Jason Begy
Biographic Data
| ID | 208800 |
|---|---|
| NAME | Jason Begy |
| GIVEN NAMES | Jason |
| FAMILY NAME | Begy |
| SIGNATURE | BEGY J |
| AFFILIATIONS | Concordia University |
| VERIFIED | No |
| TOTAL WORKS | 2 |
| TOTAL CITATIONS | 2 |
| AUTHOR COUNT | 2 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2010 |
| LATEST PUBLICATION YEAR | 2017 |
| H-INDEX | 1 |
Board Games and the Construction of Cultural Memory
Although much has been written about the potential of games for historical representation and their status as historical texts, there is little research placing games into a broader "cultural memory" framework. In this article, I argue that one unique way games as a medium can participate in constructing cultural memory is by simulating historically situated structural metaphors. To do so, I first introduce the concept of cultural memory and link…
Players and Their Pets: Gaming Communities from Beta to Sunset
In the world of massively multiplayer online games (MMOGs), Faunasphere was but a blip on the screen in its short public life from 2009 to 2011. Its devoted players, many of them middle-aged women, entered a world that did not build on common fantasy or science-fiction tropes. There was no evil to defeat or realms to conquer, only friendly animals to care for and pollution to fight. In Players and Their Pets, Mia Consalvo and Jason Begy argue tha…
Board Games and the Construction of Cultural Memory
Although much has been written about the potential of games for historical representation and their status as historical texts, there is little research placing games into a broader "cultural memory" framework. In this article, I argue that one unique way games as a medium can participate in constructing cultural memory is by simulating historically situated structural metaphors. To do so, I first introduce the concept of cultural memory and link…
Players and Their Pets: Gaming Communities from Beta to Sunset
In the world of massively multiplayer online games (MMOGs), Faunasphere was but a blip on the screen in its short public life from 2009 to 2011. Its devoted players, many of them middle-aged women, entered a world that did not build on common fantasy or science-fiction tropes. There was no evil to defeat or realms to conquer, only friendly animals to care for and pollution to fight. In Players and Their Pets, Mia Consalvo and Jason Begy argue tha…
Board Games and the Construction of Cultural Memory
Although much has been written about the potential of games for historical representation and their status as historical texts, there is little research placing games into a broader "cultural memory" framework. In this article, I argue that one unique way games as a medium can participate in constructing cultural memory is by simulating historically situated structural metaphors. To do so, I first introduce the concept of cultural memory and link…
Art (2 works) · Computer Science (2 works) · Game studies (2 works) · Media studies (2 works) · Psychology (2 works) · Sociology (2 works) · Aesthetics (1 works) · Anthropology (1 works) · Artificial Intelligence (1 works) · Cinema and Media Studies (1 works)