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Teemu Valtonen

Biographic Data

ID203814
NAMETeemu Valtonen
GIVEN NAMESTeemu
FAMILY NAMEValtonen
SIGNATUREVALTONEN T
AFFILIATIONSUniversity of Eastern Finland
ORCID0000-0002-1803-9865
VERIFIEDYes
TOTAL WORKS13
TOTAL CITATIONS3
AUTHOR COUNT13
EDITOR COUNT0
FIRST PUBLICATION YEAR2017
LATEST PUBLICATION YEAR2025
H-INDEX1
  • Key elements in successful educational development projects – core processes and experienced support

    Open Access•Jenni Kankaanpää, Laura Hirsto et al.•ARTICLE•Higher Education Research &…•2025

    Blended learning and flipped classrooms are becoming more common in higher education institutions, but changes in pedagogy may require wider changes within an organisation. The aim of this study is to explore the elements of support and resources during teachers’ participation in an educational development project; the factors affecting development work and the elements needed for more successful development work. Interviews were conducted with t…

  • Examining Teacher Educators’ Roles in Developing Preservice Teachers’ Digital Competence

    Open Access•Jari Kukkonen, Sini Kontkanen et al.•ARTICLE•European Journal of Teacher…•2025

    Teacher education institutions and educators are pivotal in fostering digital competences among teachers. This research focuses on teacher educators’ perceptions of supporting the development of preservice teachers’ digital competences using the synthesis of qualitative data (SQD) key strategies, attitudes towards using educational technology, and technological pedagogical knowledge. The study employed a mixed methods convergence model by collect…

  • A Typology of Metagamers

    Open Access•Juho Kahila, Teemu Valtonen et al.•ARTICLE•Games and Culture•2025

    Previous research on player profiles or types is based on players’ in-game behaviors and their motivations to play games. However, there are many other activities related to digital games beyond playing the games properly. Using learning analytics methods, the study investigates the prevalence and interconnections between these different metagame activities and classifies gamers based on their use thereof into distinct profiles. The results show …

  • Higher education and the flipped classroom approach

    Open Access•Juho Kiljunen, Erkko Sointu et al.•ARTICLE•Higher Education•2024

    Higher education continually seeks new approaches to support students with various learning needs. At present, Finland attempts to provide such support through accessibility and reasonable accommodation efforts, but students with learning disabilities may still encounter many barriers in their studies. One approach suggested to meet the needs of a diverse student population is the flipped classroom. While substantial research exists about its ben…

  • Preliminary evidence of key factors in successful flipping

    Open Access•Erkko Sointu, Mareena Hyypiä et al.•ARTICLE•Higher Education•2023

    Flipped classrooms have become widely adopted in educational settings (e.g., in higher education) worldwide. However, there is a need for more precise understanding of the ingredients for student satisfaction in a flipped setting. The aim of this paper was to investigate university students’ experiences of the factors that create a successful flipped course. Ten measures were used to investigate the hypothesized factors affecting satisfaction, wh…

  • Teachers’ Learning Profiles in Learning Programming

    Open Access•Mohammed Saqr, Ville Tuominen et al.•ARTICLE•Frontiers in Education•2022

    Currently there is a need for studying learning strategies within Massive Open Online Courses | (MOOCs), especially in the context of in-service teachers. This study aims to bridge this gap and try to understand how in-service teachers approach and regulate their learning in MOOCs. In particular, it examines the strategies used by the in-service teachers as they study a course on how to teach programming. The study implemented a combination of un…

  • The nature and building blocks of educational technology research

    Open Access•Teemu Valtonen, Sonsoles López‐perna et al.•ARTICLE•Computers in Human Behavior•2022

    Supporting teaching and learning with different technologies has a long and broad history. The theories of learning have changed in recent decades, and new technologies have been invented that provide possibilities for supporting learning processes based on different learning theories. Recently, this field has been studied using bibliometric methods with large datasets to gain an overview of this research area. This paper continues this approach …

  • Pre-service teachers’ insights on data agency

    Open Access•Henriikka Vartiainen, Lotta Pellas et al.•ARTICLE•New Media & Society•2022•References: 12

    With growing concerns over children’s data agencies, researchers have begun to draw attention to children’s and young people’s privacy practices in social media environments. However, little is known about the experiences of pre-service teachers who play a key role in educating future generations. This study aimed to address this gap by exploring Finnish pre-service teachers’ conceptions and experiences of data agency in social media environments…

  • Children’s gaming involves much more than the gaming itself

    Open Access•Juho Kahila, Matti Tedre et al.•ARTICLE•Convergence The International…•2021

    In addition to gaming, there are many other activities around digital games. These metagame activities have so far been studied from the perspective of single metagame phenomena and rarely from the perspective of the children who play digital games. This exploratory, qualitative study provides an overview of children’s metagame activities. A total of 142 children’s essays and lists of their metagame activities were analyzed using qualitative cont…

  • How pre-service teachers perceive their 21st-century skills and dispositions

    Open Access•Teemu Valtonen, Nhi Hoang et al.•ARTICLE•Computers in Human Behavior•2021

    Research-based discussions about 21st-century skills are currently needed; 21st-century skills refer to skills that today's students are expected to possess for successful future careers. The ways students perceive these skills or what kind of dispositions they have in this regard are significant. This paper provides an overview of the development of pre-service teachers' perceived 21st-century skills and dispositions. The quantitative data was c…

  • Children's Experiences on Learning the 21st-Century Skills With Digital Games

    Open Access•Juho Kahila, Teemu Valtonen et al.•ARTICLE•Games and Culture•2020•Cited by: 3•References: 28

    Previous research on learning-related digital games has focused on studying learning outcomes with mostly adult participants. This study explores what children have experienced they have learned by playing digital games, how these learning experiences relate to 21st-century skills, and in which contexts do the children benefit from playing digital games. The data were collected from children's essays, which were analyzed using qualitative content…

  • Teacher educators as gatekeepers

    Open Access•Jo Tondeur, Rebeca Scherer et al.•ARTICLE•British Journal of Educational…•2019

    This study aims at investigating the profiles of teacher educators in order to explore their ability to prepare preservice teachers for technology integration in education. Specifically, the current study examines whether teacher educators can be grouped on the basis of their attitudes toward ICT (in education), their ICT self‐efficacy to design ICT‐rich learning environments, their competencies to use ICT in their teaching practice and the strat…

  • TPACK updated to measure pre-service teachers’ twenty-first century skills

    Open Access•Teemu Valtonen, Erkko Sointu et al.•ARTICLE•Australasian Journal of…•2017

    Twenty-first century skills have attracted significant attention in recent years. Student of today and the future are expected to have the skills necessary for collaborating, problem solving, creative and innovative thinking, and the ability to take advantage of information and communication technology (ICT) applications. Teachers must be familiar with various pedagogical approaches and the appropriate ways to use ICT to support the development o…

  • Children's Experiences on Learning the 21st-Century Skills With Digital Games

    Open Access•Juho Kahila, Teemu Valtonen et al.•ARTICLE•Games and Culture•2020•Cited by: 3•References: 28

    Previous research on learning-related digital games has focused on studying learning outcomes with mostly adult participants. This study explores what children have experienced they have learned by playing digital games, how these learning experiences relate to 21st-century skills, and in which contexts do the children benefit from playing digital games. The data were collected from children's essays, which were analyzed using qualitative content…

  • TPACK updated to measure pre-service teachers’ twenty-first century skills

    Open Access•Teemu Valtonen, Erkko Sointu et al.•ARTICLE•Australasian Journal of…•2017

    Twenty-first century skills have attracted significant attention in recent years. Student of today and the future are expected to have the skills necessary for collaborating, problem solving, creative and innovative thinking, and the ability to take advantage of information and communication technology (ICT) applications. Teachers must be familiar with various pedagogical approaches and the appropriate ways to use ICT to support the development o…

  • Teacher educators as gatekeepers

    Open Access•Jo Tondeur, Rebeca Scherer et al.•ARTICLE•British Journal of Educational…•2019

    This study aims at investigating the profiles of teacher educators in order to explore their ability to prepare preservice teachers for technology integration in education. Specifically, the current study examines whether teacher educators can be grouped on the basis of their attitudes toward ICT (in education), their ICT self‐efficacy to design ICT‐rich learning environments, their competencies to use ICT in their teaching practice and the strat…

  • Children's Experiences on Learning the 21st-Century Skills With Digital Games

    Open Access•Juho Kahila, Teemu Valtonen et al.•ARTICLE•Games and Culture•2020•Cited by: 3•References: 28

    Previous research on learning-related digital games has focused on studying learning outcomes with mostly adult participants. This study explores what children have experienced they have learned by playing digital games, how these learning experiences relate to 21st-century skills, and in which contexts do the children benefit from playing digital games. The data were collected from children's essays, which were analyzed using qualitative content…

  • Children’s gaming involves much more than the gaming itself

    Open Access•Juho Kahila, Matti Tedre et al.•ARTICLE•Convergence The International…•2021

    In addition to gaming, there are many other activities around digital games. These metagame activities have so far been studied from the perspective of single metagame phenomena and rarely from the perspective of the children who play digital games. This exploratory, qualitative study provides an overview of children’s metagame activities. A total of 142 children’s essays and lists of their metagame activities were analyzed using qualitative cont…

  • How pre-service teachers perceive their 21st-century skills and dispositions

    Open Access•Teemu Valtonen, Nhi Hoang et al.•ARTICLE•Computers in Human Behavior•2021

    Research-based discussions about 21st-century skills are currently needed; 21st-century skills refer to skills that today's students are expected to possess for successful future careers. The ways students perceive these skills or what kind of dispositions they have in this regard are significant. This paper provides an overview of the development of pre-service teachers' perceived 21st-century skills and dispositions. The quantitative data was c…

  • Teachers’ Learning Profiles in Learning Programming

    Open Access•Mohammed Saqr, Ville Tuominen et al.•ARTICLE•Frontiers in Education•2022

    Currently there is a need for studying learning strategies within Massive Open Online Courses | (MOOCs), especially in the context of in-service teachers. This study aims to bridge this gap and try to understand how in-service teachers approach and regulate their learning in MOOCs. In particular, it examines the strategies used by the in-service teachers as they study a course on how to teach programming. The study implemented a combination of un…

  • The nature and building blocks of educational technology research

    Open Access•Teemu Valtonen, Sonsoles López‐perna et al.•ARTICLE•Computers in Human Behavior•2022

    Supporting teaching and learning with different technologies has a long and broad history. The theories of learning have changed in recent decades, and new technologies have been invented that provide possibilities for supporting learning processes based on different learning theories. Recently, this field has been studied using bibliometric methods with large datasets to gain an overview of this research area. This paper continues this approach …

  • Pre-service teachers’ insights on data agency

    Open Access•Henriikka Vartiainen, Lotta Pellas et al.•ARTICLE•New Media & Society•2022•References: 12

    With growing concerns over children’s data agencies, researchers have begun to draw attention to children’s and young people’s privacy practices in social media environments. However, little is known about the experiences of pre-service teachers who play a key role in educating future generations. This study aimed to address this gap by exploring Finnish pre-service teachers’ conceptions and experiences of data agency in social media environments…

  • Preliminary evidence of key factors in successful flipping

    Open Access•Erkko Sointu, Mareena Hyypiä et al.•ARTICLE•Higher Education•2023

    Flipped classrooms have become widely adopted in educational settings (e.g., in higher education) worldwide. However, there is a need for more precise understanding of the ingredients for student satisfaction in a flipped setting. The aim of this paper was to investigate university students’ experiences of the factors that create a successful flipped course. Ten measures were used to investigate the hypothesized factors affecting satisfaction, wh…

  • Higher education and the flipped classroom approach

    Open Access•Juho Kiljunen, Erkko Sointu et al.•ARTICLE•Higher Education•2024

    Higher education continually seeks new approaches to support students with various learning needs. At present, Finland attempts to provide such support through accessibility and reasonable accommodation efforts, but students with learning disabilities may still encounter many barriers in their studies. One approach suggested to meet the needs of a diverse student population is the flipped classroom. While substantial research exists about its ben…

  • Key elements in successful educational development projects – core processes and experienced support

    Open Access•Jenni Kankaanpää, Laura Hirsto et al.•ARTICLE•Higher Education Research &…•2025

    Blended learning and flipped classrooms are becoming more common in higher education institutions, but changes in pedagogy may require wider changes within an organisation. The aim of this study is to explore the elements of support and resources during teachers’ participation in an educational development project; the factors affecting development work and the elements needed for more successful development work. Interviews were conducted with t…

  • Examining Teacher Educators’ Roles in Developing Preservice Teachers’ Digital Competence

    Open Access•Jari Kukkonen, Sini Kontkanen et al.•ARTICLE•European Journal of Teacher…•2025

    Teacher education institutions and educators are pivotal in fostering digital competences among teachers. This research focuses on teacher educators’ perceptions of supporting the development of preservice teachers’ digital competences using the synthesis of qualitative data (SQD) key strategies, attitudes towards using educational technology, and technological pedagogical knowledge. The study employed a mixed methods convergence model by collect…

  • A Typology of Metagamers

    Open Access•Juho Kahila, Teemu Valtonen et al.•ARTICLE•Games and Culture•2025

    Previous research on player profiles or types is based on players’ in-game behaviors and their motivations to play games. However, there are many other activities related to digital games beyond playing the games properly. Using learning analytics methods, the study investigates the prevalence and interconnections between these different metagame activities and classifies gamers based on their use thereof into distinct profiles. The results show …

Psychology (12 works) · Computer Science (11 works) · Mathematics education (10 works) · Pedagogy (7 works) · Online and Blended Learning (5 works) · Sociology (5 works) · Digital literacy in education (4 works) · Political science (4 works) · Child Development and Digital Technology (3 works) · Educational Games and Gamification (3 works)

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