Open Access•Ute Brinker, Valdis Bērziņš et al.•ARTICLE•Archaeological and Anthropological…•2020•Cited by: 10•References: 47

  • Video Games and Spatiality in American Studies

    Dietmar Meinel•EDITOR•BOOK•Video Games and Spatiality in…•2022

    While video games have blossomed into the foremost expression of contemporary popular culture over the past decades, their critical study occupies a fringe position in American Studies. In its engagement with video games, this book contributes to their study but with a thematic focus on a particularly important subject matter in American Studies: spatiality. The volume explores the production, representation, and experience of places in video gam…

Digital Games and Media (2 works) · Gothic Literature and Media Analysis (2 works) · Aesthetics (1 work) · American exceptionalism (1 work) · Anarchism and Radical Politics (1 work) · Animated films (1 work) · Archaeology (1 work) · Archaeology and ancient environmental studies (1 work) · Art (1 work) · Computer graphics (images) (1 work)

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