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Dimitar Trendafilov

Biographic Data

ID2103249
NAMEDimitar Trendafilov
GIVEN NAMESDimitar
FAMILY NAMETrendafilov
SIGNATURETRENDAFILOV D
AFFILIATIONSNew Bulgarian University
ORCID0000-0002-9376-7475
VERIFIEDYes
TOTAL WORKS3
TOTAL CITATIONS1
WORKS AS AUTHOR3
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2015
LATEST PUBLICATION YEAR2018
H-INDEX1
  • Design incorporated

    Dimitar Trendafilov•ARTICLE•Punctum International Journal of…•2018

    Dimitar Trendafilov Punctum, 4(1): 165-178, 2018 DOI: 10.18680/hss.2018.0010 Abstract Providing deep and memorable experience to the consumers—in various manners and through all channels possible—is undoubtedly amongst the key factors for success in contemporary markets. Moreover, companies need to consider the trends of gamification, personalization, eco-living as well as the extremely short life-cycle of their products. [...]

  • From Artifacts to Experiences

    Open Access•Dimitar Trendafilov•ARTICLE•Public Journal of Semiotics•2016•References: 3

    Consumer behavior is a complex and dynamic phenomenon as it embraces cultural and social aspects, previous experience and mass media influence. This paper proposes that in order to study how brands frame consumers’ perception and preferences an interdisciplinary perspective is fruitful. It uses a socio-semiotic perspective to define and analyze some contemporary marketing practices in brand building and consumer relationship management that demon…

  • Chasing the myth

    Open Access•Dimitar Trendafilov•ARTICLE•Semiotica•2015•Cited by: 1

    This article demonstrates a socio-semiotic problem - whether one brand could replace, substitute or supplement identity. It describes the postmodern situation in which the traditional meta-narratives need to be reinforced or even replaced by more adequate and resonating stories and it points out the place of "legendary" brands in it. The latter are based on cultural preconditions and their power should be reinforced by advertising. The cultural b…

  • Chasing the myth

    Open Access•Dimitar Trendafilov•ARTICLE•Semiotica•2015•Cited by: 1

    This article demonstrates a socio-semiotic problem - whether one brand could replace, substitute or supplement identity. It describes the postmodern situation in which the traditional meta-narratives need to be reinforced or even replaced by more adequate and resonating stories and it points out the place of "legendary" brands in it. The latter are based on cultural preconditions and their power should be reinforced by advertising. The cultural b…

  • Chasing the myth

    Open Access•Dimitar Trendafilov•ARTICLE•Semiotica•2015•Cited by: 1

    This article demonstrates a socio-semiotic problem - whether one brand could replace, substitute or supplement identity. It describes the postmodern situation in which the traditional meta-narratives need to be reinforced or even replaced by more adequate and resonating stories and it points out the place of "legendary" brands in it. The latter are based on cultural preconditions and their power should be reinforced by advertising. The cultural b…

  • From Artifacts to Experiences

    Open Access•Dimitar Trendafilov•ARTICLE•Public Journal of Semiotics•2016•References: 3

    Consumer behavior is a complex and dynamic phenomenon as it embraces cultural and social aspects, previous experience and mass media influence. This paper proposes that in order to study how brands frame consumers’ perception and preferences an interdisciplinary perspective is fruitful. It uses a socio-semiotic perspective to define and analyze some contemporary marketing practices in brand building and consumer relationship management that demon…

  • Design incorporated

    Dimitar Trendafilov•ARTICLE•Punctum International Journal of…•2018

    Dimitar Trendafilov Punctum, 4(1): 165-178, 2018 DOI: 10.18680/hss.2018.0010 Abstract Providing deep and memorable experience to the consumers—in various manners and through all channels possible—is undoubtedly amongst the key factors for success in contemporary markets. Moreover, companies need to consider the trends of gamification, personalization, eco-living as well as the extremely short life-cycle of their products. [...]

Aesthetics (2 works) · Art (2 works) · Epistemology (2 works) · Psychology (2 works) · Semiotics (2 works) · Sociology (2 works) · Advertising (1 work) · Brand management (1 work) · Business (1 work) · Computer Science (1 work)

Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae