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Nicholas L Matthews

Dados Biográficos

ID208850
NOMENicholas L Matthews
PRENOMESNicholas L
SOBRENOMEMatthews
ASSINATURAMATTHEWS N L
AFILIAÇÕESThe Ohio State University
ORCID0000-0003-0220-1917
VERIFICADOSim
TOTAL DE OBRAS11
TOTAL DE CITAÇÕES10
TOTAL COMO AUTOR11
TOTAL COMO EDITOR0
PRIMEIRO ANO DE PUBLICAÇÃO2013
ANO MAIS RECENTE DE PUBLICAÇÃO2024
ÍNDICE H2
  • The persistence of toxic online messages influences perceptions of harm and attributions of blame

    Open Access•Charles K Monge, Nicholas L Matthews et al.•ARTICLE•Journal of Communication•2024

    Researchers often use attribution theory to understand how people make sense of messages. Unlike the ephemeral actions typically investigated using attribution frameworks, messages can persist. Our study observed how persistence influences the harmfulness of messages and how people levy blame upon harmful posters and those ostensibly obligated and capable of intervening. Grounded in the path model of blame, a randomized experiment (N = 520) teste…

  • The Effects of Side-Taking on Narrative Entertainment and the Perceptions of Events and Characters

    Open Access•Nicholas L Matthews, C Joseph Francemone et al.•ARTICLE•Media Psychology•2024

    Media psychologists commonly study how narrative elements (e.g. characters) influence entertainment and perceptions. Research on the sequencing and structure of these elements (i.e. metanarrative; the shape of the story) is less common. In both areas, morality tends to ground theorizing (e.g. disposition theory). To extend knowledge in these domains, we conceptualize and observe the effects of side-taking (i.e. choosing a side during conflict), a…

  • Blaming the smurf

    Open Access•Charles K Monge, Nicholas L Matthews•ARTICLE•New Media & Society•2024•Referências: 2

    Despite their popularity, online video games possess pervasive toxicity. However, players do not categorically judge toxic behaviors as wrong. Attribution theories are well suited to disambiguate such judgment variance, but debate exists on the usefulness of motivated versus socially regulated blame perspectives. By exploring a new, potentially toxic behavior called “smurfing,” we innovate on methodological barriers that make experimentally disen…

  • How Moral Expectancy Violations Influence Audiences’ Affective Dispositions Toward Characters

    Open Access•Nicholas L Matthews, James Alex Bonus•ARTICLE•Communication Research•2023

    Affective disposition theory (ADT) explains that the moral judgments of character behavior inform dispositions toward characters. These dispositions bias moral judgments of characters’ subsequent behaviors and establish behavioral expectations. We used expectancy violations theory to help specify people’s dispositions toward characters. In study 1, we modified the footbridge dilemma to develop experimental stimuli and predictions. Studies 2 and 3…

  • How moral adaptability relates to communication and friendship with morally dissimilar others

    Open Access•Nicholas L Matthews, Joseph B Bayer et al.•ARTICLE•Communication Monographs•2023•Referências: 11

    Moral differences hinder communication and relationship formation. However, perceptions and reactions to moral dissimilarity varies. Accordingly, we explored how moral adaptiveness (a flexible application of morality) relates to the intent to communicate with and befriend morally dissimilar others by focusing on moral relativism (believing that morals are subjective) and moral tolerance (believing that one should not condemn/change dissimilar oth…

  • Do Audiences Judge the Morality of Characters Relativistically? How Interdependence Affects Perceptions of Characters’ Temporal Moral Descent

    Open Access•Mary Grizzard, Nicholas L Matthews et al.•ARTICLE•Human Communication Research•2021

    In two pre-registered studies, we leveraged recent advances to disposition theory to examine whether character judgments are relative. We used a Pilot Study to develop a moral continuum of behaviors for a hypothetical television series. We referenced our established moral continuum to create behavioral sequences that represented two characters descending into immorality. We manipulated whether one or both characters were present in the narrative.…

  • Detecting the Boundaries of Disposition Bias on Moral Judgments of Media Characters’ Behaviors using Social Judgment Theory

    Open Access•Nicholas L Matthews•ARTICLE•Journal of Communication•2019

    eople continuously morally judge the behaviors of media characters. This informs people’s dispositions toward characters. Their dispositions bias their subsequent moral judgments of behavior. Affective disposition theory (ADT) contends that limits to disposition bias exist, but empirical evidence is absent. Three experiments tested the utility of using the ordered alternatives procedure (OAP) from social judgment theory to observe character dispo…

  • Increased Cognitive Load during Video Game Play Reduces Rape Myth Acceptance and Hostile Sexism after Exposure to Sexualized Female Avatars

    Open Access•Glenna L Read, Teresa Lynch et al.•ARTICLE•Sex Roles•2018•Citada por: 3•Referências: 16

  • Things we know about media and morality

    Open Access•Richard Huskey, Nicholas David Bowman et al.•ARTICLE•Nature Human Behaviour•2018•Citada por: 1•Referências: 10

  • Playing by the Rules

    Open Access•Nicole Martins, Nicholas L Matthews et al.•ARTICLE•Journal of Family Issues•2017•Citada por: 5•Referências: 49

    This study examined parental mediation of children's video game play in an Internet survey of 433 parents of children aged 5 to 18 years. We assessed the valence of active mediation (i.e., positive, negative, neutral) and the relationship between parental involvement and mediation techniques. Furthermore, we explored whether parental mediation was associated with child delinquency. Our results demonstrate that active mediation is generally negati…

  • Skill Gap

    Nicholas L Matthews, Andrew Weaver•ARTICLE•Mass Communication & Society•2013•Citada por: 1•Referências: 6

    This study investigated the effect of individuals’ self-reported skill levels on generated violent content. After playing a violent video game, participants (N = 68) completed a questionnaire determining skill level with measures modified from previous game studies. The resulting 4,023 instances of violence were analyzed using techniques adapted from prior video game content analyses and the National Television Violence Study. Findings indicated …

  • Playing by the Rules

    Open Access•Nicole Martins, Nicholas L Matthews et al.•ARTICLE•Journal of Family Issues•2017•Citada por: 5•Referências: 49

    This study examined parental mediation of children's video game play in an Internet survey of 433 parents of children aged 5 to 18 years. We assessed the valence of active mediation (i.e., positive, negative, neutral) and the relationship between parental involvement and mediation techniques. Furthermore, we explored whether parental mediation was associated with child delinquency. Our results demonstrate that active mediation is generally negati…

  • Increased Cognitive Load during Video Game Play Reduces Rape Myth Acceptance and Hostile Sexism after Exposure to Sexualized Female Avatars

    Open Access•Glenna L Read, Teresa Lynch et al.•ARTICLE•Sex Roles•2018•Citada por: 3•Referências: 16

  • Things we know about media and morality

    Open Access•Richard Huskey, Nicholas David Bowman et al.•ARTICLE•Nature Human Behaviour•2018•Citada por: 1•Referências: 10

  • Skill Gap

    Nicholas L Matthews, Andrew Weaver•ARTICLE•Mass Communication & Society•2013•Citada por: 1•Referências: 6

    This study investigated the effect of individuals’ self-reported skill levels on generated violent content. After playing a violent video game, participants (N = 68) completed a questionnaire determining skill level with measures modified from previous game studies. The resulting 4,023 instances of violence were analyzed using techniques adapted from prior video game content analyses and the National Television Violence Study. Findings indicated …

  • Skill Gap

    Nicholas L Matthews, Andrew Weaver•ARTICLE•Mass Communication & Society•2013•Citada por: 1•Referências: 6

    This study investigated the effect of individuals’ self-reported skill levels on generated violent content. After playing a violent video game, participants (N = 68) completed a questionnaire determining skill level with measures modified from previous game studies. The resulting 4,023 instances of violence were analyzed using techniques adapted from prior video game content analyses and the National Television Violence Study. Findings indicated …

  • Playing by the Rules

    Open Access•Nicole Martins, Nicholas L Matthews et al.•ARTICLE•Journal of Family Issues•2017•Citada por: 5•Referências: 49

    This study examined parental mediation of children's video game play in an Internet survey of 433 parents of children aged 5 to 18 years. We assessed the valence of active mediation (i.e., positive, negative, neutral) and the relationship between parental involvement and mediation techniques. Furthermore, we explored whether parental mediation was associated with child delinquency. Our results demonstrate that active mediation is generally negati…

  • Increased Cognitive Load during Video Game Play Reduces Rape Myth Acceptance and Hostile Sexism after Exposure to Sexualized Female Avatars

    Open Access•Glenna L Read, Teresa Lynch et al.•ARTICLE•Sex Roles•2018•Citada por: 3•Referências: 16

  • Things we know about media and morality

    Open Access•Richard Huskey, Nicholas David Bowman et al.•ARTICLE•Nature Human Behaviour•2018•Citada por: 1•Referências: 10

  • Detecting the Boundaries of Disposition Bias on Moral Judgments of Media Characters’ Behaviors using Social Judgment Theory

    Open Access•Nicholas L Matthews•ARTICLE•Journal of Communication•2019

    eople continuously morally judge the behaviors of media characters. This informs people’s dispositions toward characters. Their dispositions bias their subsequent moral judgments of behavior. Affective disposition theory (ADT) contends that limits to disposition bias exist, but empirical evidence is absent. Three experiments tested the utility of using the ordered alternatives procedure (OAP) from social judgment theory to observe character dispo…

  • Do Audiences Judge the Morality of Characters Relativistically? How Interdependence Affects Perceptions of Characters’ Temporal Moral Descent

    Open Access•Mary Grizzard, Nicholas L Matthews et al.•ARTICLE•Human Communication Research•2021

    In two pre-registered studies, we leveraged recent advances to disposition theory to examine whether character judgments are relative. We used a Pilot Study to develop a moral continuum of behaviors for a hypothetical television series. We referenced our established moral continuum to create behavioral sequences that represented two characters descending into immorality. We manipulated whether one or both characters were present in the narrative.…

  • How Moral Expectancy Violations Influence Audiences’ Affective Dispositions Toward Characters

    Open Access•Nicholas L Matthews, James Alex Bonus•ARTICLE•Communication Research•2023

    Affective disposition theory (ADT) explains that the moral judgments of character behavior inform dispositions toward characters. These dispositions bias moral judgments of characters’ subsequent behaviors and establish behavioral expectations. We used expectancy violations theory to help specify people’s dispositions toward characters. In study 1, we modified the footbridge dilemma to develop experimental stimuli and predictions. Studies 2 and 3…

  • How moral adaptability relates to communication and friendship with morally dissimilar others

    Open Access•Nicholas L Matthews, Joseph B Bayer et al.•ARTICLE•Communication Monographs•2023•Referências: 11

    Moral differences hinder communication and relationship formation. However, perceptions and reactions to moral dissimilarity varies. Accordingly, we explored how moral adaptiveness (a flexible application of morality) relates to the intent to communicate with and befriend morally dissimilar others by focusing on moral relativism (believing that morals are subjective) and moral tolerance (believing that one should not condemn/change dissimilar oth…

  • The persistence of toxic online messages influences perceptions of harm and attributions of blame

    Open Access•Charles K Monge, Nicholas L Matthews et al.•ARTICLE•Journal of Communication•2024

    Researchers often use attribution theory to understand how people make sense of messages. Unlike the ephemeral actions typically investigated using attribution frameworks, messages can persist. Our study observed how persistence influences the harmfulness of messages and how people levy blame upon harmful posters and those ostensibly obligated and capable of intervening. Grounded in the path model of blame, a randomized experiment (N = 520) teste…

  • The Effects of Side-Taking on Narrative Entertainment and the Perceptions of Events and Characters

    Open Access•Nicholas L Matthews, C Joseph Francemone et al.•ARTICLE•Media Psychology•2024

    Media psychologists commonly study how narrative elements (e.g. characters) influence entertainment and perceptions. Research on the sequencing and structure of these elements (i.e. metanarrative; the shape of the story) is less common. In both areas, morality tends to ground theorizing (e.g. disposition theory). To extend knowledge in these domains, we conceptualize and observe the effects of side-taking (i.e. choosing a side during conflict), a…

  • Blaming the smurf

    Open Access•Charles K Monge, Nicholas L Matthews•ARTICLE•New Media & Society•2024•Referências: 2

    Despite their popularity, online video games possess pervasive toxicity. However, players do not categorically judge toxic behaviors as wrong. Attribution theories are well suited to disambiguate such judgment variance, but debate exists on the usefulness of motivated versus socially regulated blame perspectives. By exploring a new, potentially toxic behavior called “smurfing,” we innovate on methodological barriers that make experimentally disen…

Psychology (11 obras) · Social Psychology (10 obras) · Media Influence and Health (6 obras) · Epistemology (5 obras) · Psychology of Moral and Emotional Judgment (5 obras) · Morality (4 obras) · Social and Intergroup Psychology (4 obras) · Social Psychology (4 obras) · Computer Science (3 obras) · Disposition (3 obras)

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