Eva Kingsepp
Biographic Data
| ID | 207178 |
|---|---|
| NAME | Eva Kingsepp |
| GIVEN NAMES | Eva |
| FAMILY NAME | Kingsepp |
| SIGNATURE | KINGSEPP E |
| AFFILIATIONS | Karlstad University |
| ORCID | 0000-0003-1800-6083 |
| VERIFIED | Yes |
| TOTAL WORKS | 5 |
| TOTAL CITATIONS | 21 |
| AUTHOR COUNT | 5 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2007 |
| LATEST PUBLICATION YEAR | 2025 |
| H-INDEX | 2 |
Enchanted Imaginings: Involving Museum Visitors in Heritage Adventures
Journalism in small towns: A special issue of Journalism: Theory, Practice, Criticism
Scholarship as Simulacrum: The Case of Hitler’s Monsters
The Second World War, Imperial, and Colonial Nostalgia: The North Africa Campaign and Battlefields of Memory
The article addresses the function of (post)colonial nostalgia in a context of multidirectional memory (Rothberg 2009) in contemporary Europe. How can different cultural memories of the Second Word War be put into respectful dialogue with each other? The text is based on a contrapuntal reading (Said 1994) of British and Egyptian popular narratives, mainly British documentary films about the North Africa Campaign, but also feature films and novels…
Fighting Hyperreality With Hyperreality: History and Death in World War II Digital Games
To describe the virtual worlds of digital games as hyperreal and simulacra has become almost a cliché. The perfect copy without an original, complete and even flowing over with signs adding to its real appearance but simultaneously disguising a basic loss of referentials-many of the games can be looked on as substitutes for the real world (if there is such a thing). In this article, I use World War II digital games as examples of hyperrealities, …
Journalism in small towns: A special issue of Journalism: Theory, Practice, Criticism
Fighting Hyperreality With Hyperreality: History and Death in World War II Digital Games
To describe the virtual worlds of digital games as hyperreal and simulacra has become almost a cliché. The perfect copy without an original, complete and even flowing over with signs adding to its real appearance but simultaneously disguising a basic loss of referentials-many of the games can be looked on as substitutes for the real world (if there is such a thing). In this article, I use World War II digital games as examples of hyperrealities, …
Fighting Hyperreality With Hyperreality: History and Death in World War II Digital Games
To describe the virtual worlds of digital games as hyperreal and simulacra has become almost a cliché. The perfect copy without an original, complete and even flowing over with signs adding to its real appearance but simultaneously disguising a basic loss of referentials-many of the games can be looked on as substitutes for the real world (if there is such a thing). In this article, I use World War II digital games as examples of hyperrealities, …
The Second World War, Imperial, and Colonial Nostalgia: The North Africa Campaign and Battlefields of Memory
The article addresses the function of (post)colonial nostalgia in a context of multidirectional memory (Rothberg 2009) in contemporary Europe. How can different cultural memories of the Second Word War be put into respectful dialogue with each other? The text is based on a contrapuntal reading (Said 1994) of British and Egyptian popular narratives, mainly British documentary films about the North Africa Campaign, but also feature films and novels…
Scholarship as Simulacrum: The Case of Hitler’s Monsters
Journalism in small towns: A special issue of Journalism: Theory, Practice, Criticism
Enchanted Imaginings: Involving Museum Visitors in Heritage Adventures
Sociology (4 works) · Media studies (3 works) · Political science (3 works) · Art (2 works) · Law (2 works) · Literature (2 works) · Advertising (1 works) · Aesthetics (1 works) · African history and culture analysis (1 works) · Anthropological Studies and Insights (1 works)